Aircraft Strategy: True Dragon SAGA

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Hello~
Hello. I am the poster.
‘s first article of the new year is a strategy for the Shin Dragon SAGA aircraft! !
So let’s get on with it.
If this article was a good way to kill time for you, nothing would make me happier.
Aircraft Strategy: True Dragon SAGA

Basic information
Affiliated faction: Collaboration (Faction technology: Dimensional technology)
Developed by:
Aircraft classification: Humanoid mecha (BM), SSS, collaboration aircraft,
for close combatBasic status
Durability: 8500 Weight:??? Size:??? Speed:???
frame characteristics
Dragon and Getter Line + Getter Line Release + Furious
Unit implemented on 2022/12/16: True Dragon SAGA
From implementation to super modification was super fast, I never expected it to be super modified in just half a year
Let’s take a look at the frame effect for! !
frame effect
Frame 1: Dragon and getter line
- When entering battle, your aircraft’s attack power increases by 25%. Activates once every 5 seconds within 3 minutes of the start of battle. Gives the following effects randomly to your aircraft, valid until the end of the battle: Increases attack power, increases defense power, reduces cooldown time of aircraft actions, increases magazine reloading speed. When its durability falls below 10%, it will combine with the dragon-type weapon “Uzala”.
Frame 2: Getter line release
- 2000 or less damage and when it is not destroyed, recovers durability equal to 1.5 times the damage. Activation interval: (damage amount/2000) seconds
Frame 3: Encouragement
- Attack power, attack speed, movement speed, reaction speed of weapon switching and actions are increased by 30%.
After all, when the durability value drops below 10%, the durability value recovers, and the frame effect of the dragon and getter line, which becomes a separate aircraft, is noticeable! !
Weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank | Each weapon explanation |
| Fist-type fighting | Tekken | Normal attribute rank 5 | 1st melee weapon. If you strengthen this weapon with skills or bullet parts, the aircraft’s behavior will be corrected. Since it is rank 5 and a fist-type melee weapon, the effects of energy absorption claws and super iron fist are applied. | |
| Fist-type fighting | Tekken | Normal attribute rank 5 | Same as above | |
| Single-engine missile | Rotary throwing ax | 1 shot/6.0 Sec | Normal attribute rank 5 | Throws a tomahawk that bounces and hits multiple times. Invincible during the firing motion. Basic damage Normal fighting 350*Maximum 7 hits? Collision ratio damage: around 1.5%*3 (occurs for each hit)*1 |
| Single-engine missile | Rotary throwing ax | 1 shot/6.0 Sec | Normal attribute rank 5 | Same performance as the above weapons, double attack skills, parts cannot be fired simultaneously |
| main gun | Getter Beam | 300*10/ 8.0 Sec | Beam Attribute Rank 5 | Invincible during motion. |
| Single-engine missile | Double Tomahawk Boomerang | 1 shot/8.0 Sec | Normal attribute rank 5 | Used only in the aircraft action of the same name. No judgment during motion. Basic damage Normal fighting 350*9 Collision ratio damage Around 1%*29 |
| Sword-type fighting | Double Tomahawk | Normal attribute rank 5 | ||
| Fist-type fighting | spin cutter | Normal attribute rank 5 | ||
| Fist-type fighting | drill arm | Normal attribute rank 5 | ||
| Single-engine missile | Strong Missile | 1 shot/12.0 Sec | Explosive attribute rank 5 | Only used in the True Dragon combination. Basic damage Explosive missile 600*Maximum 7 hits? Percentage damage 1%*maximum 20? Number of hits is unstable |
| main gun | Getter Beam Launcher | 400*14/ 12.0 Sec | Beam Attribute Rank 5 | Only used in the True Dragon combination. |
| Sword-type fighting | Getter Tomahawk | Normal attribute rank 5 | Please note that‘s first and second melee weapons are no longer sword-type, so the effects of Charge Blade and Niero Twin Swords are not applicable. | |
| Sword-type fighting | Getter Tomahawk | Normal attribute rank 5 | Same as above |
exclusive ability
| Type – Technique name | cool time |
| Super Special Move – Uzala Getter Beam | CD:27.0 Sec |
| Combo – Getter Tomahawk | CD:2.0 Sec |
| Counterattack Technique – Double Getter Tomahawk | CD:6.0 Sec |
| Defense – Block L3 | CD:3.0 Sec |
| Evasion – Side avoidance L1 | CD:3.0 Sec |
