Aircraft strategy: Daibuster

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Hello
I am the poster of! !
Today we will be introducing Daibuster!
So let’s get on with it.
If this article was a good way to kill time for you, nothing would make me happier.
aircraft strategy: Daibuster
Aircraft Description
A super-giant humanoid decisive battle weapon for the absolute defense of the solar system, belonging to the Earth Empire and Space.
An entity built as a “collective structure of the solar system absolute defense system” which is the solar system’s final line of defense.
boasts a huge size that far exceeds other buster machines.
Basic information

Affiliated faction: Unknown (Faction technology: Dimensional technology)
development: unknown
Aircraft classification: Humanoid mecha (BM), SSS, close combat, collaboration
Basic status
Durability: 10500 Weight:? ? ? size:? ? ? Speed:? ? ?
frame effect
Frame: buster gathering
is 30%, and there is an additional 50% chance to negate the damage and restore your own durability; All allies will not lose durability for 7 seconds after appearing (reactivates each time an ally unit is incapacitated); All units targeting Die Buster will receive -35% final damage for 2 seconds. When attacking, reduce the target’s durability by 0.7% of your maximum durability (this effect does not cause fatal damage. Also, it activates every 3 seconds with a 10x effect)
Frame: Solar System Absolute Defense Line
durability value +20%; Final damage dealt + (own maximum durability value *0.7% + appearance attack power *30)%; Whenever receiving 30% or more damage from an enemy, activates “Buster Colleder” and recovers 10% durability value; Durability value does not decrease for 1 second when the user is not acting (activation interval: 3 seconds); Final damage dealt +4% for each weapon and machine action for all allies; When all enemies use a machine action, there is a % chance of failure (machine action loading speed).
Weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| Fist-type fighting | Huge Punch | Normal attribute rank 5 | |
| Description | |||
| Fist-type fighting | Huge Punch | Normal attribute rank 5 | |
| explanation | |||
| Special weapon | Buster Colledar | 1000*10/4.5 | Electromagnetic Attribute Rank 5 |
| explanation | |||
| Special weapon | Buster Colledar | 1000*10/4.5 | Electromagnetic Attribute Rank 5 |
| Description | |||
| Scatter secondary gun | Homing Laser | 400*36/6.0 | Beam Attribute Rank 5 |
| explanation | |||
| main gun | Buster Beam | 1400*12/7.0 | Beam Attribute Rank 5 |
| explanation | |||
| main gun | Buster Beam | 1400*12/7.0 | Beam Attribute Rank 5 |
| explanation | |||
Aircraft behavior
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | ||||||
| Combo – Daibuster Fighting | 1396*8 | n% number of hits around | 2 seconds | ||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | ||||||
| Counterattack technique-Diebuster counterattack | n%Number of hits around | 6 seconds | |||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Defense-Block L1 | Number of hits around | n% | 3.5 seconds | ||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Evasion – Side avoidance L3 | n%Number of hits around | 2.4 seconds | |||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Motion – Rush | n%Number of hits around | 3 seconds | |||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Super Special Move-Buster Beam Slash | 3910*4/6703*2 | n%Number of hits around | 11 seconds | ||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Super Special Move-Super Lightning Kick | 4189*3/5865*3 | n%Number of hits around | 12 seconds | ||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Super Special Move – Buster Colleder | 2792*4/6982*3 | n%Number of hits around | 14 seconds | ||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Ending Special Move – Inazuma Double Kick | 6144*3/7261*28658*2 | Number of hits around | n% | 16 seconds | |||||||
| Notes | |||||||||||
*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
modified
1st stage
new weapon type released:
armor reinforcement ****→****
frame release:
aircraft action release (exclusive ability):
2nd stage
new weapon type released:
armor reinforcement: ****→****
frame release:
aircraft action release (exclusive ability):
Modification Priority
1st stage
Aircraft behavior release > Frame release > Armor reinforcement = New weapon type release
2nd stage
Aircraft action release ≧ Frame release > Armor reinforcement ≧ New weapon type release
Aircraft operation (PvP)
The basic movements and firepower are the same as Buster Machine No. 7, but the pilot restrictions for Buster Machine No. 7 have been removed, making it possible to operate with various pilots on board. As a result, the range of options is wider than Buster Machine No. 7.
Recommended organization

Recommended pilot: NONO
| Core | ![]() |
Evolution Core |
| Bullet | ![]() ![]() |
① Spiral intention ②EN absorption nail |
| Auxiliary | ![]() |
Shock resistance device |
| Armored | ![]() ![]() |
①Hard shell ②Super large armor |
| painting | ![]() |
Gaia special painting |
| PET | ![]() ![]() |
① Mizuja ② Umbrella |
| Adjutant | ![]() ![]() |
① Dolls Meniac ② Memories of war |
explanation
Buster Machine The basic parts composition is almost the same as
7, but it has a wide range of lieutenants and pets, so it can be used in a variety of ways.
recommended formation ②

Recommended pilot: Elaine, Blood Rose Tracer
| Core | ![]() |
Evolution Core |
| Bullet | ![]() |
Spiral intention |
| Auxiliary | ![]() |
Shock Resistance Device |
| Armored | ![]() ![]() |
①Hard shell ②Super large armor |
| painting | ![]() |
Gaia special painting |
| PET | ![]() ![]() |
① Pisces ② Umbrella |
| Adjutant | ![]() ![]() |
① Dolls Meniac ② Misfortune Conversion |
explanation
It will be an attacker construction using Blood Rose Elaine. You can expect a lot of firepower, so please give it a try.
Aircraft operation (PvE)
It will be operated as an attacker withNono on board.
It is desirable to use an electromagnetic attribute double attacker withTeresa Create, and it goes well with Flame Axis’s Demon King of the Sixth Heaven x Drakanal.
Even though there isBuster Colleder, it can be said that the main body is the Buster Corps made by Nono’s AS solar system goddess because it is originally a machine with no electromagnetic attributes. Since there is not much difference in firepower from Buster Machine No. 7, it is possible to use either as a VE with the same parts content.
Recommended organization

Recommended pilot: NONO
| Core | ![]() |
Majin Acceleration System |
| Bullet | ![]() |
Zankanto |
| Auxiliary | ![]() |
precision shock absorber |
| Armored | ![]() |
super large armor |
| painting | ![]() |
Anti-corrosion coat |
| PET | ![]() |
Rice shower |
| Adjutant | ![]() |
1 million subscribers |
Finally
Although there is a cut-in forDiebuster, I thought it would not be implemented easily and would not come, but I was honestly surprised that it came and pilot restrictions were removed.
I’m also going to have fun with my favorite character, Linda, so readers can also have fun with their favorite characters (◍•ᴗ•◍)
If you have any opinions, please feel free to use the question box below! ! ! !
https://peing.net/ja/ironsaga_topISAURLZ117ZISAURLZ118Z
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