Aircraft strategy: Shin Getter Robo SAGA

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- It's been a long time Hello. I am the poster. I was not feeling well yesterday and was unable to post. However, I took a day off to recover, so I'll s
This content is being translated. Please check back shortly.

It’s been a long time
Hello. I am the poster.
I was not feeling well yesterday and was unable to post.
However, I took a day off to recover, so I’ll start posting again from today! !
So, let’s get on with it.
I would be more than happy if this article was a good way to kill time for you.
aircraft strategy: Shin Getter Robo SAGA

Basic information
Affiliated faction: Collaboration (Faction technology: Dimensional technology)
Development: unknown
Basic status
Durability: 8000 Weight:??? Size:??? Speed:???
Frame characteristics: Open get + getter line + rage
Now let’s take a look at the frame effect! !
frame effect
Frame 1: Open Get
- “Activates once every 5 seconds, separates the getter to avoid attacks and recover durability. Cannot be stacked with absolute evasion effects”
frame 2: getter line
- “Activates once every 5 seconds within 3 minutes from the start of battle. Applies the following effects randomly to your aircraft. Valid until the end of the battle: Increases attack power, increases defense power, reduces cooldown time for aircraft actions, and increases magazine reloading speed.”
Frame 3: Furious
- “Attack power, attack speed, movement speed, reaction speed of weapon switching and actions increase by 30%”
The basic specs have increased by 30% compared to before the super modification.
It’s especially nice to increase the reaction speed of weapon switching and actions.
Next, I’d like to look at the performance of various weapons, but it’s just a list of data, so if you’re not interested, feel free to skip it.
Weapon equipment
| Weapon type | Weapon name | power/number of bullets | Attribute rank | Weapon Content |
|---|---|---|---|---|
| long handle fighting | Getter Tomahawk | Normal attribute rank 5 | ||
| Sword-type fighting | Getter Leather – | Normal attribute rank 5 | ||
| Special Fighting | Battle Wing | 2401/7.0 Sec | Normal attribute rank 5 | Charges toward the enemy while rotating the wings on its back and slamming them down. No judgment during motion. |
| single-engine missile | Double Tomahawk Boomerang | 1 shot/9.0 Sec | Normal attribute rank 5 | . Max 10 hits |
| main gun | head getter beam | 3008/8.0 Sec | Beam Attribute Rank 5 | Fires a green beam from its head. |
| main gun | Getter Beam | 300/10.0 Sec | Beam Attribute Rank 5 | Fires a pink beam from its abdomen. Invincible during motion. |
| long handle fighting | getter site | Normal attribute rank 5 | ||
| main gun | Barrage Getter Beam | 3008/ 12.0 Sec | Beam Attribute Rank 5 | Use only during Getter Strike. |
| main gun | Getter Drill | 3003/12.0 Sec | Normal attribute rank 5 | Use only during Getter Strike. |
Exclusive ability
| Action type | cool time | Action details |
|---|---|---|
| Combo – Tomahawk Combo | 2.0 Sec | Slash an enemy 3 times with the tomahawk. Collision rate damage around 1.5% on the last hit3 1 |
| Counterattack Technique – Tomahawk Slash | 12.0 Sec | After charging at the enemy three times, transforms the tomahawk into a sickle and mows down the enemy. The scythe attack part is a throw technique that has no effect on throw counters. No judgment during motion. Collision rate damage around 2% for each hit on the 3rd assault part3 |
| Counterattack Technique – Getter Leather | 7.0 Sec | Charges the enemy twice and performs a spinning attack at the end. No judgment during motion. Collision rate damage around 2% per hit for 2 assaults3 |
| Defense – Block L3 | 3.0 Sec | Block enemy attacks from the front. Treated as a “short defensive action”. |
| Evasion – Side Avoidance L1 | 3.0 Sec | Perform evasive action sideways. Treated as a “short aircraft defense action.” |
| Operation – Rush | 3.0 Sec | Move forward at high speed. |
| Super Special Move – Getter Strike | 16.0 Sec | Performs continuous attacks while transforming into Getter 2 and Getter 3 forms. No judgment during motion. Only the getter 3 part is invincible. Collision rate damage around 2% for each hit of Getter 2’s attack 1 Getter 3’s attack is a throwing technique that has no effect on throw counters. Collision rate damage around 2% on Getter 3’s attack finishing part 6 |
| Super Special Move – Stoner Sunshine | 22.0 Sec | Compresses the getter wire to create a gigantic energy bullet and throws it at the opponent. No judgment during motion. 1% damage to energy bullet explosion 25 |
| Super Special Move-True Shine Spark | 27.0 Sec | Attacks the opponent repeatedly while wearing getter wire, then hits them with a huge energy bullet. No judgment during motion. The continuous attack part will fail if blocked by invincibility etc. Collision rate damage of around 1.5% on continuous attack part Unmeasurable 1% damage to the energy bullet explosion part 25 |
1 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced with normal attribute resistance and defense buffs.
2 Damage whose actual value changes depending on the percentage of the target’s durability value. Can only be reduced with final defense correction.
release priority
Aircraft behavior release ≧ Frame release > Armor reinforcement ≧ New weapon type release
Changes in super modification
durability value enhanced (7500→8000)
Added frame effect (fury)
Aircraft behavior added (True Shine Spark)
Recommended Marina formation No.1

