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Aircraft Strategy: Neo Echo Vasa

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Hello~

I am the poster of

.

Today we will be conquering the Neo Echo Vasa aircraft! !

Let’s do our best today too! !

If this article was a good way to kill time for you, nothing would make me happier.

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Aircraft Strategy: Neo Echo Vasa

Aircraft Description

Nikola further researched a certain aircraft and applied the results to Echo Vasa, finally completing an improved version. Its performance has elevated Echo Vasa, which originally boasted amazing energy efficiency, to an even more miraculous level.

“I hate to admit it, but compared to the infinite possibilities hidden in the prototype, the things I’ve created out of curiosity are just a small part.”

While staring at the aircraft mowing down the battlefield with a raging torrent of energy, Nicola muttered something as if she regretted it.

Basic information

Affiliated faction: Collaboration (Faction technology: Dimensional technology)

Development: Unknown

Aircraft classification: Humanoid mecha (BM), SSS, long-range combat, collaboration aircraft, super modified aircraft

Basic status

Durability: 8100 Weight: 89 Size: 6.4×7.6 Speed: 88

frame characteristics

superconducting circuit + ion drive Σ

Let’s take a look at the frame effect for

! !

frame effect

Frame: Superconducting circuit

Final damage received is reduced by 40%. When attacked, there is a 40% chance to absorb damage and inflict damage and paralysis on the attacker. If your aircraft is not active, attempt to fire with any available weapon within 1.5 seconds. During this time, you will be invincible and your attacks will deal 36% additional damage. Activation interval: 3 seconds

Frame: Ion drive Σ

increases final damage dealt by 40%. When dealing electromagnetic damage, the final damage will further increase by (maximum durability of own machine *0.4%)%. Once every 0.4 seconds, your machine’s electromagnetic attack reduces the opponent’s durability by 2% of their maximum durability (this effect does not cause fatal damage), and then releases an electromagnetic chain. Targets with reduced durability receive 25% more electromagnetic damage for 5 seconds. Movement speed is increased by 30% and weapon attack interval is reduced by 30%.

can operate even in static space

frame effect explanation

superconducting circuit

・Auto shooting is treated as normal armed firing rather than action

– Although it is written as additional damage, the final damage increase effect after hard shell calculation

ion drive Σ

・Final damage increase effect and electromagnetic damage increase effect are calculated after hard shell

/Electromagnetic chain deals 1500 + 2% damage per electromagnetic special attack

Weapon equipment

can be fired at the same time as a weapon with the same name even without invincibility double attack skills. can be fired simultaneously with the weapon of the same name even without invincibility double attack skills. that can be fired at the same time as a weapon with the same name even without double attack skills that can be fired at the same time as a weapon with the same name even without double attack skills deploys a drone that fires 45 electromagnetic secondary guns deploys a drone that fires 45 electromagnetic secondary guns
Weapon type Weapon name Basic damage attribute rank
main gun Ion Rifle 550*10 / 7.0 seconds Electromagnetic Attribute Rank 5
Explanation During the firing motion,
main gun Ion Rifle 550*10 / 7.0 seconds Electromagnetic Attribute Rank 5
Explanation During the firing motion,
explosive missile ion fission missile 3 shots / 5.0 seconds Electromagnetic Attribute Rank 5
Explanation 100 electromagnetic missiles per hit
explosive missile ion fission missile 3 shots / 5.0 seconds Electromagnetic Attribute Rank 5
Explanation 100 electromagnetic missiles per hit
main gun Ion Jugo Cannon 700*12/10.0 seconds Electromagnetic attribute rank 5
Explanation There is no invincibility judgment during the firing motion
Special missile Twin Drone 2 shots / 9.0 seconds Electromagnetic Attribute Rank 5
Description
Special missile Twin Drone 2 shots / 9.0 seconds Electromagnetic attribute rank 5
Description
Fist-type fighting Ion Tekken Electromagnetic attribute rank 5
Description 1st melee weapon. When this weapon is strengthened with skills and bullets, the effects of Super Iron Fist and Energy Absorption Claws, which add corrections to various actions, will be activated.
Fist-type fighting Ion Tekken Electromagnetic Attribute Rank 5
ExplanationNo noteworthy points

