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  • Updated date: 2024.12.09 Published date: 2024.12.09 Written by: ironsaga-matome Sponsored link It's been a long time. I am the poster. Today I'm going

This content is being translated. Please check back shortly.

Updated date: 2024.12.09 Published date: 2024.12.09 Written by: ironsaga-matome

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It’s been a long time. I am the poster.

Today I’m going to write about the boss challenge strategy for Eternal issue PRIME!

So, let’s get on with it.

If this article was a good way to kill time for you, nothing would make me happier.

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Boss Challenge Strategy: Eternal Issue PRIME

Basic information

Physical strength: approximately 110 million

Boarding pilot: Mob

Feature: Nullifies most status abnormalities

Probability of being knocked down reduced by 100%

100% chance to counter throw technique

When a projectile weapon hits, the target’s aircraft movement load is reduced by 2 seconds. Minimum activation interval: 2 seconds, once every 30 seconds. Immediately Eternal Super Rush! Use

When entering battle, Eternal Super Rush immediately! Use

Hidden equipment: anti-blast armor

Notes

The key to this battle is whether you can overcome the damage caused by the super special move immediately after the battle begins. It is best for the attacker role to survive while sacrificing the opening death role, so if you want to maintain stability, Linda and Sharo should also use volatile liquid metal paint instead of the white tiger crest to get through their super special moves. Also, half of the battle time is spent using frames to neutralize attacks, so combined with the large amount of HP you have, you will need to try multiple times.

How to defeat

What is needed is buff removal, CT destruction, a way to stop movement, recovery and damage reduction.

When removing buffs, you need to improve the clarity and beauty! Use to erase the defense UP of anti-explosion armor.

CT destruction uses the usual destruction hammer, dark metal, and joint destruction to prevent strong actions from being fired.

Examples of ways to stop movement include Pet: Scorpius’ resistance-ignoring paralysis, Pet: Luxuria and Lilith’s confusion, Onikiri’s fear, and Saiten/Shakuyaku’s Shakuyaku. Also, from this time on, we will be using a new auxiliary part added to commemorate the collaboration: Haten Drill. The blow-off effect of this part is one of the few boss resistances and is a status ailment that cannot be neutralized, so it works effectively as a means of interference.

For recovery, use Sayaka Yumi as the main, but if that’s not enough, use Ai, Yuma, and Awakening Edith in combination, and use phase transition devices and shock countermeasure devices to reduce damage.

About the role of organization, etc.

Vanguard attacker

ironsaga-images ironsaga-images

Pilot: Awakened Elaine, Awakened Linda, Awakened Tetsuya Tsurugi

Units: Genesic Gaogaigar SAGA, Great Mazinkaiser SAGA, Gouryu, Kagudo, Takemika Rai, Eternal Prime

Middle/Rear Attacker

ironsaga-images

Pilot: Awakened Natsumi, Awakened Sharo, Awakened Tapfer, Awakened Kabutoji, Awakened Nadia

Unit: FL-22E Marshall, Bahamut, Weiss Ritter, King Jadeer, Mazinger ZERO/SAGA, Leviathan

Tank

ironsaga-images ironsaga-images
ironsaga-images

Pilot: Awakened Slokai, Awakened Judith, Awakened Wespa, Shinohara Yuma, Awakened Hirotake, Awakened Yumi Sayaka, Nephthys

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