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- Updated date: 2023.04.26 Published date: 2023.04.26 Written by: ironsaga-matome Sponsored link It's been a long time. I am the poster. Today I'm going
This content is being translated. Please check back shortly.
Updated date: 2023.04.26 Published date: 2023.04.26 Written by: ironsaga-matome
Sponsored link
It’s been a long time. I am the poster.
Today I’m going to write about FL-22E Marshall’s boss challenge strategy!
So, let’s get on with it.
If this article was a good way to kill time for you, nothing would make me happier.
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Boss Challenge Strategy: FL-22E Marshall
Basic information
Physical strength: approximately 13.97 million
Pilot on board: None
Characteristics: Nullifies most status abnormalities, reduces probability of being knocked down by 100%, greatly increases weapon attack/loading speed, adds action CT time extension effect of 2 seconds to shooting attacks, Minimum activation interval: 2 seconds, when receiving damage, loads all weapons and fires continuously for 1.5 seconds
Notes
This time, our opponent is Marshall, whose performance has been greatly improved due to a super modification. Originally, the Marshall was a machine with very high interference performance due to its paralysis and attack stopping abilities, but with this super modification, its interference ability and firepower have been greatly strengthened, so if your formation is weak in defense, it will stop moving when attacked → it will receive a direct hit from Railgun Storm II and fall x4 repeatedly, and your formation will be destroyed. Also, in addition to the final defense UP against melee attacks, it also has invincibility when shooting, so if it is mainly melee aircraft, it will be difficult for our firepower to pass through. It is recommended that you use a counter unit that can counter the attack stopping ability, or counter this with the attack stopping ability.
How to defeat
First of all, as a countermeasure against paralysis, let’s load up earth chains. This time, if you use breath armor, you will die instantly from the firepower, so you will need a hard shell + sloped armor to reduce the final damage.
Due to Marshall’s frame effect, melee attackers will have their firepower reduced by 30% this time, so they will need to fight mainly with their rear firepower. It would be a good idea to mainly use Morito and the newly added FL-22E Marshall. In particular, Marshall’s knockdown effect also works against boss resistance knockdowns, so it is an attacker’s slot that can suppress actions.
It is troublesome because it has invincibility when shooting and has the ability to stop attacks, but by making full use of Thief’s Juhachiban + Scorpius + Shumuto and counter-based Schwarzritter Neu, it becomes easier to pass damage.
About the role of organization, etc.
Attacker
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Pilot: Awakening Becas, Awakening Edith, Awakening Elaine, Awakening Linda, Awakening Natsumi Takahashi, Awakening Sharo
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Units: Hresvelg, Laevatein, Justice Magenta, True Dragon SAGA, Brunhild LBL, Determined Hero, Musou Shura, Shumuto, FL-22E Marshall
Tank
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Pilot: Awakening Slokai, Vanessa, Judith
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Units: Julis S, King Arthur RGL, Determined Goketsu, Candle Dragon, Schwarzritter Neu, Musou Shura
Auxiliary
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Pilot: Yuma Shinohara, Sisera, Dr. Saotome, Mugen Amagi, Awakened Surokai, Matsuko Mori, Awakened Edith, Awakened Divine Emperor, Awakened Yumenoshiori
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Units: Shin Getter (4 stars without weapon), Shin Getter SAGA, Grace S, Great Zeorymer SAGA, Himiko, Bushei, Musou Shura, Shumuto
Optimal solution
First of all, I set Awakened Yumenoshiori as the opening death role so that he can activate AS immediately at the opening. Place Yuma on the 5th machine.
Opening death role
AwakeningYume no Shiori
Fleswerg
Parts
| Core | ![]() |
Raika Core |
| Bullet | ![]() |
Free frame |
| Auxiliary | ![]() |
Free frame |
| Armor | No equipment |
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