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Aircraft strategy: Senjinmaru

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Hello~

I am the poster of

.

Today we are going to walk through Senjinmaru’s aircraft! !

Let’s do our best today too! !

If this article was a good way to kill time for you, nothing would make me happier.

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Aircraft Strategy: Senjinmaru

Aircraft Description

A swordsman-type demon who wields two swords like Kenbu Shibarak, and his weapons are a Kenbu sword and a Katana sword. You put in your phone card, dial 1000, 10, 0, and it comes out of nowhere.

Basic information

Affiliated faction: Unknown (Faction technology: Dimensional technology)

Development: Unknown

Aircraft classification: Humanoid mecha (BM), SSS, close combat, collaboration aircraft

Basic status

Durability: 7800 Weight:???Speed:???

frame characteristics

Phone Summon + Sword Master

Let’s take a look at the frame effect for

! !

frame effect

Frame: Phone summon

frame effect

Final damage received is reduced by 40%. There is a 50% chance to negate the damage you receive, and for 0.1 seconds after the effect is activated, you can absorb further damage (the amount of absorption is equivalent to 2% of your machine’s maximum durability). When the durability of an ally other than your own (including clones) falls below 50%, it attracts attacks from all enemies for 3 seconds (can be activated only once per ally) When activated,

immediately uses the strongest aircraft action.

Frame: Sword Master

increases the final damage dealt by (maximum durability of own machine *0.7%)%. Melee attacks reduce durability equal to 10% of your pilot’s melee stat. (Does not cause fatal damage). If your pilot is Kenbu Shibarak, pilot fighting status will increase by 30%. When he is attacked, he uses a counterattack technique, which changes into a “Wild Bull Shibarak-style x-shaped slash” every 4 times. At the same time, attacks deal 10% additional damage for 10 seconds. (Can be duplicated. Activation interval: 4 seconds)

frame effect explanation

Phone Summon

・No noteworthy points. Effect as written

Sword Master

・Final damage increase effect is calculated after hard shell

・Additional damage is essentially a final damage increase effect

Weapon equipment

Weapon type Weapon name Basic damage Attribute rank
Sword-type fighting Kenbu sword Normal attribute rank 5
Description 1st melee weapon. By strengthening this weapon with skills and bullets, various actions will be added. The effects of charge blades and large cutting swords are activated.
Sword-type fighting Tobe sword Normal attribute rank 5
Description The effect of the Niero twin swords is activated.
Special weapon Senshin Shockwave 700* / 7.0 seconds Beam Attribute Rank 5
Explanation Max. 7 hits per shot 2% damage per hit Damage decreases as you move away from the center
Single-shot fighting Hayabusa no Sasumata 1 shot / 10.0 seconds Normal attribute rank 5
Explanation During the firing motion, you are invincible Normal fighting 2000*1 Normal fighting 1500*2 Normal fighting 1000*1 Normal fighting 750*2 Normal fighting 500*1 2% percentage damage for each hit + around 1% *? Collision percentage damage
Fist-type fighting Tekken Normal attribute rank 5
Description The effects of Super Tekken and Energy Absorption Claws are activated. ​
Fist-type fighting Tekken Normal attribute rank 5
ExplanationNo noteworthy points
Sword-type fighting Hayabusa no Sasumata Normal attribute rank 5
ExplanationNo noteworthy points