| Core | bullet | Auxiliary | Armored | painting | PET | Deputy candidate |
|---|---|---|---|---|---|---|
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| Core | bullet | Auxiliary | Armored | painting | PET | Adjutant |
|---|---|---|---|---|---|---|
| Majin Acceleration System | Strong energy absorption bullet | emergency separation device | Hard Shell | volatile metal painting | Iron Shell | Defense Adjutant “Patience” |
| Heavy long handle | suspension system |
explanation
Until Bekas’s skill reaches its maximum effect, it withstands the overwhelming final defense correction of volatile metal paint + patience, and from the middle stage onwards, when Bekas’s skill shows its maximum effect, it becomes invincible and undetectable through aircraft actions, etc., making it a build that can outrun attacks. After the skill reaches its maximum effect, you will be able to use three types of super special moves alternately, so use them to increase damage.
Recommended Marina formation No.2

| Core | bullet | Auxiliary | Armored | painting | PET | Deputy candidate |
|---|---|---|---|---|---|---|
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| Core | bullet | Auxiliary | Armored | painting | PET | Adjutant |
|---|---|---|---|---|---|---|
| Energized Core | Strong energy absorption bullet | Emergency Separation Device | Hard Shell | sloped armor | Kamikakushi | Defense Adjutant “Power” |
| Heavy long handle | suspension system | Defense Adjutant “Kikaku Returnsho” |
explanation
Moirai’s skill “Wild” is a build with high evasion power that takes advantage of its ability to coexist with the absolute evasion frame effect. In addition, Energized Core’s action cooldown shortening effect takes advantage of the fact that the cooldown time of the strongest action is as long as 27 seconds, which increases the starting rate of actions with a cooldown time longer than 7 seconds, allowing recovery from Abyss Shadow + Kamikakushi to be activated more frequently.
Aircraft Operation (Arena)
With the addition of new frame effects and rage, the movement has become much better. Although this frame effect is written as an increase in attack speed and movement speed, in reality, the time flowing through the aircraft itself is constantly accelerating, so it actually has hidden side effects such as reducing the duration of abnormal conditions including buffs, debuffs, and knockdowns, and shortening the activation interval of frame effects.Basically, I would like to use an attacker who equips it with a heavy long handle and uses two types of throwing techniques that are nullified by throw counters to hinder the enemy while hitting them with high-firepower True Shine Spark, etc. However, in the current high-end environment, there are many aircraft with invincibility behavior, and Awakened Vinora’s black hole sucks in the bullet parts of Stoner Sunshine and True Shine Spark, so the reality is that these are difficult to function as a firepower source. There is a powerful competing aircraft called Aquarion as a simple interference aircraft, so we want to differentiate it by being difficult to throw because it has many no judgments.
Aircraft operation (PvE)

| Core | bullet | Auxiliary | Armored | painting | PET | Deputy candidate |
|---|---|---|---|---|---|---|
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| Core | bullet | Auxiliary | Armored | painting | PET | Adjutant |
|---|---|---|---|---|---|---|
| Hydraulic Joint | Heavy long handle | Diffuser | Hard Shell | Absorbent material | Nightingale | Obstruction Deputy “Shadow Stitching Technique” |
explanation
A build that carries a pilot with a strong support effect that affects the entire body, and restrains the opponent with a getter strike that has a high rotation rate with a heavy long handle and hydraulic joint. In addition, by using the Shadow Stitch technique on the lieutenant, the restraining force will be further increased.
Summary
That’s why! ! Introducing Shin Getter Robo SAGA! ! !
The specifications themselves are quite high, but there are many headwinds in the environment, making it somewhat difficult to actively adopt it in a high-end environment.
As a side note, even when Shin Getter Robo was implemented before the super modification, Dancouga with its Final Dankuu Cannon, a powerful area attack that hit without detection, was at full force. Will time repeat itself?
Also, this time I have included explanations for each recommended configuration, but is this better? ?
If you have any opinions, please leave them in the question box below! ! ! !
https://peing.net/ja/ironsaga_topISAURLZ625Z
Well then!
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