Precision Wide-Range Beam Sword
Melee weapon / attack range +40 / ATK +8% (MAX:40%) / melee attack final damage dealt +8 Pt (MAX:40 Pt)
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Melee weapon / attack range +40 / ATK +8% (MAX:40%) / melee attack final damage dealt +8 Pt (MAX:40 Pt)
Main gun attacks of attributes other than Beam +35%, and main gun bullet flight speed increased
Normal and Explosive attribute missile weapons have a 30% chance on attack to inflict a Corrosion effect of random strength. Trigger interval: 1 second.
アシッド属性武器の攻撃力+7% (MAX:35%) / アシッド属性攻撃時、6% (MAX:30%)の確率で / 追加のアシッドダメージを与える / 500 アシッド純粋ダメージ / 0.4秒めまい50、1秒腐食480
格闘武器の攻撃力+10% (MAX:50%) / 第一、第二武器は拳型格闘武器である場合耐久値が3% (MAX:15%)上昇 / 格闘攻撃が命中した時4% (MAX:20%)の確率で / 対象から 1.5% のSPを吸収し、自分のSPに変換
Missile weapon homing +4% (MAX:20%) / missile and drone duration +7% (MAX:35%) / magazine capacity of special missile weapons with 3 or more rounds +1
ATK of rank 1 and 2 weapons +50%
Normal-attribute weapon ATK +35%
Secondary gun damage +30%. Secondary gun attack interval becomes the shortest
Polearm melee weapon ATK +10% (MAX:50%) / When the unit equips a polearm melee weapon, landing a melee hit triggers, / vibrating the target and applying a special effect: / chance of being knocked down for 2 seconds +15% (MAX:50%), / duration of stun, loss of control and knockback received extended by 15% (MAX:50%). / Trigger interval: 5 seconds
Normal and Explosive attribute main gun attacks +45%. On Normal or Explosive attribute main gun attacks, 35% chance to knock down the enemy and deal additional damage.
爆発属性武器の攻撃力+6% (MAX:30%) / 爆発属性攻撃が6% (MAX:30%)の確率で / 追加の爆発ダメージを与える / 300 爆発純粋ダメージ / 0.4秒めまい50、2%衝突割合ダメージ
Main gun and missile weapon ATK +20%. Adds a loss-of-control effect to main gun and missile weapon attacks. Trigger interval: 2 seconds
Electromagnetic-attribute melee weapon ATK +10% (MAX:+50%) / Electromagnetic-attribute melee attacks have an 8% (MAX:40%) chance to / release chain lightning
Electromagnetic weapon ATK +30%, paralysis duration dealt +50%
主砲武器の攻撃力 +35%主砲攻撃時に 15% の確率でシールド、防御、迎撃、ブロック、ステータス差を無視、重ねがけ不可。
Increases ATK of Normal, Explosive, Flame and Electromagnetic melee weapons by 40%. Melee attacks of those attributes deal additional damage. Trigger interval: 3 seconds
Shotgun weapon ATK +30%, shotgun weapon bullet count +2
鈍器格闘武器の攻撃力+9% (MAX:+45%) / 武器枠に鈍器格闘武器がある場合 格闘攻撃は命中した相手に特殊効果を付加する: 3秒の間、受ける格闘属性の最終ダメージが4% (MAX:20%)上昇する。 発動間隔:5秒
ミサイル武器の攻撃力 +35%かつ 35% の確率で目標パイロットの防御ステータスを無視する。ミサイルの誘導力と移動中目標への命中率を向上させる
ATK of rank 3 and 4 weapons +35%
Electromagnetic damage taken -15% (MAX:-75%) / Nullifies paralysis (resistance 999%)
Nullifies Freeze and Burn damage-over-time and reduces Freeze and Flame damage taken by 40%
Melee damage taken -25%. When colliding with an enemy, the lighter side is knocked away
Movement speed +25%. Adds the action "Jet Propulsion" to the battle mech
Movement speed +55%. Nullifies Slow effects
Accuracy against moving units +100. Main guns ignore aircraft evasion 50% of the time
Movement speed +35%, aircraft-exclusive ability +8%
HP +10%. 15% chance to block frontal attacks, stackable
Damage from the direction the turret or upper body is facing -15%, stackable. Main gun ATK +20%
Duration of impact, stun, knockback and Slow received -75%
Aircraft-exclusive ability +6%. 35% chance to evade secondary gun attacks. Stackable.
All-aura: Beam damage +20%
Secondary gun ATK +10%. Increases the flight speed of secondary gun bullets
1秒に1回、 / ナミ粒子濃度を2%増加(上限100%) / 武器切替や行動の反応速度が2% (MAX:10%)上昇
Beam-attribute main gun ATK +50%. Beam-attribute main gun magazine +50%
Intercepts 8 missiles and mines with a laser. Drone guns cannot be intercepted. Intercept count resets every 5 seconds.
Secondary gun ATK +20%, burst and rapid-fire secondary gun magazine +35%
HP +10%, decoy duration +2 seconds
HP +2% (MAX:10%) / Once per second, / randomly selects and destroys 1 enemy decoy near the unit. / The effect radius increases with part level. / Maximum radius is 4 tiles
Beam weapon ATK +15%. 50% chance to refract a non-piercing beam once
Bullet flight speed +30, impact, knockback and stun effects +50%
Missile ATK +10%, missile speed +20
Movement speed +50%. Turning and braking sensitivity greatly increased
Non-missile weapon spread -75%. Main guns ignore aircraft evasion. Accuracy against moving units increased.
Tanks can reverse. Duration of impact, stun, knockback and Slow received -65%
Burst weapon magazine and reload speed +50%. Weapons with a magazine below 4 rounds gain even more reload speed
8 seconds after appearing at battle start or as reinforcement, recovers 15% HP for all allies
Beam-attribute damage taken -12% (MAX:-60%) / HP +10%
Shooting weapon reload speed -10%, shooting weapon ATK +40%
Greatly increases missile weapon control (average +40%) / Missile weapon reload speed +10% (MAX:50%)
Every 2.5 seconds emits jamming waves that stun nearby enemies. Loss-of-control, defense-break, paralysis and stun durations dealt +50%
Normal-attribute secondary gun ATK +20%. Adds barrage sweeping when using an active skill
Chance of being knocked down and weapon firing recoil -100%. 40% chance of throw counter, stackable.
Missile ATK +15%, burst and rapid-fire missile magazine +1
Movement speed +45%, effect of Slow, Freeze and knockback -100%
Rapid-fire weapon ATK +10%, rapid-fire weapon magazine +35%, rapid-fire weapon reload speed +35%
耐久値+416 (MAX:2080) / 敵とぶつかると / その敵を跳ね飛ばし / タックルによる割合ダメージを与える。 / 10%衝突割合ダメージ2分割 / 発動間隔:1秒 (MAX:0.5秒)
Reduces secondary gun damage taken by 25%. After taking 25 secondary gun attacks, generates a 1-second particle shield that blocks secondary gun attacks.
Duration of impact, stun, knockback and Slow received -20% (MAX:100%) / HP +12%