Aircraft strategy: Senjinmaru

This content is being translated. Please check back shortly.
- This content is being translated. Please check back shortly.
This content is being translated. Please check back shortly.

Hello~
I am the poster of.
Today we are going to walk through Senjinmaru’s aircraft! !
Let’s do our best today too! !
If this article was a good way to kill time for you, nothing would make me happier.
Aircraft Strategy: Senjinmaru
Aircraft Description
A swordsman-type demon who wields two swords like Kenbu Shibarak, and his weapons are a Kenbu sword and a Katana sword. You put in your phone card, dial 1000, 10, 0, and it comes out of nowhere.
Basic information

Affiliated faction: Unknown (Faction technology: Dimensional technology)
Development: Unknown
Aircraft classification: Humanoid mecha (BM), SSS, close combat, collaboration aircraft
Basic status
Durability: 7800 Weight:???Speed:???
frame characteristics
Phone Summon + Sword Master
Let’s take a look at the frame effect for! !
frame effect
Frame: Phone summon
frame effect
Final damage received is reduced by 40%. There is a 50% chance to negate the damage you receive, and for 0.1 seconds after the effect is activated, you can absorb further damage (the amount of absorption is equivalent to 2% of your machine’s maximum durability). When the durability of an ally other than your own (including clones) falls below 50%, it attracts attacks from all enemies for 3 seconds (can be activated only once per ally) When activated,
immediately uses the strongest aircraft action.Frame: Sword Master
increases the final damage dealt by (maximum durability of own machine *0.7%)%. Melee attacks reduce durability equal to 10% of your pilot’s melee stat. (Does not cause fatal damage). If your pilot is Kenbu Shibarak, pilot fighting status will increase by 30%. When he is attacked, he uses a counterattack technique, which changes into a “Wild Bull Shibarak-style x-shaped slash” every 4 times. At the same time, attacks deal 10% additional damage for 10 seconds. (Can be duplicated. Activation interval: 4 seconds)
frame effect explanation
Phone Summon
・No noteworthy points. Effect as written
Sword Master
・Final damage increase effect is calculated after hard shell
・Additional damage is essentially a final damage increase effect
Weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| Sword-type fighting | Kenbu sword | Normal attribute rank 5 | |
| Description 1st melee weapon. By strengthening this weapon with skills and bullets, various actions will be added. The effects of charge blades and large cutting swords are activated. | |||
| Sword-type fighting | Tobe sword | Normal attribute rank 5 | |
| Description The effect of the Niero twin swords is activated. | |||
| Special weapon | Senshin Shockwave | 700* / 7.0 seconds | Beam Attribute Rank 5 |
| Explanation Max. 7 hits per shot 2% damage per hit Damage decreases as you move away from the center | |||
| Single-shot fighting | Hayabusa no Sasumata | 1 shot / 10.0 seconds | Normal attribute rank 5 |
| Explanation During the firing motion, you are invincible Normal fighting 2000*1 Normal fighting 1500*2 Normal fighting 1000*1 Normal fighting 750*2 Normal fighting 500*1 2% percentage damage for each hit + around 1% *? Collision percentage damage | |||
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| Description The effects of Super Tekken and Energy Absorption Claws are activated. | |||
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| ExplanationNo noteworthy points | |||
| Sword-type fighting | Hayabusa no Sasumata | Normal attribute rank 5 | |
| ExplanationNo noteworthy points | |||
Aircraft behavior
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Combo – Martial Arts | Normal fighting 550*9 | Around 3% * Number of hits | 3.0 | ||
| Normal fighting 600*3 | Around 3% * Number of hits | ||||
| Notes | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Counterattack Technique – Counterattack Stance | Normal fighting 200*1 | (Throwing)1(Martial)1 | 6.0 | ||
| Normal fighting 850*25 | Around 2% * Number of hits | ||||
| Note: During motion, invincibility is treated as a short defensive action (war) 1: Senshin Shockwave launch (throw) 1: Throw counter invalid | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Defense – Block L2 | 3.0 | ||||
| Note: Treated as a short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Evasion – Side avoidance L2 | 2.7 | ||||
| Notes Treated as short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Operation – Rush | 3.0 | ||||
| Notes Treated as a short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Special Move – Hayabusa Spear | Normal fighting 200*1 | (Throwing)1(Martial)1 | 9.0 | ||
| Normal fighting 950*15 | Around 2% * Number of hits | ||||
| Normal fighting 1050*7 | Around 2% * Number of hits | (special)1 | |||
| Note: No invincibility during the motion (Martial) 1: Senshin Shockwave launch (Throw) 1: Throw counter invalidation throw (Special) 1: Normal melee 800 spear throw at the end of the motion (about 4-5 hits) | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Special Moves-Kenbuto & Tobetoto | Normal fighting 1100*15 | Around 2% * Number of hits | (Special) 1 | 10.0 | |
| Normal fighting 1200*5 | Around 2% * Number of hits | (special)2 | |||
| Note: Invincible during motion (Special) 1: Gives forced knockdown to surrounding enemies (Special) 2: Normally fires multiple 800 melee slashes (about 30 hits) | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Super Special Move – Wild Ox Shibarak style x-shaped slash | Normal fighting 200*1 | (Throwing)1(Special)1 | 15.0 | ||
| Normal fighting 1600*7 | 3%Hit count | Number of hits around 3% | (special)2 | ||
| Normal fighting 1700*15 | 3%Hit count | Number of hits around 3% | |||
| Normal fighting 1800*21 | 3%Hit count | Number of hits around 3% | |||
| Normal fighting 1900*10 | 3%Hit count | Number of hits around 3% | |||
| Note: No invincibility during motion (Throw) 1: Throw with invalid throw counter (Special) 1: Forced knockdown on target (Special) 2: First hit has a sharpshoot effect attack with base damage of 800 | |||||
*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
modified
1st stage
New weapon type released: Senshin Shockwave
armor reinforcement: 5525→6500
Frame Release: Phone Summon
aircraft action release (exclusive ability): Kenbu sword & sword sword
2nd stage
new weapon type released: Hayabusa no Sasumata
armor reinforcement: 6500→7800
Frame Release: Phone Summon + Sword Master
Aircraft action release (exclusive ability): Wild cow Shibarak style x-shaped slash
Modification priority
1st stage
Aircraft behavior release > Frame release > Armor reinforcement = New weapon type release
2nd stage
aircraft action release > frame release > armor reinforcement > new weapon type release
Aircraft operation (PvP)
The performance of theframe effect is a little inferior among recently implemented machines, but on the contrary, it has a super special move that is very easy to finish off the enemy, which is an attack with a sharp shot effect immediately after the throw judgment with instantaneous movement. For this reason, they are quite excellent as personnel who can finish off weakened enemies. Also, since it has a frame that attracts attacks, it looks like a tank at first glance, but as mentioned above, the frame effect is rather weak, so it would be safer to neutralize it with the stealth effect of Himiko Shinobu’s defense lieutenant.
Recommended formation No1

