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Aircraft Strategy: Neo Eternal PRIME

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Hello~

I am the poster of

.

Today: Neo Eternal issue PRIME aircraft capture! !

Let’s do our best today too! !

If this article was a good way to kill time for you, nothing would make me happier.

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aircraft strategy: Neo Eternal issue PRIME

Aircraft Description

An enhanced form of the Eternal, a train from another world that was modified by a certain girl. Unlike previous temporary modifications, this time it was carried out with the best tools and careful preparation.

During the modification of the

, one of the conductors kept muttering things like, “I can’t believe they’re doing this to the Eternal again!” and “But… the modified Eternal is really cool after all…” Aside from his small conflicts, the reinforcement modification was successfully completed.

Now, let’s watch the moment when the steel train runs through the earth, swinging a huge hammer and crushing the enemy!

Basic information

Affiliated faction: Collaboration (Faction technology: Dimensional technology)

Development: Unknown

aircraft classification: Humanoid mecha (BM), SSS, close combat, collaboration aircraft, super modified aircraft, special

Basic status

Durability: 9500 Weight:??? Size:??? Speed:???

frame characteristics

Eternal Armor + Speed & Power + Pioneer

Let’s take a look at the frame effect for

! !

frame effect

Frame: Eternal Armor

durability increases by 15% and damage received decreases by 40%. When attacked, there is a 40% chance to absorb damage and restore own durability. Charges once every 4 seconds (can be stacked). When you receive damage, expend one charge to negate the damage and release a blast shock that lasts for 2 seconds. (Negates damage received while emitting). At the same time, it also gives a forced knockdown effect.

Frame: Speed&Power

increases final damage dealt by 40%. When performing a melee attack, the final damage will further increase by (maximum durability of own machine *0.4%)% + 120Pt, and additional 50% of the damage will be dealt to enemies within the range.

increases movement speed by 30% and can move even in stationary space.

Pioneer

Effective against

allies “Eternal PRIME” and “Echo Vasa” (including super modifications): When using a special move, the resistance to forced changes in the aircraft’s behavior will be greatly increased for 2 seconds. When using a super special move, the effect time is doubled.

frame effect explanation

Eternal Armor

/Shock Blast is treated separately from the weapons section

– Forced knockdown applies once to enemies within range

Speed&Power

・Final damage effect is calculated after hard shell

– The application range of the additional damage effect is very wide (at least as long as the length of the space to be tested, or more)

・Additional damage is independent damage not included in the total

Pioneer

・No special points, effect as written

Weapon equipment

Weapon type Weapon name Basic damage attribute rank
Nagara Fighting Heavy Hammer Explosive attribute rank 5
Description 1st melee weapon. If you strengthen this weapon with skills or bullets, various actions will be corrected. The effect of the heavy long handle is activated.
Fist-type fighting Tekken Explosive attribute rank 5
Description The effects of Super Tekken and Energy Absorption Claws are activated.
Single-shot fighting Hammer Shock 900*1 / 3.0 seconds Explosive attribute rank 5
Explanation During the motion, the invincible hammer swings down part Explosive fighting 550*1 + 4% Collision ratio *1 Shock wave part Explosive fighting 900*n + Collision ratio 2%*n + 2% ratio *n
Special weapon Blast Shock 700*1 / 7.0 seconds Explosive attribute rank 5
Explanation Maximum 19 hits per shot 3% damage per hit Damage decreases as you move away from the center This has no damage nullification effect
explosive missile Blast Missile 250*20 / 12.0 Explosive attribute rank 5
Explanation Collision rate damage around 2% per hit
explosive missile Blast Missile 250*20 / 12.0 Explosive attribute rank 5
Explanation Collision rate damage around 2% per hit
Fist-type fighting Tekken Explosive attribute rank 5
ExplanationNo noteworthy points