| Operation – Rush | CD:3.0 Sec |
| Special Move-Double Tomahawk Boomerang | CD:8.0 Sec |
| Special Move – True Dragon Combination | CD:12.0 Sec |
| Super Special Move – Drill Arm Attack | CD:17.0 Sec |
| Super Special Move-True Shine Spark | CD:22.0 Sec |
Before transformation
| Action name | Basic damage | percentage damage *2 | Collision percentage damage | Special notes during motion | Notes |
| Uzala Getter Beam | Beam main gun 1000 * Maximum number of hits unknown | Invincible and no judgment However, the duration is very short Damage does not reflect weapon multiplier Final damage increase is effective | |||
| Getter Tomahawk | Normal fighting 400*4 | ||||
| Double Getter Tomahawk | Normal fighting 300*4~6 + Normal fighting 500*8 | Around 1.5%*4~6 Around 1.5%*8 | No judgment during motion | ||
| Block L3 | Short defensive behavior handling | ||||
| Side avoidance L1 | Short defensive behavior treatment | ||||
| Rush | No judgment during motion | ||||
| Double Tomahawk Boomerang | Throws the same weapon + getter beam launch | No judgment during the weapon throwing motion with the same name.Invincible during getter beam. | |||
| True Dragon Combination | Throwing a spinning ax *2 + Strong missile launch + Getter beam launcher launch | 30% attack buff for about 4 seconds at the start of motion No judgment when launching missiles Invincible during Getter Beam Launcher | |||
| Drill Arm Attack | Normal fighting 500 + Normal fighting 500*14 | Around 5%*28? | Throw judgment (throw counter invalid) | Throwing technique with invalid throw counter Invincible during motion | |
| True Shine Spark | Normal fighting 500*8~11? + Beam special 600*7 | 1%*25 | Around 2%*24~33? | No range limit, invincible at the start, invincible and no judgment after starting to move |
transformation Same actions as before merging are omitted
| Action name | Basic damage | percentage damage *2 | Collision percentage damage | Special notes during motion | Remarks |
| Rush | Normal special equipment (?)900*3 | Around 5%*9 | Invincible during motion | ||
| Big impact | Normal special equipment(?)900*3 + Normal special equipment(?)900*3 + Normal special equipment(?)900*3 + Normal special equipment(?)900*3 | Around 5%*9 Around 5%*9 Around 5%*9 Around 5%*9 | Invincible during motion | ||
| Uzala Getter Beam | beam special 1000*19? | 2% | Around 1.5%*4~6 Around 1.5%*8 | Invincible during motion This also reflects weapon magnification Does the number of hits change depending on distance? |
*1 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
*2Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.
changes in super modification
Addition of melee weapon and change of 1st and 2nd melee weapon (Getter Tomahawk → Tekken)
Addition of aircraft behavior (Uzala Getter Beam)
Increase in durability (8000→8500)
Enhancement and addition of frame effects (Getter line → Dragon and Getter line, Fury)
Changes after merging Uzaura
– Durability increased from 8500 to 10000
– Frontal damage reduction +25% added
Double Getter Tomahawk, True Shine Spark, Drill Arm Attack cannot be used
・Charge, Uzala・Getter beam performance has changed and aircraft behavior “Big impact” has been added
Aircraft operation (PvP)
Since‘s first and second melee weapons are no longer sword-type melee weapons, they are no longer affected by Niero’s twin swords, but the attack performance itself has been improved by adding the powerful frame effect “Rage” on the attack side. In particular, the acceleration of its motion due to its rage makes it easier to hit with drill arm attacks, and depending on the pilot it carries, it can unleash firepower that can be said to be a one-shot kill. In fact, if a fragile aircraft were to receive a direct hit, its durability would be reduced in an instant and it could be destroyed.
‘s performance has also improved significantly in terms of defense, and with the addition of a transformation frame, it can recover from near death to full health. Unfortunately, after transformation, some of the machine’s actions become unusable and its ability as a damage source decreases, but even with that in mind, the ability of a True Dragon, which originally had amazing durability, to fully recover its durability is extremely powerful. Overall, I would say that he is a very powerful attacker and tank.
Recommended Marina formation No1

