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Adjutant skill listADJUTANT SKILLS

全 522 skills / 83 shown

Pilots who share the same adjutant skill are grouped together with their icons and names. Tap a pilot name to see that pilot's details (stats and skills).

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Special

Collapse Impact

1 pilots

◆Once every 4.9 seconds, releases a shockwave and deals damage

Special

Engineer

2 pilots

Lays 1 mine every 2.5 seconds.

Special

Good Fortune

1 pilots

Pilot skill, frame trait and part trigger chance +8.8%.

Special

Thrill Seeker

1 pilots

Triggers when an enemy takes damage. Vesely indulges in delight, raising ATK and movement speed for 1 second. Can trigger once per 2 seconds against one enemy

Special

Price of Growth

1 pilots

◆Each time damage is taken, all pilot stats +3 Pt. Usable count: 100

Special

Memories of War

1 pilots

◆Each time damage equal to 10% of max HP is taken, self nullifies damage taken for 2 seconds / loads mech action by 21% / ◆For 10 seconds / own attacks deal 114% damage (approx. +14% final damage) / stackable

Special

Mimicry Armament

1 pilots

◆Triggers when the first weapon is a non-fist melee weapon (the weapon held in the right hand): melee weapon / ATK +30%, attack range +30 pt ◆Final damage dealt to enemies whose first weapon is the same type as self +60%

Special

Cyborg

1 pilots

Freeze, Burn, Paralysis and Corrosion immunity. Reduces incoming Normal and Explosive attribute damage by 35%

Special

Attack Command

1 pilots

Once per 5 seconds, issues a focus-fire order to all allies. Lasts 3 seconds

Special

Underdog

2 pilots

Chance of being targeted by enemies greatly reduced. The effect increases with skill level.

Special

Ascension Secret - Riding the Dragon

1 pilots

◆When not in an action state and SP is full / forcibly activates an active skill / ◆When using a super special or finishing special, for 4 seconds / final damage dealt +28% / to the 2 allies with the lowest HP / restores 4% of max HP and 8% of lost HP / ◆When not in an action state / clears the unable-to-act state / (triggers a backward Mech Action)

Special

Extreme Reload

2 pilots

Fully reloads all weapon magazines. ◆Reload speed +30% for this battle. Non-stackable (even if triggered twice, the effect applies only once).

Special

Machine Soul

1 pilots

Triggers when taking damage. All action cooldowns -5%. Minimum trigger interval 0.5 seconds. When taking fatal damage, becomes stealthed for 2 seconds and all action cooldowns -50%.

Special

Dimensional Barrier

1 pilots

Recovers 20% HP and deploys a dimensional barrier that blocks long-range attacks. Lasts 6 seconds

Special

War God Descent

1 pilots

Final damage taken -21%. / *The ZERO version changes this to DEF +28% instead of final damage reduction / ◆Using a mech action with a CT of 5 seconds or more / applies 2 "Wound" effects to all enemies / *See Divine Slash for the "Wound" effect

Special

Spirit

1 pilots

Gains 50% SP on appearing. Stackable. / Once only, when SP becomes full, immediately activates an available active skill.

Special

Unfulfilled Craving

1 pilots

◆When using a mech action with a CT of 10 seconds or more, gains a Hell Barrier equal to 10% of own max HP after 2 seconds / ◆If a Hell Barrier is already held, / detonates it first to deal area damage / Barrier amount: Acid mixed damage x10 / 1s Corrosion 480

Special

Burning Man's Fiery Wheel Kick!

1 pilots

When using a mech unit, uses the mech action "Fire Wheel Kick". Damage increases with skill level. When used, 1 random male pilot has a chance to use Fire Wheel Kick at the same time.

Special

Demolition Site

1 pilots

Lays a large number of magnetic mines in a forward fan-shaped area. The number that can be laid increases with skill level.

Special

Flagrant Offense Confirmed!

