Ki Self-Defense
1 pilotsUsable only when the user's max HP is 8000 Pt or more. Reduces final damage taken by 80 Pt. Even when this effect is active, final damage taken never falls below 40 Pt
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Usable only when the user's max HP is 8000 Pt or more. Reduces final damage taken by 80 Pt. Even when this effect is active, final damage taken never falls below 40 Pt
◆For 3 seconds, draws all enemy attacks with Afterimage Fist. ◆For 6 seconds, 60% Recovery buff, 60% Defense buff
Triggers when taking damage. Emits a large amount of smoke to disrupt enemies. Minimum trigger interval: 3.6 seconds. / 0.8s ATK -35%, 0.4s loss of control
Triggers when taking damage. Clears the status ailment received and briefly increases mobility. Trigger interval: 2.8 seconds
Damage dealt of non-Normal attributes +20%, damage taken of non-Normal attributes -20%.
When HP falls to 40% or below, enters Stealth for 3 seconds.
Triggers when receiving a melee attack. Blows away nearby enemies. Minimum trigger interval: 2 seconds.
Max HP +28% / ◆Summons a tentacle when an ally is attacked (trigger interval: 3.5 seconds) / absorbs damage taken for 0.7 seconds / restores 5% of the target's HP
Status ailment resistance +1% every 0.5 seconds, up to 100%.
50% chance to ignore damage and status ailment effects from enemies other than the target.
◆When taking fatal damage / swaps positions with a random ally. / Also gains 2 seconds of stealth and a 40% recovery buff.
When self and the enemy lock onto each other, final ATK and DEF +18%.
Nullifies damage taken 42 times.
"Passenger Doll" damage +50% / Whether it functions is unknown / ◆Each time 1 "Passenger Doll" is consumed / recovers 2% HP and shortens action CT by 3% / ◆When taking damage (trigger interval: 3.5 seconds) / gains 4 "Passenger Dolls" and withdraws via teleport / (evasion mech action, HP does not decrease for 1 second). / Sends 4 "Passenger Dolls" to the target
Triggers when attacked at close range. Moves behind the attacker and counters with a throwing knife. Minimum trigger interval: 3.2 seconds. Cannot stack with absolute-evasion effects.
Every 3 seconds fires butterfly-shaped nanomachines that clear status ailments from allied units and raise their DEF.
As long as you are alive there is a chance! Keeps stealth for 5 seconds and also recovers HP.
◆On taking melee damage, triggers with 30% chance and reflects the damage back to the attacker. Stackable.
Normal and Explosive attribute damage taken -30%. / Nullifies knockback.
When colliding with an enemy, own status ailment effects and the enemy's positive effects are swapped. Minimum trigger interval: 1.5 seconds
◆On taking a melee attack, 30% chance to nullify that damage; at the same time targets enemies within a 3-tile radius (range 450): 1-second Freeze, and melee damage taken reduced to 70% for 1 second
◆When HP falls below 35%, enters Stealth for 3 seconds. Recovers 15% HP.
Blows away and damages nearby enemies. ◆Self gains, for 5 seconds, at 0.5-second intervals, 0.5 seconds of ATK and DEF +100% G Mode
Triggers when taking damage. Clears status ailments and recovers 5% HP. Trigger interval: 3 seconds.
When destroyed, fires 3 revenge bombs. Damage increases with skill level. / Direct hit: 500 Freeze damage / Depends on the shooting stat / It says damage increases but it does not appear to increase...?
◆When HP falls to 1/3 or below, nullifies incoming damage for 4 seconds, restores 40% HP, and bombards the battlefield with psychokinesis bullets
Triggers when an enemy is defeated: gains a 7% all-around drain effect. Triggers when an ally is defeated: incoming damage -7% until the battle ends. Decoys and summoned units are not affected
◆Every 1 second / recovers 1% HP / (cannot stack with other per-second recovery effects) / final damage taken -28% / ◆When using a humanoid mech / and not performing a Mech Action, or while disrupted / the final damage reduction rate is doubled
◆When taking fatal damage, is not destroyed for 5 seconds. Nullifies all status ailments and ATK +50%.
◆Triggers when the user is knocked down. 2-second 50% Defense buff / Note: Defense buffs overwrite each other / 1-second 7% Recovery buff
Recovers 18% HP when any unit is defeated, enemy or ally. / Does not apply to decoys or summoned units.
◆When taking fatal damage, nullifies damage for 2 seconds and restores 80% HP ◆If using the unit "King J-Der", immediately uses J-Phoenix
Nullifies incoming Paralysis and Stun. Duration of incoming Control Loss -100% ◆Judged once per second: when the user's HP falls to 10% or below, restores HP up to that value (10%) and reloads 7% of the user's Mech Action
◆Triggers when HP falls below 20%. 50% recovery buff for 5 seconds
Triggers when enemies are nearby. Enters a short Stealth state and jumps backward. Trigger interval: 5 seconds
Briefly draws all enemy attacks. At the same time, self and the ally with the lowest HP each recover 28% HP.
8 seconds after appearing at battle start or as reinforcement, recovers 18% HP for all allies
Absorbs 21% of damage dealt as own HP. Stackable.
Triggers when the user's HP falls to 1/3 or below: recovers 35% HP. When fighting as Shinjiro Hayata's ally, the recovery effect is doubled
Damage taken in a single hit never exceeds 3% of own max HP.