Aircraft behavior

Type – Technique name Basic percentage Collision rate Special mention CD
Combo – Hammer Attack explosive fighting 550*3 3~4%*3 2.0
Notes
Type – Technique name Basic percentage Collision rate Special mention CD
Counterattack Technique – Hammer Counter Explosive fighting 250*1 (Throw)1 6.0
Explosive Fighting 650*16 Around 3%*16
explosive fighting 700*4 Around 3%*4
Note: Invincible during motion, treated as a short defensive action (throw) 1: Throw counter invalid throw
Type – Technique name Basic percentage Collision rate Special mention CD
Defense-Block L3 Explosive Fighting 550*1 3~4%*1 3.0
Notes Treated as a short defensive action
Type – Technique name Basic percentage Collision rate special mention CD
Evasion – Side avoidance L1 3.0
Notes Treated as a short defensive action
Type – Technique name Basic percentage Collision rate special mention CD
works – fast dash 3.0
Notes Treated as a short defensive action
Type – Technique name Basic percentage Collision rate Special mention CD
Special Move – Hammer Crash explosive fighting 750*16 4 Around %*15 8.0
explosive fighting 800*4 Around 4%*4
explosive fighting 850*6 Around 4%*6
Explosive Fighting 900*1 Around 4%*1
Note: Invincible during motion
Type – Technique name Basic percentage Collision rate Special mention CD
Special Move-Hammer Tempest explosive fighting 1100*26 Around 4%*26 (Special) 1 9.0
explosive fighting 1200*6 Around 4%*6
Explosive fighting 1300*1 Around 4%*1 (Special) 2
Explosive Fighting 1400*7 Around 4%*7
Note: Forced knockdown to invincibility (special) 1 and 2 targets during motion
Type – Technique name Basic percentage Collision rate Special mention CD
Super Special Move – Eternal Combination explosive fighting 1050*14 Around 4%*9 (Take)1 11.0
explosive fighting 1100*4 Around 4%*4
Explosive Fighting 1050*8 Around 4%*14 (Special) 1 (Martial) 2
Explosive Fighting 1100*3 Around 4%*4
explosive fighting 1250*9 Around 4%: 9
Explosive Fighting 1300*1 Around 4%*1
Note: During motion, invincibility (special) Forced knockdown to 1 target (Martial) 1 Blast shock firing (Martial) 2* Launch of 2 blast missiles, followed by blast shock firing
Type – Technique name Basic percentage Collision rate Special mention CD
Super Special Move – Eternal Super Rush! explosive fighting 1400*2 Around 4%*2 (Special) 1 (Martial) 1 15.0
explosive fighting 1500*21 Around 4%*21 (special)2
Explosive Fighting 1500*4 Around 4%*4
Explosive Fighting 1700*3 4~5%*3
explosive fighting 1900*15 4~5%*15
Note: No invincibility during motion (Special) 1: Forced knockdown to target (Special) 2: Forced knockdown to enemies within range (Martial) 1: Blast shock and fires 2 blast missiles, blast missile only Super-fast reload and fire

*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.

*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values ​​in this article are measured values ​​for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.

Changes in

super modification

Enhancement and addition of frame effects

– Added an effect that nullifies damage and restores durability with a probability

– Forced knockdown effect added to flame firing blast shock

・Addition of final damage increase effect depending on maximum durability

/Resonance Collaboration Addition of an effect that grants action cancellation resistance when using special moves or super special moves to

Increased basic damage of weapons

Addition of aircraft behavior (Hammer Tempest)

The attribute of the aircraft’s behavior changes to explosive fighting attribute, increasing the basic damage

Aircraft operation (PvP)

Like the Echo Vasa, the frame effect has been raised to the current level, but the numbers are just the same as the current level. Just like before the super-modification, it is a machine that lacks a lot of strength, so it will be difficult for it to do anything that stands out. The longer it goes without being attacked, the more its charges stack up and become harder, but it is not suited to tanks due to its nature, so it is unlikely to be a strength.

Recommended organization No1

Recommended pilot: Awakening Nanase Shiozuki

Core phase transition protection device
Bullet
① Heavy fragmentation bullet
② Destruction hammer
Auxiliary Shock countermeasure device
Armored Hard Shell
painting Gaia special paint
Pet
① Pisces
② Umbrella
Adjutant
① Observance command
② Mechanical mimicry

explanation

Due to its nature, it becomes harder the longer it is not targeted, so it is compatible with Awakened Nanase, who has stealth.

Honestly, the problem with this aircraft is that it is more like a chair to maintain Nanase’s auxiliary jamming performance for a long time rather than being strong.

Aircraft operation (PvE)

had a fairly high PvE aptitude before the super modification, but since the PvE environment has changed to one where only elite calculation centers are available, this machine, which cannot use elite calculation centers, has been left behind. For reference, it has nearly three times the difference in firepower compared to the current top-tier boss-fighting PvE aircraft, the Ryujinmaru/Sousouden. Other than that, it is far removed from machines that can use elite calculation centers, so in PvE, it probably won’t come into play unless it’s an enemy with an explosive attribute or a stage.

Recommended pilot: Spike (if not available, Noriko Takaya)

Core Majin Acceleration System
Bullet Super Tekken
Auxiliary jet propulsion
Armored Heavy Armor
painting Gaia special painting
PET Formula 7
Adjutant
①Martial Emperor
②Unleashed power

Finally

The

adjustment itself is better than Echo Vasa, but since the original aircraft was unsatisfactory, even after the super modification, the result was unsatisfactory. After all, I don’t feel motivated by this resonance collaboration.

If you have any opinions, please feel free to use the question box below! ! ! !

https://peing.net/ja/ironsaga_topISAURLZ133ZISAURLZ134Z At

!

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