FS Field
1 pilotsBlocks long-range attacks for 9 seconds. Cannot block melee or grenade attacks.
Guide menu
Database & Tools
Official social media
全 522 skills / 63 shown
Pilots who share the same adjutant skill are grouped together with their icons and names. Tap a pilot name to see that pilot's details (stats and skills).
Blocks long-range attacks for 9 seconds. Cannot block melee or grenade attacks.
G-Stone energy charge +24 Pt / Mech Action reload speed +20%
Can trigger only once. Triggers when allies outnumber the enemy, or when ally HP is somewhat lower than the enemy's. One ally other than the user enters G-Mode for 8 seconds and recovers 1/3 HP. Ultraman-series suit mechs receive this effect with priority.
Once every 6 seconds, grants the ally with the lowest HP a shield that can absorb 2000 Pt of damage. (Cannot stack with shields of the same type)
◆Final damage taken by self and the nearest ally -21%, restores 1% HP
Every 5 seconds, grants a random ally other than self a 2.5-second effect: ATK/DEF +25% and status ailment immunity / 25% G-Mode
A smokescreen makes all enemies lose sight of the target. Can evade bullets for 2.5 seconds.
Triggers 10 seconds after battle start; all enemies' ATK and DEF -14%. Non-stackable. Effective only while present on the battlefield.
Clears all allies' status ailments, and for this battle allies' status ailment resistance +30%. Stackable with status ailment resistance other than this skill.
Every 3 seconds fires butterfly-shaped nanomachines that clear status ailments and restore HP of allied units.
Places a barrier drone on each ally mech. Higher skill level increases duration.
Deploys a flame barrier for all allies. / Can destroy missiles within the area and deal Flame damage to enemies. / Higher skill level increases damage. / +5% Burn damage, depends on the Shooting stat
Grants all allies a shield that blocks bullets / Blocks up to 4000 damage. / Non-stackable with shield-type effects
Every 4 seconds, clears the status ailment of 1 ally touched and recovers 10% HP. The ally unit touched gains increased movement speed briefly.
Triggers once per 6 seconds: randomly picks one pilot and gives them an "Aye". If the target pilot is an ally, the "Aye" recovers 10% HP. If an enemy, the "Aye" deals damage
Triggers when an ally other than self falls to 50% HP or below. Recovers 28% HP. Triggerable only once per ally.
Every 4 seconds, recovers 10% HP for a random ally. / Recovers randomly even at full HP
All units' ATK and DEF increase for 4 seconds and recover 15% HP. Paralyzed after it ends. The effect increases with skill level. / Though it says 15% recovery, it actually recovers 20% (confirmed since 5 activations fully restore) / After it ends, all units are paralyzed for 4 seconds
◆On entering the battlefield, all allies gain +20% ATK during combat (equipment slot). On trigger, a 6-second 40% Defense buff and 30% Mech Action Reload. Stackable
Max HP +21% / ◆Every 5 seconds / to the 2 allies with the lowest HP / restores 4% of max HP and 8% of lost HP / ◆When not in an action state / clears the unable-to-act state / (triggers a backward Mech Action)
Targets the ally with the lowest HP: 30% recovery buff (recovery time 2.5 seconds), grants a 5-second air shield (bullet-reflecting type)
◆Once per 10 seconds: grants a 10% Recovery buff to nearby allies including the user
Triggers at battle start. Allies can act before enemies. Higher skill level increases the effect. / At the start, Stuns all enemies / Higher level extends the stun duration
Grants a shield to all allies. Lasts 3 seconds. / Melee and grenades cannot be blocked.
Fully reloads all allies' ammo for 0.2 seconds.
All-aura: / status ailment resistance +40% / final damage taken -14% / (This effect is applied one more time to self) / ◆When taking damage every 2 seconds / the attacker's final damage taken +10% for 4 seconds
Final damage taken -20% / Aura for all: / ◆When the 1st weapon is a sword-type melee weapon / Mech Action reload speed +20%
Aura for all: Movement speed +25%. Immune to Slow effects other than Freeze.
Movement speed +50%, steering and braking sensitivity +50%, weapon-switch and action reaction speed +20%
◆When an ally uses a Mech Action, after the action ends, grants that ally a 1.5-second Stealth effect. Trigger interval: 7 seconds. Each ally's trigger interval is calculated individually
Triggers once per 6 seconds: recovers 8% HP for the ally with the lowest HP. The affected ally's Defense +50% for a short time.
Aura for all: Weapon-switch and action reaction speed +10% ◆Per ally present (decoys and summons excluded) / final Defense +5%
Triggers on appearing. All allies' DEF +25% for 10 seconds.
◆Triggers once per second: targets enemies at distance 300 from self (approximate range reference image). Reduces ATK by 50% for 1 second and SP by 4%
◆Every 5 seconds, fires a Machine Spirit that can intercept enemy missiles or drone guns
Reaction increases while moving. All-aura: ignores aircraft evasion with 100% chance. Weapons such as grenades and mines cannot hit air targets. Stackable.
The only plan is to advance! All units move forward and gain status ailment immunity for 4 seconds.
Every 6 seconds, recovers 10% HP for the ally with the lowest HP.
One random ally becomes a cheer squad member and emits a sound wave together with Kaoru. Higher skill level increases the strength.
Nullifies allies' status ailments and enemies' positive effects. Lasts 4 seconds.