Aircraft strategy: Great Zeorymer SAGA!!!

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Hello~
I am the poster of.
Today we are going to walk through the Great Zeorymer SAGA!!! aircraft! !
Let’s do our best today too! !
If this article was a good way to kill time for you, nothing would make me happier.
Aircraft Strategy: Great Zeorymer SAGA!!!
Aircraft Description
Exceeds “Iron Armored Dragon”, exceeds “Eight Trigrams”, exceeds “Dimensional Linkage System”, and even surpasses “Haiou Project” –
eolymer is now on the verge of surpassing even the title of “Rei”.
With Zeorymer finally reaching the top, all we can do is pray.
…Please, I hope that this world is worth even the slightest bit of existence for Zeorymer.

Basic information
Affiliated faction: Iron Armored Dragon (Faction technology: Dimensional technology)
development: Iron Armored Dragon
Aircraft classification: Humanoid mecha (BM), SSS, collaboration aircraft,
for medium-range combatBasic status
Durability: 9500 Weight:??? Size:??? Speed:???
frame characteristics
dimensional connection system final type
Let’s take a look at the frame effect! !
frame effect
Frame 1: Dimensional connection system/Final type
Increases final damage dealt by 40%. 36% chance of increasing damage dealt to 200%. 36% chance to absorb 100% of damage received. Stackable
Final damage received is reduced by 40%. When receiving damage, performs a spatial leap, nullifying damage and status ailments received in a short period of time, and restoring a certain amount of durability. For 3 seconds after activation, your aircraft’s movement, attack speed, aircraft behavior, and weapon loading speed will be increased by 30%. Activation interval: 5 seconds
frame effect explanation
- Damage increase effect is all calculated after hard shell
- Damage absorption effect is not a recovery effect but a block type effect
- recovery amount when hit is about 19%?
- Speed increase when hit is a fun criminal speed buff
Weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| shot gun | Dead Long Hoon | 120*60 / 8.0 seconds | Acid Attribute Rank 5 |
| explanation | is invincible during the firing motion|||
| main gun | Mega Searcher Beam | 400*10 / 5.0 seconds | Beam Attribute Rank 5 |
| Explanation Invincible during firing motion 2% damage per hit | |||
| main gun | Mega Searcher Beam | 400*10 / 5.0 seconds | Beam Attribute Rank 5 |
| Explanation Invincible during firing motion 2% damage per hit | |||
| main gun | Space Jump/Dimensional Linking Cannon | 700*6 / 10.0 seconds | Beam Attribute Rank 5 |
| Explanation No invincibility judgment during firing motion 2% damage per hit | |||
| Special weapon | Omega Proton Thunder | 1 shot / 15.0 seconds | Electromagnetic Attribute Rank 5 |
| explanation No invincibility judgment during firing motion Electromagnetic special equipment 700*8+0.666% percentage damage*24 | |||
| main gun | JKaiser | 540*14 / 12.0 seconds | Beam Attribute Rank 5 |
| Explanation There is no invincibility judgment during the firing motion. 3% damage per hit | |||
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| Description 1st melee weapon. If you strengthen this weapon with skills or bullets, various actions will be corrected. The effects of Super Tekken and Energy Absorption Claws are activated. | |||
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| Explanation No special points | |||
Aircraft behavior
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Super Special Move – Twin Road | Flame main gun 1000*1 | 2%*5 | 10.0 | ||||
| beam special 1000*29 | 1%*29 | (Take)1 | |||||
| Notes Invincible during firing motion (Martial) 1: Fires while reloading 2 Mega Searcher Beams at high speed | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Special Move-Dimensional Whirlwind | Normal special equipment 600*14 | 2%*14 | Around 2%*14 | 13.0 | |||
| Note | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Special Move-Space Jump | Normal fighting 600*5 | Around 3~4%*5 | 6.0 | ||||
| Normal fighting 800 | Around 3~4%*1 | (special) | |||||
| Normal fighting 600*2 | Around 3~4%*2 | ||||||
| Notes Invincible during motion (special) 1: Forced knockdown in area around own aircraft | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Special Move-Dead Tornado | beam fighting 600*1 | (Throw)1 | 8.0 | ||||
| Normal fighting 600*14 | Around 2%*42 | ||||||
| Notes No invincibility judgment during motion (throw) 1: Throw counter invalid throw | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Defense – Defense Barrier | 3.0 | ||||||
| Notes Treated as a short defensive action | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Evasion – Side avoidance L1 | 3.0 | ||||||
| Notes Treated as short defensive action | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Super Special Move – Atomic Quake | explosive main gun 600*18 | Around 3%*18 | 17.0 | ||||
| Explosive special equipment 1200*21 | Around 3%*21 | (Special) 1 | |||||
| Notes There is no invincibility judgment during the motion.Unlike the Iron Armored Dragon version, when the earthquake is activated, step greatly towards the target (Special) 1: Gives forced knockdown over a wide area | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Super Special Move – Retsu Meiou Release | beam special 1640*22 | 2.5*44 | (Special) 1 | 23.0 | |||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | ||
| Super Special Move – Retsu Meiou Combination II | (special) | 27.0 | |||||
| Notes No invincibility during motion (Special) 1: Atomic Quake, which teleports and fires missiles and earthquakes at the same time ↓ Dimensional whirlwind, which fires Proton Thunder at the same time ↓ Releases column Meio ↓ Performs a combo of Dead Tornado, which fires J Kaiser and Dead Long Hoon at the same time For the performance of each part, refer to each action | |||||||
*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
changes in super modification
- Increase in durability (9000→9500)
- armed, enhanced aircraft behavior
- frame effect enhancement
- Attribute change of some weapons (Dead Long Hoon becomes acid attribute)
- Addition of aircraft behavior (Dead Tornado)
Aircraft Operation (PvP)
Like theIron Armored Dragon, various performances have been greatly enhanced. However, the sluggishness that is the fate of Zeorymer-type aircraft remains the same.
(Although this is slightly better because you can get an acceleration buff with the frame effect)
Although it is not as good asIron Armored Dragon, there is also a big difference in performance between weapons and actions, so it is desirable to have it use only the strongest actions as possible.
For that reason, let’s accumulate a lot of CT shortening effects. Fortunately, the lieutenant restriction has been removed, so the range of composition has expanded compared to before the super remodel.
Recommended formation No1

