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Today we are going to walk through the Ryujinmaru/Eiyuden aircraft! !
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If this article was a good way to kill time for you, nothing would make me happier.
Aircraft Strategy: Ryujinmaru/Eiyuden
Aircraft Description
The incarnation of the dragon god who fights alongside the savior, Wataru Senbe.
A demon with the soul of a golden dragon dwelling in the clay Ryujinmaru made by Wataru. Grow and become stronger with Wataru!
Has a variety of weapons and techniques, and his special move is “Toryuken”!
Basic information
Affiliated faction: Unknown (Faction technology: Dimensional technology)
Development: Unknown
Aircraft classification: Humanoid mecha (BM), SSS, close combat, collaboration aircraft
Basic status
Durability: 7800 Weight:??? Size:??? Speed:???
frame characteristics
Golden Dragon + Dragon God Bond
Let’s take a look at the frame effect for! !
frame effect
Frame: Kinryu
Final damage received is reduced by 40%. (If the courage value is 100 points or more, the effect will be doubled). When you use a counterattack or special move, your courage value will increase, and your attacks will deal 10% additional damage for 10 seconds. When you use a super move, your courage value increases by 80 points and your attacks deal 20% additional damage for 10 seconds. (The above effects can be stacked).
Frame: Ryujin’s Bond
increases the final damage dealt by (maximum durability of own machine *0.7%)%. Melee attacks reduce durability equal to 10% of your pilot’s melee status (does not cause fatal damage). If your pilot is Wataru Senbe, pilot combat status will increase by 30%. When attacked, it counterattacks with a special attack. (Activation interval: 3 seconds)
aircraft strategy: Ryuomaru/Eiyuden (after super modification)
Aircraft Description
Ryujinmaru, who once died, is revived by Kujinmaru’s soul and the holy water of resurrection.
“Changing Phoenix” allows it to transform into a bird shape at will and fly through the sky.
‘s special move is “Horyuken”, which is more powerful than Ryujinmaru’s special move “Toryuken”.
Basic information
Affiliated faction: Unknown (Faction technology: Dimensional technology)
Development: Unknown
Aircraft classification: Humanoid mecha (BM), SSS, close combat, collaboration aircraft
Basic status
Durability: 8300 Weight:??? Size:??? Speed:???
frame characteristics
Horyu + Resurrection Soul
Let’s take a look at the frame effect for! !
frame effect
Frame: Horyu
The final damage received byis reduced by 40%. (If the courage value is 100 points or more, the effect will be doubled). The damage that all enemies inflict on Ryuomaru/Eiyuden is limited to 70%. When you use a counterattack or special move, your courage value will increase, and your attacks will deal 10% additional damage for 10 seconds. When you use a super move, your courage value increases by 80 points and your attacks deal 20% additional damage for 10 seconds. (The above effects can be stacked).
Frame: Resurrected Soul
increases the final damage dealt by (maximum durability of own machine *0.7%)%. Melee attacks reduce durability equal to 13% of your pilot’s melee stat (does not cause fatal damage). If your pilot is Wataru Senbe, pilot combat status will increase by 35%. When attacked, it counterattacks with a special attack, and changes to “Hisatsu! Horyuken!” every 4 times. At the same time, attacks deal 10% additional damage for 10 seconds (Activation interval: 3 seconds). When receiving fatal damage, nullifies the damage received in a short period of time and restores 2/3 of the durability.