Aircraft behavior

generates EMP around the enemy that causes paralysis, dizziness, control disconnection, and reduced action load.
Type – Technique name Basic percentage Collision rate Special mention CD
Defense – Defense Strike Electromagnetic fighting 300*3 1.5
Notes
Type – Technique name Basic percentage Collision rate Special mention CD
Counterattack Techniques – Rifle Defense Techniques Normal fighting 200*1 (Throw)1 6.0
Electromagnetic special equipment 500*8 Around 2%*8
Electromagnetic special equipment 600*2 Around 2%*2
Note: Invincible during motion (throw) 1: Throw counter invalid throw
Type – Technique name Basic percentage Collision rate Special mention CD
Evasion – Avoidance shooting (Take)13.0
Notes Short defensive action handling (Martial) 1: Fires 2 ion rifles
Type – Technique name Basic percentage Collision rate special mention CD
Avoidance – backward avoidance 2.5
Notes Treated as a short defensive action
Type – Technique name Basic percentage Collision rate special mention CD
Evasion – Evasion shooting B Normal fighting 300*6 Around 2%*6 3.0
Notes Short defensive action handling (Martial Arts) 1: Fires 2 ion rifles
Type – Technique name Basic percentage Collision rate special mention CD
Special Move – Juai Cannon Limit Output Electromagnetic special equipment 650*10 2%*10 (Take)1 10.0
Electromagnetic special equipment 700*16 2%*16
Note: No invincibility judgment during motion (Martial) 1: Ion Juai Cannon firing
Type – Technique name Basic percentage Collision rate Special mention CD
Super Special Move – Ion Blast Electromagnetic fighting 750*12 Around 2%*12 (Special) 1 16.0
Electromagnetic fighting 800*6 Around 2%*6
Electromagnetic fighting 850*11 Around 2%*11
Electromagnetic fighting 900*1 Around 2%*1
Note: No invincibility during motion (Special) 1: Gives forced knockdown to target (Special) 2: Gives range forced knockdown
Type – Technique name Basic percentage Collision rate special mention CD
Special Move – Ion Disruption (Special) 1 2.0
Note: No invincibility during motion (special) 1: Electromagnetic non-accumulative damage 2000*6 + 4% rate*6,
Type – Technique name Basic percentage Collision rate Special mention CD
Super Special Move – Ion System Combination Electromagnetic special equipment 800*4 2~3%*4 (Special) 1 20.0
Electromagnetic fighting 900*6 2~3%*6
Electromagnetic special equipment 900*40 2~3%*22 (Take)1
Electromagnetic special equipment 1000*19 Around 2%*19 (special)2
Electromagnetic special equipment 800*10 Around 2%*10
Electromagnetic special equipment 1400*2 Around 3%*2
Note: No invincibility during motion (Special) 1: Forced knockdown on target (Special) 2: Forced range knockdown (Martial) 1: Fires all weapons except ion rifle

*1Damage that is a real value based on the durability of the target. Can only be reduced with the final damage reduction effect.

*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values ​​in this article are measured values ​​for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.

Changes in super modification

Enhanced frame effect

– Auto shooting effective time increased from 1 second to 1.5 seconds, additional damage (final damage increase) effect added

– Addition of an effect that nullifies damage and inflicts damage and paralysis on the attacker with a certain probability

・Addition of final damage increase effect depending on maximum durability

– Durability reduction effect activation interval increased from 0.5 seconds to 0.4 seconds

– Added the effect of reducing the firing interval of shooting weapons by 30%

Enhancement of some weapons

– Increased basic attack power of Ion Rifle and Ion Juai Cannon

Enhancement of some actions

Increased number of hits for

/Ion System combination

Aircraft operation (PvP)

The

frame effect has been completely revised and is now close to the current level, but the aircraft’s behavior has remained unchanged with almost no enhancements. Furthermore, this machine is essentially a Nikola exclusive machine, and as it has not been modified in any way and awakening has not been implemented, it is somewhat difficult to use in the current arena.

Recommended formation No. 1

Recommended pilot: Nikola

Core double cooling core
Bullet Ether bullet
Auxiliary Shock countermeasure device
Armored Hard Shell
painting volatile metal painting
PET Pisces
Adjutant mechanical mimicry

explanation

Since it was a super-modification that was basically just messing with the numbers before the super-modification, the operational policy is no different from before.

In other words, “Just speed up the loading and firing interval and unleash it with auto fire.”

Aircraft operation (PvE)

has been significantly strengthened, but the current PvE against bosses is basically based on elite calculation centers, so this machine without the aptitude for elite calculation centers will be a bit of a downgrade. Since the frame effect that increases the opponent’s electromagnetic damage is useful, he will probably be used as a support staff member and sub-attacker for Extinctioner.

Recommended pilot: Nikola

Core double cooling core
Bullet Zankanto
Auxiliary High power battery
Armored Hard Shell
painting crazy coat
PET
①Scorpius
②Q24
Adjutant BMThief

Finally

If I have to give my frank opinion, I think it’s just a shoddy modification. In fact, the reprint resonance collaboration itself is filled with an air of omission. Even though it’s a collaboration between our companies, what do you think of this?…

If you have any opinions, please feel free to use the question box below! ! ! !

https://peing.net/ja/ironsaga_topISAURLZ94ZISAURLZ95Z At

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