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Aircraft Strategy: Hraesvelg

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  • It's been a long time It's been a long time. I am the poster. How are you all doing? I'm sure there are some people who are feeling down after Golden

This content is being translated. Please check back shortly.

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It’s been a long time

It’s been a long time. I am the poster.

How are you all doing? I’m sure there are some people who are feeling down after Golden Week has ended, and some who are still in the mood until tomorrow, so let’s lift their spirits! !

So, let’s get on with it.

I would be more than happy if this article was a good way to kill time for you.

Aircraft Strategy: Hraesvelg

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Basic information

Affiliated faction: Northern Border (Ancient)
Development: Kitakyoukai
Basic status
Durability: 7000 Weight: 140 Size: 6.7×8.3 Speed 154
Frame characteristics conquest + kinetic theory

New aircraft implemented on 2022/04/29: HraesvelgNow, let’s take a look at the frame effects of this aircraft, which is causing a lot of controversy! !

frame effect

Frame 1: Conquest

    “The final defense power of enemies whose initial maximum speed (maximum speed when entering battle) is lower than your aircraft is reduced by 14%”

Frame 2: Kinetic Theory

    “If the initial maximum speed of your aircraft is faster than the target, the final damage dealt will increase by 14%. For every 5 km/h of speed difference, the final damage dealt will further increase by 1%. For every 5 km/h of your aircraft’s initial maximum speed, the damage received will decrease by 1%.”

Hmm (lol)
It’s a frame effect that looks like it’s going to give off some firepower (lol)In other words, the faster you increase your speed, the stronger you become, so personally I don’t really want to deal with it.

Next, I’d like to look at the performance of various weapons, but it’s just a list of data, so if you’re not interested, feel free to skip it.

Weapon equipment

Weapon type Weapon name attribute rank power/number of bullets Weapon Content
Sword-type fighting Repulsion Wing Normal attribute rank 5 1st melee weapon. If you strengthen this weapon with skills or parts, the damage caused by melee actions will be corrected.
Since it is the first weapon and sword-type fighting, it supports charge blades.
Sword-type fighting Repulsion Wing Normal attribute rank 5 second melee weapon. The first and second weapons are sword-type fighting weapons, so they are compatible with the Niero twin swords.
explosive secondary gun Energy Rain Beam Attribute Rank 4 Basic damage 150 Loading number 6 shots / Reload 6.0 seconds A beam attribute secondary gun with a certain degree of guidance performance. Because it is a weapon with the same name, it supports double attack skills.
explosion secondary gun Energy Rain Beam Attribute Rank 4 Basic damage 150 Loading number 6 shots / Reload 6.0 seconds A beam attribute secondary gun with a certain degree of guidance performance. Because it is a weapon with the same name, it supports double attack skills.
main gun Energy Smash Beam Attribute Rank 5 Basic damage 400 Loading number 10 shots / Reload 10.0 seconds A beam attribute main gun that fires only when the aircraft moves with the same name.
main gun Energy Rapier Beam Attribute Rank 5 Basic damage 200 Loading number 10 shots / Reload 8.0 seconds A beam attribute main gun with an extremely long range. Invincible while firing.

Exclusive ability

Action type cool time Action details
Combo – Disect 2 seconds Kick your opponent three times in a row. Basic damage 3002+600.
Defense – Repulsion Barrier 3 seconds Generates a shock wave that blows away surrounding enemies and destroys missiles, etc. You are invincible at the moment of activation, but the duration of your invincibility is very short.
Evasion – Rear Evasion Shooting 3 seconds Fires with two energy rain guns while moving backwards. There is no judgment while activated.
Evasion – Shooting while avoiding 3 seconds Dodge sideways and fire with two energy rain guns. There is no judgment while activated.
Special Move – Energy Smash 10 seconds Transforms into fighter form and fires the beam attribute main gun of the same name. Invincible while in fighter form.
Counterattack Technique – Repulsion Shock 6 seconds Perform two lunge attacks while activating Repulsion Barrier. No judgment during motion.
Repulsion barrier part basic damage 3002 Charge part basic damage 4002
Super Special Move – Repulsion Rampage 16 seconds Continuous attack while moving at high speed → 2 energy rain guns, and combo attack of energy rapier moving at high speed and firing all at once → charge. During a volley, Energy Rain and Energy Rapier’s magazines become infinite.
High-speed continuous attack part basic damage 30014 Rush part basic damage 6005 Shooting weapon part varies depending on firing rate.
Invincible during motion.All melee damage parts have collision percentage damage of about 4 to 7%, divided into 1 to 3 parts for each hit. 1