Recommended pilot: Kenbe Shibarak
| Core | ![]() ![]() |
① Elite calculation center ② Magic acceleration system |
| Bullet | ![]() |
Super Tekken |
| Auxiliary | ![]() |
Shock countermeasure device |
| Armored | ![]() |
Hard Shell |
| painting | ![]() |
Gaia special painting |
| PET | ![]() |
Pisces |
| Adjutant | ![]() |
Phantom Guruguru |
commentary
A configuration that carries Kenbe Shibarak, the originalpilot. While supporting Wataru with Shibarak’s skill effects, he uses frame effects and Shibarak’s skills to trigger the strongest technique and aim to stop him.
Recommended formation No2

Recommended pilot: Kakeru Amabe
| Core | ![]() ![]() |
①Elite calculation center ②Magin acceleration system |
| Bullet | ![]() |
Super Tekken |
| Auxiliary | ![]() |
Shock countermeasure device |
| Armored | ![]() |
Hard shell |
| painting | ![]() |
Gaia special painting |
| PET | ![]() |
Pisces |
| Adjutant | ![]() |
Phantom Guruguru |
explanation
A configuration in which Kakeru Amabe, who is Himiko Shinobu’s defense lieutenant and whose survivability has been resolved, is aiming to activate the strongest technique using his duty value. Of course, the prerequisite for recruitment is that he will be hired at the same time as Wataru Hoshibe, who has Maro as his deputy.
Aircraft operation (PvE)
Ryuomaru/Eiyuden, which was implemented around the same time as, is extremely strong, so it’s basically better to prioritize that over pulling this one. Also, as a normal attribute PvE aircraft, it has a strong rival called Julis J, so it won’t be of much use even against normal attribute weaknesses.
Finally
Finally
is not weak, but it is overshadowed by Ryuomaru/Eiyuden, which was implemented earlier, because it is too strong. However, it’s better than Kirinmaru from the Souden collaboration, so if you have the time, you might want to keep it.
If you have any opinions, please feel free to use the question box below! ! ! !
YouTube
Discord
X(旧Twitter)







Leave a Reply