Collapse Impact
1 pilots◆Once every 4.9 seconds, releases a shockwave and deals damage
Guide menu
Database & Tools
Official social media
全 522 skills / 83 shown
Pilots who share the same adjutant skill are grouped together with their icons and names. Tap a pilot name to see that pilot's details (stats and skills).
◆Once every 4.9 seconds, releases a shockwave and deals damage
Lays 1 mine every 2.5 seconds.
Pilot skill, frame trait and part trigger chance +8.8%.
Triggers when an enemy takes damage. Vesely indulges in delight, raising ATK and movement speed for 1 second. Can trigger once per 2 seconds against one enemy
◆Each time damage is taken, all pilot stats +3 Pt. Usable count: 100
◆Each time damage equal to 10% of max HP is taken, self nullifies damage taken for 2 seconds / loads mech action by 21% / ◆For 10 seconds / own attacks deal 114% damage (approx. +14% final damage) / stackable
◆Triggers when the first weapon is a non-fist melee weapon (the weapon held in the right hand): melee weapon / ATK +30%, attack range +30 pt ◆Final damage dealt to enemies whose first weapon is the same type as self +60%
Freeze, Burn, Paralysis and Corrosion immunity. Reduces incoming Normal and Explosive attribute damage by 35%
Once per 5 seconds, issues a focus-fire order to all allies. Lasts 3 seconds
Chance of being targeted by enemies greatly reduced. The effect increases with skill level.
◆When not in an action state and SP is full / forcibly activates an active skill / ◆When using a super special or finishing special, for 4 seconds / final damage dealt +28% / to the 2 allies with the lowest HP / restores 4% of max HP and 8% of lost HP / ◆When not in an action state / clears the unable-to-act state / (triggers a backward Mech Action)
Burn immunity. Duration of Stun and Control Loss -100%. Incoming damage -10%.
Fully reloads all weapon magazines. ◆Reload speed +30% for this battle. Non-stackable (even if triggered twice, the effect applies only once).
Triggers when taking damage. All action cooldowns -5%. Minimum trigger interval 0.5 seconds. When taking fatal damage, becomes stealthed for 2 seconds and all action cooldowns -50%.
Recovers 20% HP and deploys a dimensional barrier that blocks long-range attacks. Lasts 6 seconds
Final damage taken -21%. / *The ZERO version changes this to DEF +28% instead of final damage reduction / ◆Using a mech action with a CT of 5 seconds or more / applies 2 "Wound" effects to all enemies / *See Divine Slash for the "Wound" effect
Gains 50% SP on appearing. Stackable. / Once only, when SP becomes full, immediately activates an available active skill.
◆When using a mech action with a CT of 10 seconds or more, gains a Hell Barrier equal to 10% of own max HP after 2 seconds / ◆If a Hell Barrier is already held, / detonates it first to deal area damage / Barrier amount: Acid mixed damage x10 / 1s Corrosion 480
When using a mech unit, uses the mech action "Fire Wheel Kick". Damage increases with skill level. When used, 1 random male pilot has a chance to use Fire Wheel Kick at the same time.
Lays a large number of magnetic mines in a forward fan-shaped area. The number that can be laid increases with skill level.
When an enemy destroys an allied unit, decoy or summoned unit, inflicts an uninterruptible 3-second paralysis effect on that enemy. Trigger interval: 2 seconds
◆Once per second, damage dealt by the user's attacks is boosted up to 200%. If the pre-boost damage is below 300 Pt, calculates based on 300 Pt. Restores 2.5% of own HP
Triggers when defeating an enemy, ATK +60% for 6 seconds. The effect is halved when an ally makes the kill.
◆On taking an attack, 28% chance to absorb the damage / for 3 seconds, final damage dealt +32% / ◆When the user's current HP increases / additionally restores 4.2% HP / (trigger interval 1 second)
A tactic of breaking through head-on to defeat everything. All allies tackle forward. Damage increases with skill level.
◆When HP falls below 40% / enters stealth for 0.5 seconds and creates 1 decoy. / The decoy lasts up to 5 seconds.
Triggers 20 seconds after battle start: all allies' ATK and Defense +15%. Reduces all enemies' weapon-switch and action reaction speed by 10% and their Evasion by 100
Fires a 3-round burst of sniper rounds that ignore Defense skills. Higher skill level increases damage.
Triggers when shooting attacks land on the enemy 10 times. Nullifies the target's positive effects and applies an impact effect.
◆Triggers on entering battle [resistance penetration]: reduces own HP by 33% (proportional damage), 5 seconds of ATK and DEF +99% G Mode. ◆After triggering, 50% chance for melee attacks to greatly accelerate
◆Reduces the final Defense of the user's attack target and of enemies targeting the user by 14% ◆Once per second, deals Normal mixed damage to enemies within range 450 centered on self. Higher skill level increases damage. Approximate range reference image
On entering battle, status ailment resistance becomes 100%. From 9 seconds onward, resistance decreases by 1% every 2 seconds, ending at 0.
Final damage taken reduced by 21%. Instead of moving, performs a mid-range teleport and inflicts on enemies within range 300: 0.5-second Stun, 0.5-second Control Cut, 0.5-second knockback, 5% proportional damage split in 2. Shortest trigger interval: 1.5 seconds
Final damage dealt +28% / ◆Once per second, on attack summons a tentacle that reduces the target's max HP by 4% (does not deal fatal damage) / 0.7s stun 100, 4% collision proportional damage split in 2, 4% proportional damage split in 2 / Reduces the target pilot's all stats by 1.4% / (In effect until the end of battle)
Chance of being targeted by enemies reduced. └Once every 4 seconds, removes targeting against self. Continuously releases red mist: 200 Normal mixed damage └0.5s stun 100, 0.5s loss of control 100, 1s Slow 250, 0.3s 20% ATK reduction, 1% proportional damage split in 10. *Mist damage varies with skill level
Uses the Mech Action "Crimson Moon Ward". ◆For 10 seconds after Crimson Moon Ward begins, all pilot stats +40%
Max HP +18% / ◆Stealthed for 3 seconds after using a finisher or super-finisher / ◆During that period, once every 0.1 seconds / grants attacks a 2% additional damage effect for 2 seconds / (can stack)
Triggers when defeating an enemy, recovers 25% HP. The effect is halved when an ally makes the kill.
Cancels weapon firing recoil. Nullifies impact and knockback. Stun and loss-of-control duration reduced by 100%.
Mech weight +100. Nullifies knockback, Stun and Control Loss effects. Normal-attribute weapon ATK +50%