1 Million Subscribers
1 pilotsFinal damage dealt increases randomly by 1%-48% / The number of registrants grows daily, also raising ATK by 2% (up to 200%) / ATK rises according to the number of days elapsed since 2025/07/29 9:00
Guide menu
Database & Tools
Official social media
全 522 skills
Pilots who share the same adjutant skill are grouped together with their icons and names. Tap a pilot name to see that pilot's details (stats and skills).
Final damage dealt increases randomly by 1%-48% / The number of registrants grows daily, also raising ATK by 2% (up to 200%) / ATK rises according to the number of days elapsed since 2025/07/29 9:00
When a melee attack hits, deals damage equal to 30% of the target's current HP and knocks them down. Trigger interval: 9 seconds.
Deals 600 pure Normal damage x10 to the attack target [resistance penetration], 0.5s stun 100, 0.5s Slow 100, 0.5s knockdown 100%, 3% collision proportional damage, 3% proportional damage, 0.5s control cut. Damage increases with skill level
Grants a mech action that / puts the target in a fallen state for 3 seconds / 500 Corrosion mixed damage x25 / 1s Corrosion 480. ◆Each time damage is dealt, / gains a Hell Barrier equal to 10% of own max HP
Electromagnetic and Beam attribute attacks have a 35% chance to ignore enemy pilots' Defense stat.
ATK +40%, but HP -10%.
Normal-attribute main guns and secondary guns attack ignoring defense skills and status ailment resistance. Lasts 7 seconds. Effective uses: 1
Extends main gun and secondary gun range by 50%. The farther from the target, the higher the final damage. Maximum: 28%. Non-stackable.
Final damage dealt to targets above 50% HP +24%.
Final damage dealt to targets that become knocked down +60%.
Final damage dealt +21% ◆Once per 3 seconds, melee attacks deal 3 extra hits and inflict a 0.5-second Control Cut effect
Triggers on taking damage: swaps positions with the target and inflicts a Vibration effect on nearby enemies. Shortest trigger interval: 3.2 seconds. Cannot be stacked with Absolute Evasion effects.
Final damage dealt +30% / ◆Every second / gains 1 "Passenger Doll" / ◆Every 0.1 seconds on attack / sends 1 "Passenger Doll" to the target location / self-destructing to deal area damage / (damage increases with level up). / Random from the following 4 types? 3 HITs / Damage is Lv1: 2000 to max 4530? / Beam pure damage / 1s stun 100, 1s loss of control 100, 3% collision proportional damage, 3% proportional damage / Normal pure damage / 0.3s loss of control 50, 300% defense break, 3% collision proportional damage, 3% proportional damage / Flame pure damage / 0.3s loss of control 50, 1s 6% burn, 3% collision proportional damage, 3% proportional damage / Freeze pure damage / 0.3s loss of control 50, 1s freeze 100%, 3% collision proportional damage, 3% proportional damage
Final damage dealt +21%. ◆Once every 5 seconds, fires 1 shock bullet: 600 Explosive mixed damage, 3s stun 100, 1.5s Slow 300, 5s 30% ATK reduction, 6% proportional damage split in 3, 6% collision proportional damage split in 3, 1s control cut
◆Once per 2 seconds, when attacking an enemy within a 3-tile radius (distance 500), Marco performs an extra attack. └Higher skill level increases damage dealt
Releases an energy wave combining all allies' power. The higher the level and the more participants, the greater the damage.
When no enemy is within a 2-tile radius, final damage dealt +28%.
◆When no enemy is within a 2-tile (distance 300) radius, final damage dealt +32%.
Triggers 10 seconds after battle start. ATK +50% for 15 seconds.
ATK up 150% for 5 seconds when an active skill is activated.
The more rounds that can be loaded in the magazine, the higher the weapon's ATK. +2% per round.
Summons "Techno Eyes" drones that circle the unit for all allies. Up to 7 can be summoned at once. Damage dealt increases with skill level.
Continuously attacks enemies with drill blades. Damage increases with skill level. / The drills depend on the melee stat / 4 shots last 4 seconds; if they connect well they land about 60 hits, but if they miss the hit count is disappointing
◆For 7 seconds, triggers once every 0.5 seconds: reduces the attack target's max HP by 3% and restores own HP by 5%. The max HP reduction is a minimum of 300 Pt; if the target's max HP is 300 Pt or less, that target is destroyed
When the user's speed is higher than the target's, final damage dealt +28%. When using an aircraft, movement speed and turning speed +28%
Creates a small vacuum space that sucks in nearby enemies. Higher skill level increases damage. / Up to 15-HIT Electromagnetic damage / Control Loss, 1-second Paralysis / Damage depends on the Shooting stat
Final damage dealt +6% for each type of weapon attribute equipped on the mech (Normal, Explosive, Freeze, Flame, Electromagnetic, Beam, Acid)
Lays 1 large mine. Damage increases with skill level. / Damage depends only on skill level, and only final damage bonuses apply / 10% proportional damage, 1.8s burn damage 10%, 1.1s stun
For each additional enemy below 50% HP, final damage dealt +16%.
Uses the Mech Action "Mach Special". Higher skill level increases damage
Missile and drone ATK +32%.
Immediately uses the mech's strongest action. ◆For 3 seconds, final damage dealt +21%
Moves at high speed and fires continuously with the first and second weapons. For 3 seconds while using Lightning Shoot, ATK/DEF +50% and status ailment immunity.
Generates Lightning Surge 4 times over 10 seconds. Inflicts Paralysis on enemies within range. Higher skill level increases damage dealt
Targets self: ATK +40% ◆Attacks have a 24% chance to deal 170% damage
On taking damage, teleports to the enemy and applies a special effect to self: after the next attack, ATK is raised for a short time. Shortest trigger interval: 5 seconds
Including main gun, secondary gun, missile, melee and special weapons, for each weapon type equipped on the unit, final damage dealt increases by 6%.
ATK +45% if no damage is taken for 1 second.
Fires a giant bomb that blows enemies away. Damage increases with skill level.
Increases the final damage dealt by all allies according to own HP. The lower own HP, the greater the increase. Up to 20%