Recommended pilot: Awakening Miku Himuro
| Core | ![]() ![]() |
①Hydraulic joint ②Hyperdimensional core |
| Bullet | ![]() |
Surpass bullet |
| Auxiliary | ![]() |
Shock countermeasure device |
| Armored | ![]() |
Hard shell |
| painting | ![]() |
Gaia special painting |
| PET | ![]() |
Moff Rabbit |
| Adjutant | ![]() |
mechanical mimicry |
commentary
A configuration that uses Miku Himuro’s awakening, which is implemented simultaneously with, to activate additional effects on Miku’s side and use it as a support staff with high survivability.
However, if anything, this configuration is intended to make the most of Miku’s side, and it is assumed that Masato will be placed on Grandeur and employed at the same time.
Recommended formation No2

Recommended pilot: Awakening Masato Akitsu
| Core | ![]() ![]() |
①Hydraulic joint ②Hyperdimensional core |
| Bullet | ![]() |
Surpass bullet |
| Auxiliary | ![]() |
Shock countermeasure device |
| Armored | ![]() |
Hard Shell |
| painting | ![]() |
precision camouflage coat |
| PET | ![]() |
Moff Rabbit |
| Adjutant | ![]() |
Pleasant criminal |
explanation
This is a configuration that is assumed to be used alone with Masato on board. Your own speed buff and the fun criminal’s speed buff cannot be stacked because they have the same effect, but since their activation timing is different, you can increase the amount of time the buff lasts.
Aircraft operation (PvE)
Thanks toTwin Road’s relatively better performance and the original main pilot Masato’s ability to increase his multiplier over time with Grandeur and Zeorymer, this super modification has given him a reasonably high suitability as a PvE attacker.
Recommended formation No2

Recommended pilot: Awakening Masato Akitsu
| Core | ![]() |
Majin acceleration system |
| Bullet | ![]() |
Super Tekken |
| Auxiliary | ![]() |
High strength arm |
| Armored | ![]() |
Hard shell |
| painting | ![]() |
White tiger crest |
| Pet | ![]() ![]() |
①Capricornus ②Final damage increasing pet |
| Adjutant | ![]() |
BMThief |
Summary
Here, the water garowin part of the twin road has been super strengthened and has relatively better performance. Furthermore, the fire blast part is miserable for both Iron Armored Dragon and this machine.
If you have any opinions, please feel free to use the question box below! ! ! !
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