Aircraft strategy: Mazinger ZERO/SAGA

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Hello~
I am the poster of.
Today we will be covering Mazinger ZERO/SAGA’s aircraft! !
Let’s do our best today too! !
If this article was a good way to kill time for you, nothing would make me happier.
aircraft strategy: Mazinger ZERO/SAGA
Aircraft Description
The strongest super robot created by Dr. Juzo Kabuto after continuously receiving information from the future. However, there is a secret hidden within it that even Dr. Juzo Kabuto himself does not know.
aircraft can release 7 types of “genie power”:
“Self-Reproduction”
“Absorption”
“Enhanced”
“High-order prediction”
“Hentai”
“Causal Law Weapon”
and the seventh “mysterious” genie power
When all the powers of theseven demons are released, Mazinger ZERO takes on its true form and becomes a demon who destroys the world along with humanity and remakes all cause and effect!
“The primordial demon of the end – come and see!!”
Now that he has released all of his demon powers and has become a ferocious demon, what kind of answer will he find at the end of karma?

Basic information
Affiliated faction: Unknown (Faction technology: Dimensional technology)
Development: Unknown
Aircraft classification: Humanoid mecha (BM), SSS, collaboration aircraft,
for medium-range combatBasic status
Durability: 8800 Weight:??? Size:??? Speed:???
frame characteristics
Super Alloy NZα Armor + Demon of Demise II + Fury
Let’s take a look at the frame effect on! !
frame effect
Frame 1: Super Alloy NZα Armor
- durability increases by 2000 points. Final damage received is reduced by 35%.
Frame 2: Demon of the End II
- Gain 50% SP after the battle begins. When SP is full, final damage dealt increases by 35%, valid until the end of the battle. This effect increases by 1% once every 3 seconds. After activation, gives an additional effect to the unit: When receiving fatal damage, returns to the position and durability value from 5 seconds ago, and removes abnormal status. The aircraft cannot be destroyed for 1 second after the additional effect is activated. Nullifies damage that is less than 1.2% of maximum durability. Recovers 10% of lost durability once every 7 seconds. If the final damage value of the attack is higher than 0.8% of the attack target’s maximum durability, additional damage will be given equal to 1.2% of the enemy’s maximum durability.
Frame 3: Furious
- Attack power, attack speed, movement speed, reaction speed of weapon switching and actions increase by 30%.
frame effect supplement
Super Alloy NZα Armor
- No special notes
Genie of the End II
- final damage 35% increase effect is after hard shell calculation and treated as an aftermarket buff
- The effect of nullifying damage taken by own machine’s maximum durability value less than 1.2% is determined after applying the hard shell and before the final defense correction
- The additional damage effect is determined after applying the final defense correction but before applying the final damage value increase effect
- Although it says additional damage, it is actually treated as a damage addition effect (increases the damage from the judgment source, not individual damage judgment)
- Durable, position rewinding effect can be used in conjunction with diffraction return lighting
Enraged
-
Although it says that
- attack increases movement speed, in reality, the elapsed time of the aircraft itself is accelerating.
(Time acceleration buffs such as Pleasure Crime are always applied. Therefore, the effects of time acceleration buffs other than rage are nullified)
Weapon Equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| Single-shot fighting | Iron cutter | 350*1 / 6.0 | Normal attribute rank 5 |
| Explanation Invincible during firing motion Collision rate damage around 4% per hit Cannot fire simultaneously due to double attack type effect | |||
| Single-shot fighting | iron cutter | 350*1 / 6.0 | Normal attribute rank 5 |
| explanation Same performance as the above weapon | |||
| Shot gun | Rust Hurricane | 120*45/ 8.0 | Acid Attribute Rank 5 |
| Description Invincible during the firing motion. | that generates a whirlwind around the main gun when fired, which deals 1% damage per normal main gun 180*7 hit.|||
| main gun | Breastfire | 300*15 / 10.0 | Flame Attribute Rank 5 |
| Description Invincible during the firing motion. | |||
| main gun | Photon force beam | 350*10/5.0 | Beam Attribute Rank 5 |
| Description Invincible during the firing motion. | |||
| Fist-type fighting | ERO Scrander | Normal attribute rank 5 | |
| Description First melee weapon. If you strengthen this weapon with skills or bullets, various actions will be corrected. | is a fist-type fighting weapon and rank 5, so the effects of energy absorption claw and super iron fist are activated.|||
| Fist-type fighting | Majin Tekken | Normal attribute rank 5 | |
| Explanation No noteworthy points | |||
| Fist-type fighting | Majin Tekken | Normal attribute rank 5 | |
| Explanation No noteworthy points | |||
exclusive ability
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Combo Martial Arts | Normal fighting 300*5 | Around 2%*5 | 2.0 | ||
| Note | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Counterattack Technique – Demonic Strike | Normal fighting 300*1 | (Throw)1 | 6.0 | ||
| Normal fighting 500*20 | Around 4%*20 | ||||
| Normal fighting 300*1 | (Throw)2 | ||||
| Normal fighting 500*18 | Around 4%*18 | ||||
| Note: Invincible while in motion. Treated as a short defensive action (Throw) 1: Throw with a throw counter disabled (Throw) 2: Throw with a throw counter disabled | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Defense – Block L3 | 3.0 | ||||
| Notes Treated as a short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Evasion – Side avoidance L1 | 3.0 | ||||
| Note | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Movement – Rush | 3.0 | ||||
| Notes Treated as short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Combo Martial Arts | Normal fighting 500*1 | 2.0 | |||
| Note | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Special move – Iron cutter assault | Normal fighting 500*9 | Around 1%*16 | 8.0 | ||
| Note: No invincibility judgment during motion | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Photon Power Beam Fully Open | beam special 600*31 | 1%*93? | (Special) 1 | 11.0 | |
| Notes Invincible during motion. | that generates countless small explosions that deal 100 damage with a special beam from the middle and deal damage with a collision rate of around 2% for each hit.|||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Special Breast Fire | flame gun 600*33 | 1%*99? | 15.0 | ||
| Note: Invincible during motion. | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Final Breast Nova MAX | Normal fighting 250*1 | (Throw)1 | 19.0 | ||
| Normal fighting 600*14 | Around 1%*14 | ||||
| Normal fighting 500*1 | (Throw)2 | ||||
| Normal fighting 1000*3 | Around 1%*6 | ||||
| Flame main gun 600*17 | 1%*28 | ||||
| acid main gun 600*21 | Around 1%*63? | (Special) 1 | |||
| Note: Invincible only at the start of the motion. After that, there is no invincibility judgment (Throw) 1: Throw with invalid throw counter (Throw) 2: Throw with invalid counter (Special) 1: Forced knockdown applied | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Ultimate Zero Blast | Normal fighting 250*1 | (Throw)1 | 23.0 | ||
| Normal fighting 650*31 | Around 2%*31 | ||||
| acid main gun 650*21 | Around 1%*48? | (Special) 1 | |||
| Note: Invincible only at the start of the motion. After that, there is no invincibility judgment (Throw) 1: Throw with invalid throw counter (Special) 1: Forced knockdown is applied | |||||
*1Damage that is a real value based on the durability of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
Changes in super modification
・Increase in durability (8300→8800)
・Enhancement of frame effect (Genie of the End → Genie of the End II)
・Addition of frame effect (fury)
– Enhancement of aircraft behavior (Mashin Strong Strike → Majin Strong Strike Kai, Final Breast Nova → Final Breast Nova MAX)
– Addition of aircraft behavior (Ultimate Zero Blast)
Aircraft operation (PvP)
With the addition of powerful new actions and the addition of rage, which accelerates the machine’s time itself, its attack performance has further increased, making it even more excellent as an attacker. In terms of durability, it has achieved a frame effect that is almost the same as that of a double-light beam, making it more durable. However, unlike when it was first implemented before the super modification, changes in the environment have made it difficult to use the damage nullification frame to nullify all attacks. However, since it is an aircraft whose high durability is directly linked to its high firepower, it can still be operated as is with high durability.
Recommended formation No. 1