frame effect explanation
Kinryu (Horyu)
・Additional damage is essentially a final damage increase effect
Dragon God’s Bond (Revival Soul)
・Final damage increase effect is calculated after hard shell
Weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| Description 1st melee weapon. By strengthening this weapon with skills and bullets, various actions will be added. The effects of Super Tekken and Energy Absorption Claws are activated. | |||
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| ExplanationNo noteworthy points | |||
| Special weapon | Ryujin Shockwave | 700*1 / 7.0 seconds | Beam Attribute Rank 5 |
| Explanation Maximum 7 hits Damage decreases as you move away from the center 2% damage per hit | |||
| Special weapon | Ryuugaken | 1 shot / 10.0 seconds | Normal attribute rank 5 |
| Explanation During the firing motion, when firing invincible, inflicts a forced knockdown on surrounding enemies. 1 hit. Normal special attack 750 (850 after super modification) + 2% rate + 2% collision rate. Fires a tracking bullet with damage. | |||
| Special weapon | Enryuken | 700*1 / 8.0 seconds | Flame Attribute Rank 5 |
| Explanation During the firing motion, invincible flame special attack 1000 (1100 after super modification) + flame special attack 700 (800 after super modification) *2% damage for every 101 hits | |||
| Single-shot fighting | scabbard shield | Beam Attribute Rank 5 | |
| Explanation Added with super modification Durability barrier that prevents shooting attribute attacks up to a certain value | |||
| Shield tile fighting | Dragon Bow | Normal attribute rank 5 | |
| Explanation No special points added due to super modification | |||
| Sword-type fighting | Toriyuken (Houryuken) | Normal attribute rank 5 | |
| ExplanationNo noteworthy points | |||
| Sword-type fighting | Toriyuken (Houryuken) | Normal attribute rank 5 | |
| ExplanationNo noteworthy points | |||
aircraft behavior (before super modification/common parts)
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Combo – Martial Arts | Normal fighting 500*5 | Around 2~3% *Number of hits | 2.0 | ||
| Notes | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Counterattack Technique – Toryuken | Normal fighting 200*1 | (Throw)1 | 6.0 | ||
| Normal fighting 600*20 | Around 2~3% *Number of hits | (Take)1 | |||
| Normal fighting 700*9 | Around 2~3% *Number of hits | ||||
| Notes Treated as a short defensive action (throw) 1: Throw counter invalid throw (war) 1: Ryujin Shockwave launch | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Defense-Block L3 | 3.0 | ||||
| Note: Treated as a short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Evasion – Side avoidanceL1 | 3.0 | ||||
| Notes Treated as a short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Operation – Fast Dash | 3.0 | ||||
| Notes Treated as short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Special Move-Ryuraiken | Electromagnetic special equipment 1200*42 | Around 2~3% *Number of hits | (Special) 1 | 10.0 | |
| Note: Invincible during motion After super modification, basic damage increases by 100 (Special) 1: Gives forced knockdown to target | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Special Move – Hiryuken | Normal fighting 200*1 | (Throw)1 | 10.0 | ||
| Normal fighting 1300*5 | |||||
| Normal fighting 1200*18 | |||||
| Normal fighting 1300*3 | |||||
| Note: Invincible during motion. After super modification, the basic damage was enhanced from 1200 to 1250, 1300 to 1400 (Throw) 1: Throw counter invalidation | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Special! Toryuken! | beam special 1000*7 | 3%*Number of Hits | Around 3% * Number of hits | (Special) 1 | 15.0 |
| beam fighting 1400*27 | 3%*Number of hits | around 3% *Number of hits | (special)2 | ||
| beam fighting 1600*1 | 3%*Number of hits | Around 3% * Number of hits | |||
| beam fighting 1700*1 | 3%*Number of hits | Around 3% * Number of hits | |||
| beam fighting 1500*20 | 3%*Number of hits | Around 3% * Number of hits | |||
| beam fighting 1800*1 | 3%*Number of hits | Around 3% * Number of hits | |||
| beam fighting 1600*7 | 3%*Number of hits | Around 3% * Number of hits | |||
| beam fighting 1800*9 | 3%*Number of hits | Around 3% * Number of hits | |||
| Note: No invincibility during motion (Special) 1: Gives forced knockdown to enemies within range (Special) 2: | performs an attack with basic damage of 1000 with a sharp shot effect on the first hit.|||||
Aircraft behavior Aircraft behavior (unique after super modification)
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Counterattack Technique – Horyuken | Normal fighting 200*1 | (Throw)1 | 6.0 | ||
| Normal fighting 650*20 | Around 2~3% *Number of hits | (Take)1 | |||
| Normal fighting 750*9 | Around 2~3% *Number of hits | ||||
