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Today: Neo Eternal issue PRIME aircraft capture! !
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If this article was a good way to kill time for you, nothing would make me happier.
aircraft strategy: Neo Eternal issue PRIME
Aircraft Description
An enhanced form of the Eternal, a train from another world that was modified by a certain girl. Unlike previous temporary modifications, this time it was carried out with the best tools and careful preparation.
During the modification of the, one of the conductors kept muttering things like, “I can’t believe they’re doing this to the Eternal again!” and “But… the modified Eternal is really cool after all…” Aside from his small conflicts, the reinforcement modification was successfully completed.
Now, let’s watch the moment when the steel train runs through the earth, swinging a huge hammer and crushing the enemy!
Basic information
Affiliated faction: Collaboration (Faction technology: Dimensional technology)
Development: Unknown
aircraft classification: Humanoid mecha (BM), SSS, close combat, collaboration aircraft, super modified aircraft, special
Basic status
Durability: 9500 Weight:??? Size:??? Speed:???
frame characteristics
Eternal Armor + Speed & Power + Pioneer
Let’s take a look at the frame effect for! !
frame effect
Frame: Eternal Armor
durability increases by 15% and damage received decreases by 40%. When attacked, there is a 40% chance to absorb damage and restore own durability. Charges once every 4 seconds (can be stacked). When you receive damage, expend one charge to negate the damage and release a blast shock that lasts for 2 seconds. (Negates damage received while emitting). At the same time, it also gives a forced knockdown effect.
Frame: Speed&Power
increases final damage dealt by 40%. When performing a melee attack, the final damage will further increase by (maximum durability of own machine *0.4%)% + 120Pt, and additional 50% of the damage will be dealt to enemies within the range.
increases movement speed by 30% and can move even in stationary space.Pioneer
Effective againstallies “Eternal PRIME” and “Echo Vasa” (including super modifications): When using a special move, the resistance to forced changes in the aircraft’s behavior will be greatly increased for 2 seconds. When using a super special move, the effect time is doubled.
frame effect explanation
Eternal Armor
/Shock Blast is treated separately from the weapons section
– Forced knockdown applies once to enemies within range
Speed&Power
・Final damage effect is calculated after hard shell
– The application range of the additional damage effect is very wide (at least as long as the length of the space to be tested, or more)
・Additional damage is independent damage not included in the total
Pioneer
・No special points, effect as written
Weapon equipment
| Weapon type | Weapon name | Basic damage | attribute rank |
| Nagara Fighting | Heavy Hammer | Explosive attribute rank 5 | |
| Description 1st melee weapon. If you strengthen this weapon with skills or bullets, various actions will be corrected. The effect of the heavy long handle is activated. | |||
| Fist-type fighting | Tekken | Explosive attribute rank 5 | |
| Description The effects of Super Tekken and Energy Absorption Claws are activated. | |||
| Single-shot fighting | Hammer Shock | 900*1 / 3.0 seconds | Explosive attribute rank 5 |
| Explanation During the motion, the invincible hammer swings down part Explosive fighting 550*1 + 4% Collision ratio *1 Shock wave part Explosive fighting 900*n + Collision ratio 2%*n + 2% ratio *n | |||
| Special weapon | Blast Shock | 700*1 / 7.0 seconds | Explosive attribute rank 5 |
| Explanation Maximum 19 hits per shot 3% damage per hit Damage decreases as you move away from the center This has no damage nullification effect | |||
| explosive missile | Blast Missile | 250*20 / 12.0 | Explosive attribute rank 5 |
| Explanation Collision rate damage around 2% per hit | |||
| explosive missile | Blast Missile | 250*20 / 12.0 | Explosive attribute rank 5 |
| Explanation Collision rate damage around 2% per hit | |||
| Fist-type fighting | Tekken | Explosive attribute rank 5 | |
| ExplanationNo noteworthy points | |||
Aircraft behavior
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||
| Combo – Hammer Attack | explosive fighting 550*3 | 3~4%*3 | 2.0 | ||||||
| Notes | |||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||
| Counterattack Technique – Hammer Counter | Explosive fighting 250*1 | (Throw)1 | 6.0 | ||||||
| Explosive Fighting 650*16 | Around 3%*16 | ||||||||
| explosive fighting 700*4 | Around 3%*4 | ||||||||
| Note: Invincible during motion, treated as a short defensive action (throw) 1: Throw counter invalid throw | |||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||
| Defense-Block L3 | Explosive Fighting 550*1 | 3~4%*1 | 3.0 | ||||||
| Notes Treated as a short defensive action | |||||||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | ||||
| Evasion – Side avoidance L1 | 3.0 | ||||||||
| Notes Treated as a short defensive action | |||||||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | ||||
| works – fast dash | 3.0 | ||||||||