Recommended pilot: Awakening Matilda
| Core | bullet | Auxiliary | Armored | painting | PET | Deputy candidate |
|---|---|---|---|---|---|---|
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| Core | bullet | Auxiliary | Armored | painting | PET | Adjutant |
|---|---|---|---|---|---|---|
| Hydraulic joint | EN Absorption nail | Suspension system | Hard shell | sloped armor | Dark Metal | Technical Deputy “Martial Emperor” |
| Destruction Hammer | Support Deputy “Ai” | |||||
| Strong energy absorption bullet |
explanation
A formation that carriesAwakened Matilda and has both high attack and defense performance. A good point is that it is resistant to corrosion and combustion because it can be applied with G mode by skill. Since it is possible to release the Getter Line of the Advanced Dragon and restore the durability value using Matilda’s skill, it exhibits extremely high durability, and its Drill Arm Attack, which has the effect of the blade known as Death, exhibits amazing destructive power. There is no doubt that this will be a unit that will perform as a mainstay.
Recommended Marina formation No2

Recommended pilot: Awakening Elaine
| Core | bullet | Auxiliary | Armored | painting | PET | Deputy candidate |
|---|---|---|---|---|---|---|
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| Core | bullet | Auxiliary | Armored | painting | PET | Adjutant |
|---|---|---|---|---|---|---|
| Hydraulic joint | EN Absorption nail | Suspension system | Resonant Armor | sloped armor | Pisces | Special Adjutant “Steel Body” |
| Destruction Hammer | Aquarius | Defense Adjutant “Power” | ||||
| Strong energy absorption bullet |
explanation
This is a formation with Awakened Elaine on board to take advantage of the large number of weapons and actions. You can obtain a high final damage reduction correction and final damage increase correction with the awakening skill “Gankata”. Also, since Elaine has toughness, it is easy to use resonance armor that is compatible with the True Dragon. This will also play an active role as a powerful unit both offensively and defensively.
Aircraft operation (PvE)
As the number of weapons and aircraft actions has increased, the already high aptitude for the Magin acceleration system has further increased, and the rotation rate of various aircraft actions and shooting weapons has also increased due to rage.
Recommended PvE organization

Recommended pilot: Awakening Elaine
| Core | bullet | Auxiliary | Armored | painting | PET | Deputy candidate |
|---|---|---|---|---|---|---|
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| Core | bullet | Auxiliary | Armored | painting | PET | Adjutant |
|---|---|---|---|---|---|---|
| Majin acceleration system | Hyper Beam Sword | High Power Buncher | Resonant Armor | White tiger crest | Ain | Attack Deputy “Concentrated Tactics” |
aircraft operation (Dimension War)
Has many wide range techniques and has very high annihilation power, so it is also useful in dimensional operations. Also, it will demonstrate high firepower even against bosses due to its high suitability for the Magin Acceleration System.
Recommended organization (small fish hunting)

Recommended pilot: Awakening Becas
| Core | bullet | Auxiliary | Armored | painting | PET | Deputy candidate |
|---|---|---|---|---|---|---|
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| Core | bullet | Auxiliary | Armored | painting | PET | Adjutant |
|---|---|---|---|---|---|---|
| Majin acceleration system | Hyper Beam Sword | suspension system | Hard shell | sloped armor | Pisces | Special Adjutant “Destinacy” |
Recommended organization (boss)
same asPvE configuration
Aircraft Operation (Regular Pilot)
Since it has been a long time sincewas implemented, it is a little difficult to carry Ryoma, who is a regular pilot, and use it as the main operation in arenas etc.
If you use, we recommend that you limit it to story laps. Awakening is not currently implemented in collaboration pilots, but he is one of the pilots for which awakening is strongly desired.
Recommended organization

Official pilot: Ryoma Nagare
| Core | bullet | Auxiliary | Armored | painting | PET | Deputy candidate |
|---|---|---|---|---|---|---|
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| Core | bullet | Auxiliary | Armored | painting | PET | Adjutant |
|---|---|---|---|---|---|---|
| Hydraulic joint | Strong energy absorption bullet | Emergency Separation Device | Hard Shell | sloped armor | Iron Shell | Defense Adjutant “Power” |
| Super Alloy Σ Shoulder Armor |
Summary
has been significantly strengthened, making it extremely powerful both offensively and defensively. In some cases, as before, even if you hit multiple units, you may not be able to destroy them and the time will run out, so future arenas will need to be designed with consideration to countermeasures against advanced dragons again.
If you have any opinions, please feel free to use the question box below! ! ! !
https://peing.net/ja/ironsaga_topISAURLZ162ZISAURLZ163Z
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