| Notes Treated as a short defensive action (Throw) 1: Throw counter invalidation (Martial Arts) 1: Ryujin Shockwave launch | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Special skill – Otori Raiha | beam special 1000*? | Around 3% * Number of hits | (Martial) 1 (Special) 1 | 5.0 | |
| Note: There is no invincibility during motion. Since it fires from a part shifted from the center of the aircraft, the hit is not stable even against a stationary opponent (Martial Arts) 1: Ryujin Shockwave, Scabbard and Shield Firing (Special) 1: Forcibly knockdown the target | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Special technique-Hoga bullet | Normal fighting 200*1 | (Throw)1 | 5.0 | ||
| Normal fighting 1100*30 | |||||
| Note: No invincibility judgment during motion (throw) 1: Throw counter invalid throw | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Special! Horyuken! | beam special 1000*7 | 3%*Number of hits | Around 3% * Number of hits | (Special) 1 | 15.0 |
| beam fighting 1450*27 | 3%*Number of hits | Around 3% * Number of hits | (special)2 | ||
| beam fighting 1700*1 | 3%*Number of hits | Around 3% * Number of hits | |||
| beam fighting 1800*1 | 3%*Number of hits | Around 3% * Number of hits | |||
| beam fighting 1550*20 | 3%*Number of hits | Around 3% * Number of hits | |||
| beam fighting 1900*1 | 3%*Number of hits | Around 3% * Number of hits | |||
| beam fighting 1650*7 | 3%*Number of hits | Around 3% *Number of hits | |||
| beam fighting 1900*9 | 3%*Number of hits | Around 3% * Number of hits | |||
| Note: There is no invincibility during motion. After use, the cancellation resistance of actions is permanently strengthened (Special) 1: Forcibly knocks down enemies within range (Special) 2: | performs an attack with a base damage of 1000 with a sharpshoot effect on the first hit.|||||
*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
modified
1st stage
New weapon type released: Ryujin Shockwave
armor reinforcement: 5525→6500
frame release: Kinryu
aircraft action release (exclusive ability): Hiryuken
2nd stage
New weapon types released: Ryugaken, Enryuken
armor reinforcement: 6500→7800
frame release: Kinryu + Dragon God bond
aircraft action release (exclusive ability): Deadly! Toryuken
Modification priority
1st stage
Aircraft behavior release > Frame release > Armor reinforcement = New weapon type release
2nd stage
Aircraft action release ≧ Frame release > Armor reinforcement > New weapon type release
Aircraft operation (PvP)
‘s characteristics are almost the same as the Ryujinmaru/Sousouden with which it collaborated earlier, and is a machine that repeatedly uses super special moves with a sharp shot effect. After being super-modified, if you use a super move even once, its resistance to action cancellation will be permanently strengthened, making it an uncontrollable machine that goes on a rampage. This is extremely powerful, so we strongly recommend that you strengthen it to the point of super modification.
has permanent action cancellation resistance, which ensures durability on that side, and the fact that it is easy to recruit attack lieutenants and easily increase the firepower of the sharpshoot part adds to the strength of this aircraft. In some cases, it is without a doubt the most powerful aircraft in existence, with the possibility of overturning the inferiority with a single unit.
Recommended organization
Recommended pilot: Wataru Senbe
| Core | Elite calculation center | |
| Bullet | Super Tekken | |
| Auxiliary | Shock countermeasure device | |
| Armored | Hard Shell | |
| painting | Gaia special painting | |
| PET | Pisces | |
| Adjutant | Free frame |
explanation
As it is ancollaboration aircraft, the strongest option is to use the original pilot, Wataru Senbe. Since the performance can be completed with just the pilot and the aircraft, the adjutant can be chosen freely. You can use attack lieutenants to maximize your firepower, or support lieutenants to cover the entire formation. Since it has a high ability to overturn inferiority, it is also possible to use stealth to create an opening when using a single aircraft and aim for a one-hit kill.
Aircraft operation (PvE)
Ryujinmaru/Sousouden’s purely upward compatible aircraft, making it the strongest aircraft in PvE. Even Ryujinmaru/Sousouden had a level of firepower that could overwhelm other units, but it has now surpassed it, so if you don’t have beam attribute resistance, you’ll basically be using this unit.
Recommended formation
Recommended pilot: Spike
| Core | Elite calculation center | |
| Bullet | Super Tekken | |
| Auxiliary | Jet thruster | |
| Armored | Hard Shell | |
| painting | Anti-corrosion coat | |
| PET | Formula 7 | |
| Adjutant | Unleashed supernatural powers |
Finally
Since the beginning of this year, the aircraft’s PvE performance has been increasing at an abnormal level. However, the enemy’s durability is increasing accordingly, so be sure to update your aircraft.
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