| Notes Treated as a short defensive action | |||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||
| Special Move – Hammer Crash | explosive fighting 750*16 | 4 Around %*15 | 8.0 | ||||||
| explosive fighting 800*4 | Around 4%*4 | ||||||||
| explosive fighting 850*6 | Around 4%*6 | ||||||||
| Explosive Fighting 900*1 | Around 4%*1 | ||||||||
| Note: Invincible during motion | |||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||
| Special Move-Hammer Tempest | explosive fighting 1100*26 | Around 4%*26 | (Special) 1 | 9.0 | |||||
| explosive fighting 1200*6 | Around 4%*6 | ||||||||
| Explosive fighting 1300*1 | Around 4%*1 | (Special) 2 | |||||||
| Explosive Fighting 1400*7 | Around 4%*7 | ||||||||
| Note: Forced knockdown to invincibility (special) 1 and 2 targets during motion | |||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||
| Super Special Move – Eternal Combination | explosive fighting 1050*14 | Around 4%*9 | (Take)1 | 11.0 | |||||
| explosive fighting 1100*4 | Around 4%*4 | ||||||||
| Explosive Fighting 1050*8 | Around 4%*14 | (Special) 1 (Martial) 2 | |||||||
| Explosive Fighting 1100*3 | Around 4%*4 | ||||||||
| explosive fighting 1250*9 | Around 4%: 9 | ||||||||
| Explosive Fighting 1300*1 | Around 4%*1 | ||||||||
| Note: During motion, invincibility (special) Forced knockdown to 1 target (Martial) 1 Blast shock firing (Martial) 2* Launch of 2 blast missiles, followed by blast shock firing | |||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||
| Super Special Move – Eternal Super Rush! | explosive fighting 1400*2 | Around 4%*2 | (Special) 1 (Martial) 1 | 15.0 | |||||
| explosive fighting 1500*21 | Around 4%*21 | (special)2 | |||||||
| Explosive Fighting 1500*4 | Around 4%*4 | ||||||||
| Explosive Fighting 1700*3 | 4~5%*3 | ||||||||
| explosive fighting 1900*15 | 4~5%*15 | ||||||||
| Note: No invincibility during motion (Special) 1: Forced knockdown to target (Special) 2: Forced knockdown to enemies within range (Martial) 1: Blast shock and fires 2 blast missiles, blast missile only Super-fast reload and fire | |||||||||
*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
Changes insuper modification
Enhancement and addition of frame effects
– Added an effect that nullifies damage and restores durability with a probability
– Forced knockdown effect added to flame firing blast shock
・Addition of final damage increase effect depending on maximum durability
/Resonance Collaboration Addition of an effect that grants action cancellation resistance when using special moves or super special moves to
Increased basic damage of weapons
Addition of aircraft behavior (Hammer Tempest)
The attribute of the aircraft’s behavior changes to explosive fighting attribute, increasing the basic damage
Aircraft operation (PvP)
Like the Echo Vasa, the frame effect has been raised to the current level, but the numbers are just the same as the current level. Just like before the super-modification, it is a machine that lacks a lot of strength, so it will be difficult for it to do anything that stands out. The longer it goes without being attacked, the more its charges stack up and become harder, but it is not suited to tanks due to its nature, so it is unlikely to be a strength.
Recommended organization No1
Recommended pilot: Awakening Nanase Shiozuki
| Core | phase transition protection device | |
| Bullet | ① Heavy fragmentation bullet ② Destruction hammer | |
| Auxiliary | Shock countermeasure device | |
| Armored | Hard Shell | |
| painting | Gaia special paint | |
| Pet | ① Pisces ② Umbrella | |
| Adjutant | ① Observance command ② Mechanical mimicry |
explanation
Due to its nature, it becomes harder the longer it is not targeted, so it is compatible with Awakened Nanase, who has stealth.
Honestly, the problem with this aircraft is that it is more like a chair to maintain Nanase’s auxiliary jamming performance for a long time rather than being strong.
Aircraft operation (PvE)
had a fairly high PvE aptitude before the super modification, but since the PvE environment has changed to one where only elite calculation centers are available, this machine, which cannot use elite calculation centers, has been left behind. For reference, it has nearly three times the difference in firepower compared to the current top-tier boss-fighting PvE aircraft, the Ryujinmaru/Sousouden. Other than that, it is far removed from machines that can use elite calculation centers, so in PvE, it probably won’t come into play unless it’s an enemy with an explosive attribute or a stage.
Recommended pilot: Spike (if not available, Noriko Takaya)
| Core | Majin Acceleration System | |
| Bullet | Super Tekken | |
| Auxiliary | jet propulsion | |
| Armored | Heavy Armor | |
| painting | Gaia special painting | |
| PET | Formula 7 | |
| Adjutant | ①Martial Emperor ②Unleashed power |
Finally
Theadjustment itself is better than Echo Vasa, but since the original aircraft was unsatisfactory, even after the super modification, the result was unsatisfactory. After all, I don’t feel motivated by this resonance collaboration.
If you have any opinions, please feel free to use the question box below! ! ! !
https://peing.net/ja/ironsaga_topISAURLZ133ZISAURLZ134Z
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