Aircraft behavior

Type – Technique name Basic percentage Collision rate Special mention CD
Combo – Martial Arts Normal fighting 550*9 Around 3% * Number of hits 3.0
Normal fighting 600*3 Around 3% * Number of hits
Notes
Type – Technique name Basic percentage Collision rate Special mention CD
Counterattack Technique – Counterattack Stance Normal fighting 200*1 (Throwing)1(Martial)1 6.0
Normal fighting 850*25 Around 2% * Number of hits
Note: During motion, invincibility is treated as a short defensive action (war) 1: Senshin Shockwave launch (throw) 1: Throw counter invalid
Type – Technique name Basic percentage Collision rate Special mention CD
Defense – Block L2 3.0
Note: Treated as a short defensive action
Type – Technique name Basic percentage Collision rate Special mention CD
Evasion – Side avoidance L2 2.7
Notes Treated as short defensive action
Type – Technique name Basic percentage Collision rate Special mention CD
Operation – Rush 3.0
Notes Treated as a short defensive action
Type – Technique name Basic percentage Collision rate Special mention CD
Special Move – Hayabusa Spear Normal fighting 200*1 (Throwing)1(Martial)1 9.0
Normal fighting 950*15 Around 2% * Number of hits
Normal fighting 1050*7 Around 2% * Number of hits (special)1
Note: No invincibility during the motion (Martial) 1: Senshin Shockwave launch (Throw) 1: Throw counter invalidation throw (Special) 1: Normal melee 800 spear throw at the end of the motion (about 4-5 hits)
Type – Technique name Basic percentage Collision rate special mention CD
Special Moves-Kenbuto & Tobetoto Normal fighting 1100*15 Around 2% * Number of hits (Special) 1 10.0
Normal fighting 1200*5 Around 2% * Number of hits (special)2
Note: Invincible during motion (Special) 1: Gives forced knockdown to surrounding enemies (Special) 2: Normally fires multiple 800 melee slashes (about 30 hits)
Type – Technique name Basic percentage Collision rate special mention CD
Super Special Move – Wild Ox Shibarak style x-shaped slash Normal fighting 200*1 (Throwing)1(Special)1 15.0
Normal fighting 1600*7 3%Hit count Number of hits around 3% (special)2
Normal fighting 1700*15 3%Hit count Number of hits around 3%
Normal fighting 1800*21 3%Hit count Number of hits around 3%
Normal fighting 1900*10 3%Hit count Number of hits around 3%
Note: No invincibility during motion (Throw) 1: Throw with invalid throw counter (Special) 1: Forced knockdown on target (Special) 2: First hit has a sharpshoot effect attack with base damage of 800

*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.

*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values ​​in this article are measured values ​​for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.

modified

1st stage

New weapon type released: Senshin Shockwave

armor reinforcement: 5525→6500

Frame Release: Phone Summon

aircraft action release (exclusive ability): Kenbu sword & sword sword

2nd stage

new weapon type released: Hayabusa no Sasumata

armor reinforcement: 6500→7800

Frame Release: Phone Summon + Sword Master

Aircraft action release (exclusive ability): Wild cow Shibarak style x-shaped slash

Modification priority

1st stage

Aircraft behavior release > Frame release > Armor reinforcement = New weapon type release

2nd stage

aircraft action release > frame release > armor reinforcement > new weapon type release

Aircraft operation (PvP)

The performance of the

frame effect is a little inferior among recently implemented machines, but on the contrary, it has a super special move that is very easy to finish off the enemy, which is an attack with a sharp shot effect immediately after the throw judgment with instantaneous movement. For this reason, they are quite excellent as personnel who can finish off weakened enemies. Also, since it has a frame that attracts attacks, it looks like a tank at first glance, but as mentioned above, the frame effect is rather weak, so it would be safer to neutralize it with the stealth effect of Himiko Shinobu’s defense lieutenant.

Recommended formation No1

Recommended pilot: Kenbe Shibarak

Core
① Elite calculation center
② Magic acceleration system
Bullet Super Tekken
Auxiliary
Shock countermeasure device
Armored Hard Shell
painting Gaia special painting
PET Pisces
Adjutant Phantom Guruguru

commentary

A configuration that carries Kenbe Shibarak, the original

pilot. While supporting Wataru with Shibarak’s skill effects, he uses frame effects and Shibarak’s skills to trigger the strongest technique and aim to stop him.

Recommended formation No2

Recommended pilot: Kakeru Amabe

Core
①Elite calculation center
②Magin acceleration system
Bullet Super Tekken
Auxiliary
Shock countermeasure device
Armored Hard shell
painting Gaia special painting
PET Pisces
Adjutant Phantom Guruguru

explanation

A configuration in which Kakeru Amabe, who is Himiko Shinobu’s defense lieutenant and whose survivability has been resolved, is aiming to activate the strongest technique using his duty value. Of course, the prerequisite for recruitment is that he will be hired at the same time as Wataru Hoshibe, who has Maro as his deputy.

Aircraft operation (PvE)

Ryuomaru/Eiyuden, which was implemented around the same time as

, is extremely strong, so it’s basically better to prioritize that over pulling this one. Also, as a normal attribute PvE aircraft, it has a strong rival called Julis J, so it won’t be of much use even against normal attribute weaknesses.

Finally

Finally

is not weak, but it is overshadowed by Ryuomaru/Eiyuden, which was implemented earlier, because it is too strong. However, it’s better than Kirinmaru from the Souden collaboration, so if you have the time, you might want to keep it.

If you have any opinions, please feel free to use the question box below! ! ! !

https://peing.net/ja/ironsaga_topISAURLZ27ZISAURLZ28Z In

!

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