Main Cannon Master
1 pilotsMain gun ATK +35%.
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全 522 skills / 112 shown
Pilots who share the same adjutant skill are grouped together with their icons and names. Tap a pilot name to see that pilot's details (stats and skills).
Main gun ATK +35%.
Attack briefly increases by 150% at regular intervals. / ATK up for 2.5 seconds at about 3-10 second intervals / The trigger interval appears to be random and unstable / Sometimes it triggers consecutively every 3 seconds, sometimes only about every 10 seconds
Final damage dealt +24% / ◆Melee attacks have a 24% chance to deal / 3% proportional damage
◆For 10 seconds after using the skill, when an attack by an ally other than the user hits, performs an extra attack on the hit opponent. Higher skill level increases damage
◆Every 5 seconds, fires a Machine Spirit that deals Flame damage to enemies
Deals damage to the target equal to 70% of the HP the user lost. This damage cannot be reduced by Hard Shell or Fortitude skills
◆Final damage dealt +6% for each enemy present
◆For 5 seconds, attacks by all allies other than self / deal 200% damage. (approx. +100% final damage)
◆ATK +1% every 0.5 seconds (cap 100%)
Triggers when a melee attack hits. Raises the ATK of melee weapons by 1%. Usable count: 100
Secondary gun-type weapon ATK +36%.
(For each 1% HP lost, the effect increases by 1%) / ◆Restores 0.7% HP every 0.3 seconds / Max HP permanently +28 / ◆When piloting Buster Machine No. 7 / all effects are doubled
Attacks ignore 20% of enemy pilots' Defense stat. Adds to attacks a 2-second effect reducing all pilot stats by 20%. Trigger interval: 3 seconds
◆When the user deals ranged or melee damage (Ranged: main gun, sub gun, missile) / deals extra damage of the corresponding attribute equal to 36% of the damage dealt to all enemies / Attribute-based debuffs: Normal: 0.5-second Knockdown 100% / Freeze: 0.5-second Freeze 100% / Flame: 0.5-second 6% Burn / Electromagnetic: 0.5-second Paralysis 100% / Beam: 1% proportional damage / Explosive: 2% collision-proportional damage / Acid: 0.5-second Corrosion 240
◆While HP is 50% or above, final damage dealt +24%
Triggers when no allies are nearby, final damage dealt +28%
◆While 4 or more allies are alive, final damage dealt +32%.
Requests a bombardment of the battlefield from the mothership. Adds 1 grenade for every 2 levels gained. / 300 Explosive damage (+Slow) / The number of shells is unknown, but raising the skill level extends the duration
First weapon ATK +100%.
◆Final damage dealt to targets suffering a status ailment +35%. No effect on knockdown and Slow.
Final damage dealt to targets below 60% HP +35%.
Triggers on appearing. ATK +50% for 15 seconds.
Charges at high speed toward the target and for 3 seconds scatters slashes around.
◆On a melee attack hitting, attacks the surroundings with psychokinesis bullets. Shortest trigger interval: 2 seconds
ATK, DEF and max HP +20%
◆Usable only when using a humanoid mech. Unleashes a powerful slash, nullifies the attack target's positive effects and puts their Mech Action on recast. Higher skill level increases damage dealt
Fires multiple portable missiles at the enemy. Adds 2 missiles for every 2 levels gained. / 150 damage, depends on the shooting stat / The bullet count is a measured value and is easiest to see against Typhon / The scaling is unclear, but missiles do not seem to increase every 2 levels?
Reduces final damage taken by 28%. This value is converted into ATK at a rate of 1% per second.
Final damage dealt +28% / ◆Enemies within a 3-tile (450) radius lose, every 10 frames / SP -1% and take 1% proportional damage
Effective for 5 seconds. Movement speed, attack speed and ATK rise greatly. Cooldown is greatly shortened. At the same time reduces the target's final Defense by 28%
ATK +36% (weapon-type slot) / HP +18% / ◆When attacked / trigger interval 12 seconds, shortened to 4 seconds after transformation / immediately uses the strongest mech action / Releases a large number of bats (count increases with level up) / 500 Normal mixed damage / 0.4s stun 30, 1s 30% ATK down, 2% SP reduction, 2% proportional damage / 400 Normal mixed damage / 0.4s stun 30, 1s 30% ATK down, 2% SP reduction, 2% proportional damage / 300 Normal mixed damage / 0.4s stun 30, 1s 30% ATK down, 2% SP reduction, 2% proportional damage / Applies 1 stack of 【Bloodseal Mark】to all enemies / -5% action reload, -5% weapon reload, 7% SP reduction
Approaches the enemy at high speed and unleashes a high-frequency sword art. Higher skill level increases damage.
Summons a large number of pinecones. Duration: 5.6 seconds
Damage dealt to Slowed enemies +32%.
Enters Stealth and keeps attacking enemies by firing several scythes that rotate around self. Higher skill level increases damage. / Normal damage / Uses the Melee stat, and weapons only add final damage bonuses / About 5 shots per second for 5 seconds / The attack range is narrow and hard to hit repeatedly, so hits taken depend on luck
Uses the ice-sword art "Ice Storm Blade Dance". Higher skill level increases damage dealt. Cannot activate sword arts unless using a humanoid mech.
◆On joining battle, selects 1 enemy as a permanent target. ◆Unless that target is defeated, own ATK +80%
Continuously attacks around self / (damage increases with level up) / Once per second, fires a drone lasting about 0.7 seconds / The drone attacks at an attack interval of 5 (6 shots/second) (about 3 times) / 1500 Beam pure damage / 0.3s Slow 200, -30% defense break, 1% proportional damage / ◆Every 0.3 seconds / applies 4 stacks of 【Eclipse】to the target / (At 100 stacks, deals fixed defense-ignoring Light-attribute damage) / 5000 Beam pure fixed damage / 2% proportional damage / Beam-attribute attack final damage dealt +36%
Adds damage equal to 1% of the user's max HP to the final damage dealt by melee attacks / (trigger interval per enemy: 0.3 seconds) / ◆Each time HP drops by 99% and 33% / immediately uses the strongest Mech Action
Converts all damage dealt by the unit into mixed damage. Final damage dealt +24%