Recommended pilot: Awakened Kabuto Kouji or Awakened Sword Tetsuya
| Core | ![]() ![]() |
①Active metal core ②Phase transition protection device |
| Bullet | ![]() |
Super Tekken |
| Auxiliary | ![]() |
Yata Kagami |
| Armored | ![]() |
super large armor |
| painting | ![]() ![]() |
①Corrosion-resistant coat ②High-precision camouflage coat |
| PET | ![]() ![]() ![]() |
①Scorpius ②Momo ③Luxuria |
| Adjutant | ![]() ![]() |
① Pacifism ② Defensive qualities |
explanation
Durable configuration of Mazinger ZERO, which has become a standard. What has changed from before is that due to changes in the environment, it has become difficult to operate as a tank, and since it has become a pure attacker aircraft, it has been equipped with a high-precision camouflage coat that increases its durability and deflects targets. This will allow you to concentrate on attacking, which will increase your attack efficiency.
Aircraft operation (PvE)
Just like before the super modification, it moves the enemy a lot, so it is not recommended to use it in PvE content, but if you want to use it, the following configuration would be good.
Recommended formation No1

Recommended pilot: Awakening Kabutoji
| Core | ![]() |
Majin Acceleration System |
| Bullet | ![]() |
Zankanto |
| Auxiliary | ![]() |
High strength arm |
| Armored | ![]() |
super large armor |
| painting | ![]() |
provocative coat |
| PET | ![]() |
Ain |
| Adjutant | ![]() |
Perfectionism |
Aircraft Operation (Dimension Operation)
In thedimensional operation, it will be useful in eliminating the boss guard due to its additional damage frame. The Boss Guard has a low durability value and a high final defense value, so fixed value increasing effects are compatible with it.
Recommended organization No1

Recommended pilot: Awakening Shinjukusan
| Core | ![]() |
Majin Acceleration System |
| Bullet | ![]() |
Hyper Beam Sword |
| Auxiliary | ![]() |
Phantom Jammer |
| Armored | ![]() |
Super large armor |
| painting | ![]() |
Anti-corrosion coat |
| Pet | ![]() |
Durability increasing pet |
| Adjutant | ![]() |
self-harm |
Summary
Final Breast Nova now shoots Breastfire properly. Yoshi!
If you have any opinions, please feel free to use the question box below! ! ! !
https://peing.net/ja/ironsaga_topISAURLZ167ZISAURLZ168Z
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