※※1 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values ​​in this article are measured values ​​for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.

Arena formation

Recommended Marina formation

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Awakening Becas/Awakening Cars

Core bullet Auxiliary Armored painting PET Deputy candidate (Bekas) Adjutant Candidate (Cars)
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Core bullet Auxiliary Armored painting PET Adjutant (Bekas) Adjutant (Cars)
explosion core Niero twin sword Emergency Separation Device Hard Shell volatile metal painting Q24 Defense Lieutenant Patience Defense Adjutant “Power”
Charge Blade Suspension system sloped armor Sharana etc. Karol, Shinya Aiba etc.
Strong energy absorption bullet Gold Coat Defense Adjutant “Kikaku Returnsho”
Hyper Beam Sword smoke, raven

explanation

The pilot uses Awakened Curs, and is fearless and uses Repulsion Rampage repeatedly to instantly kill the opponent, which is already becoming popular. Unless Cars has been awakened, Awakened Bekas, which can handle any aircraft at a high level, would be a good choice.
As for the core, it is safe to use the secondary gun during Repulsion Rampage using the above-mentioned specifications, and the explosive injection core that can increase the number of shots of the main gun.It seems that the usage priority of aircraft actions is Flying Wind, Energy Smash > Repulsion Rampage, and even if CT is accumulated, it is easy to prioritize the above two uses and not use Repulsion Rampage, so the standard conduction core is not recommended for aircraft with strong aircraft actions.
Bullets can be selected depending on your purpose: powerful energy-absorbing bullets if you want to improve your survivability, charge blades that can increase your firepower in a well-balanced manner, and Niero twin swords if you want to increase your melee firepower as well.
Auxiliary parts would be good, such as an emergency separation device that can prevent instant kills by the opponent’s Hresvelg, and a suspension device that provides knockdown resistance.As for the armor, the only choice is hard shell because the environment is still dominated by Nightmares.
Possible paint options include sloped armor that goes well with hard shells, volatile metal paint, or gold coat, which can increase initial maximum speed by switching to G mode at the start.
Q24 is used for the pet for the same reason as the core.
For the adjutant, in the case of Kars, the options include the ultimate defense correction that is highly versatile, and the ability to simply revive the enemy twice with a powerful flash.
In the case of Bekas, he is a normal C-class mercenary, and patience would be good in order to endure until Steadfast Will reaches its maximum effect.
In that case, the paint will be fixed with volatile metal paint.

Aircraft Operation

During Repulsion Rampage, it utilizes the infinite magazines of Energy Rain and Energy Rapier to function as a super firepower attacker that increases the firing rate and number of shots. If the firing part of the Repulsion Rampage, which has an increased firing rate, hits directly, it will easily evaporate any aircraft, so it can be said to be a decisive weapon in the Merlin environment. On the one hand, it has super firepower, but the basic range of the aircraft is that it is actually a medium-range aircraft in name only, so its survivability is quite high, but it is not suitable for tanks. It would be better to prepare a separate aircraft to serve as a tank.

Summary

That’s why! ! Introducing Hraesvelg’s new aircraft! ! !

I really like the look of this aircraft, and I would like to use it as a double set of smoke and crow (lol)

We will continue to update, so please check back!
Well then!

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