1 pilots

When an enemy destroys an allied unit, decoy or summoned unit, inflicts an uninterruptible 3-second paralysis effect on that enemy. Trigger interval: 2 seconds

Special

Sweet-and-Sour Pomegranate

1 pilots

◆Once per second, damage dealt by the user's attacks is boosted up to 200%. If the pre-boost damage is below 300 Pt, calculates based on 300 Pt. Restores 2.5% of own HP

Special

Destruction Maniac

1 pilots

Triggers when defeating an enemy, ATK +60% for 6 seconds. The effect is halved when an ally makes the kill.

Special

Fortune and Misfortune Shift

1 pilots

◆On taking an attack, 28% chance to absorb the damage / for 3 seconds, final damage dealt +32% / ◆When the user's current HP increases / additionally restores 4.2% HP / (trigger interval 1 second)

Special

Charge

1 pilots

A tactic of breaking through head-on to defeat everything. All allies tackle forward. Damage increases with skill level.

Special

Phantom in Peril

1 pilots

◆When HP falls below 40% / enters stealth for 0.5 seconds and creates 1 decoy. / The decoy lasts up to 5 seconds.

Special

2nd Platoon Leader

1 pilots

Triggers 20 seconds after battle start: all allies' ATK and Defense +15%. Reduces all enemies' weapon-switch and action reaction speed by 10% and their Evasion by 100

Special

Precision Sniping

1 pilots

Fires a 3-round burst of sniper rounds that ignore Defense skills. Higher skill level increases damage.

Special

Must Keep It Clean!

1 pilots

Triggers when shooting attacks land on the enemy 10 times. Nullifies the target's positive effects and applies an impact effect.

Special

Self-Harm

1 pilots

◆Triggers on entering battle [resistance penetration]: reduces own HP by 33% (proportional damage), 5 seconds of ATK and DEF +99% G Mode. ◆After triggering, 50% chance for melee attacks to greatly accelerate

Special

Azure Intimidation

1 pilots

◆Reduces the final Defense of the user's attack target and of enemies targeting the user by 14% ◆Once per second, deals Normal mixed damage to enemies within range 450 centered on self. Higher skill level increases damage. Approximate range reference image

Special

Mask of Falsehood

1 pilots

On entering battle, status ailment resistance becomes 100%. From 9 seconds onward, resistance decreases by 1% every 2 seconds, ending at 0.

Special

Void Flight

1 pilots

Final damage taken reduced by 21%. Instead of moving, performs a mid-range teleport and inflicts on enemies within range 300: 0.5-second Stun, 0.5-second Control Cut, 0.5-second knockback, 5% proportional damage split in 2. Shortest trigger interval: 1.5 seconds

Special

Flailing Tentacles

1 pilots

Final damage dealt +28% / ◆Once per second, on attack summons a tentacle that reduces the target's max HP by 4% (does not deal fatal damage) / 0.7s stun 100, 4% collision proportional damage split in 2, 4% proportional damage split in 2 / Reduces the target pilot's all stats by 1.4% / (In effect until the end of battle)

Special

Red Miasma

1 pilots

Chance of being targeted by enemies reduced. └Once every 4 seconds, removes targeting against self. Continuously releases red mist: 200 Normal mixed damage └0.5s stun 100, 0.5s loss of control 100, 1s Slow 250, 0.3s 20% ATK reduction, 1% proportional damage split in 10. *Mist damage varies with skill level

Special

Crimson Moon Wards Evil

1 pilots

Uses the Mech Action "Crimson Moon Ward". ◆For 10 seconds after Crimson Moon Ward begins, all pilot stats +40%

Special

Creeping Chaos

1 pilots

Max HP +18% / ◆Stealthed for 3 seconds after using a finisher or super-finisher / ◆During that period, once every 0.1 seconds / grants attacks a 2% additional damage effect for 2 seconds / (can stack)

Special

Continuous Operation

2 pilots

Triggers when defeating an enemy, recovers 25% HP. The effect is halved when an ally makes the kill.

Special

Heart of Steel

3 pilots

Cancels weapon firing recoil. Nullifies impact and knockback. Stun and loss-of-control duration reduced by 100%.

Special

Steel Body

1 pilots

Mech weight +100. Nullifies knockback, Stun and Control Loss effects. Normal-attribute weapon ATK +50%