ASMR
1 pilotsTargets all enemies: they lose resistance to most status ailments. Lasts 5 seconds.
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全 522 skills / 72 shown
Pilots who share the same adjutant skill are grouped together with their icons and names. Tap a pilot name to see that pilot's details (stats and skills).
Targets all enemies: they lose resistance to most status ailments. Lasts 5 seconds.
For 3.5 seconds, the user and all enemies dance to music
On appearing, disrupts one random enemy. Lasts 5 seconds. / Every second inflicts 1-1.6-second Stun on a random target
Fires 5 Acid rockets at each enemy targeting all enemies. Damage increases with skill level.
Continuously fires Acid bullets at the target. Damage increases with skill level
Draws nearby enemy attacks and emits a sound wave. Lasts 6 seconds.
Triggers when first targeting an enemy. Reduces the enemy's SP, inflicts Control Loss for 3 seconds and ATK -50% for 6 seconds. Can trigger only once per enemy.
◆Lasts 3 seconds / both the user and the enemy are Paralyzed
Fires a giant energy wave at enemies. Damage increases with skill level.
When enemies close in, knocks them away and inflicts paralysis. Minimum trigger interval: 1 second. / On collision, knocks the enemy away and paralyzes for 1.5 seconds
Fires several bouncing scimitars. Enemies are knocked back on contact. The number fired increases with skill level. / 250 Normal damage, depends on the melee stat / Explodes after 2 HITs? or by time limit / Knocks back greatly if it hits
◆Triggers when colliding with an enemy: releases an energy bomb. Shortest trigger interval: 3 seconds
Inflicts Stun on enemies and greatly lowers their accuracy. Lasts 7 seconds. / Stuns and paralyzes the targeted enemy
Targets all allies, fires one supernova and shatters missiles. Knocks back and knocks down nearby enemies. / Lasts 3 seconds.
Steals the target's time. The target and the bullets it fired stop for 3.5 seconds.
Fires hooks around, pulling in hit enemies and inflicting paralysis. The number fired increases with skill level.
Duplicates one enemy unit. Lasts up to 8 seconds. Also works on bosses.
For 4 seconds, puts all enemies into loss of control. / Applies stun and loss of control
Randomly selects and hacks 1 enemy. The target unit cannot deal damage with its attacks for 5 seconds. After the effect ends, the target unit is overloaded and all weapons and mech actions enter a reloading state
Stops battlefield time for 3 seconds, absorbing HP from all enemies and Mech Action cooldown equal to the stopped duration
Fires 5 negative-power bombs. On hit, lowers the target's ATK. Higher skill level increases damage. / On hit: 3-second ATK -50%, 2-second Freeze, knockback / Damage is Shooting-dependent Freeze damage / Damage varies depending on whether it hits directly or the target is caught in the blast
When HP falls below 35%, creates a No-Signal Zone. All allies in the zone become Stealthed, and enemies entering the zone take damage. Lasts 5 seconds. / About 150 Electromagnetic damage to enemies (plus Slow, Paralysis), 3 shots per second / The status ailment range is wide but the damage range is narrow, decreasing with distance from the center
◆Lasts 5 seconds. Releases a giant wire net to capture the target └1s knockdown 100%, 20% proportional damage split in 6 [resistance penetration], 30% defense break, stun 100, 50% ATK down
Fires a special pulse rocket. On hit, inflicts Attack-Ban, Control Loss, Slow and Stun on the enemy. Higher skill level increases the rocket's damage
Triggers on appearing; all enemies' ATK -50% for 5.6 seconds. Can overwrite ATK-up effects.
For 5 seconds, all enemies' ATK and movement speed are halved.
◆For 6 seconds / controls a blizzard that blows away enemies and their bullets and freezes them. / Snowball / 50 Freeze mixed damage / 0.1s stun 10, 1.5s freeze 150%, 3% proportional damage split in 30
For 8 seconds, destroys all enemy rockets, missiles and drone guns. Those that cannot be destroyed receive a Slow effect.
Paralyzes all enemies and pulls them to the user's side. Lasts 4 seconds. / Targets move if they have Paralysis countermeasures
For 6 seconds, releases a large number of bubbles that repel bullets or stun enemies.
Triggers once every 2.8 seconds. When main gun, secondary gun or missile attacks land, randomly inflicts the following status ailments on the enemy: 【Mech action cooldown extension】【SP reduction】【Freeze】【ATK down】
When HP is 35% or below, creates a fire field. Allied units inside the field enter G Mode and deal burn damage to enemies. Lasts 5 seconds. / 30% G Mode
Makes all allies focus their attacks on the unit's target. During the effect, stops all enemies' movement. Teleportation cannot be stopped. Lasts 4 seconds.
Every 5 seconds, inflicts a Control Loss effect on one random enemy.
Triggers once every 3 seconds. Enemies targeting the user are put into a short Freeze state.
Triggers if the target pilot is female. Reduces the target's ATK by 56% and inflicts a random status ailment
Reduces the target's SP and magazine load, and extends mech action cooldown by 75%
Lays a minefield. Damage increases with skill level. / Damage depends only on skill level, and only final damage bonuses apply / 10% proportional damage split in 5, Slow 2.5 seconds, stun 1 second / Proportional damage applies only once per frame even if multiple mines are stepped on at once
◆Normal and Explosive attribute missiles have a 30% chance to inflict a random status ailment.
◆Every 5 seconds, fires a Machine Spirit that inflicts paralysis on enemies