Aircraft strategy: Dixneuf

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Hello
I am the poster of! !
Today we will be introducing Dixneuf!
So let’s get on with it.
If this article was a good way to kill time for you, nothing would make me happier.
Aircraft Strategy: Dixneuf
Aircraft Description
The oldest buster machine still in operation. He is a hero who has been fighting for thousands of years, and his entire body has countless scars etched into his armor, and he still has a horn stuck in his right eye. It was originally intended for close quarters combat, but as a result of several modifications, it has become an all-rounder.
Basic information

Affiliated faction: Unknown (Faction technology: Dimensional technology)
development: unknown
Aircraft classification: Humanoid mecha (BM), SSS, close combat, collaboration
Basic status
Durability: 9800 Weight:? ? ? size:? ? ? Speed:? ? ?
frame effect
Frame: control heart
maximum damage received is 30%, and has a 50% chance to negate damage and restore own durability; When attacking or receiving damage, give the target a “control” mark once (up to 150 times, reduced by 1 every 0.3 seconds); When dealing damage, all enemies receive -0.5% final damage for each stack of “control” markers given to themselves; Adds light attribute damage equal to 28% of the final damage dealt to all allies’ attacks. When attacking, decreases the target’s durability according to (own maximum durability * 0.7% + 2 * number of stacks of target’s “control” marker) (this effect does not cause fatal damage)
Frame: Buster Machine No. 19
Durability +1800; Final damage dealt + (own maximum durability *0.7% + Appearance attack power *30) %; Whenever you receive 30% or more damage from an enemy, activate “Lightning Kick” and recover 10% of your durability; When you are not acting, your durability will not decrease for 1 second (Activation interval: 3 seconds). Ally durability +14%; This effect is applied one additional time to aircraft from the “Aim for the Top!” series
Weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| Explanation | |||
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| explanation | |||
| Special weapon | Buster Cannon | 400*10/7.0 | Beam Attribute Rank 5 |
| explanation | |||
| Special weapon | Buster Cannon | 400*10/7.0 | Beam Attribute Rank 5 |
| explanation | |||
| main gun | Buster Beam | 1400*12/7.0 | Beam Attribute Rank 5 |
| Explanation | |||
| Single-shot fighting | Burning Wall | 0*1/10.0 seconds | Flame Attribute Rank 5 |
| explanation | |||
| Special weapon | Evil Kaiser | 1 shot/7.0 seconds | Beam Attribute Rank 5 |
| explanation | |||
| Sword-type fighting | Buster Gator | Normal attribute rank 5 | |
| explanation | |||
| Sword-type fighting | Buster Gator | Normal attribute rank 5 | |
| explanation | |||
| Sword-type fighting | Exotic maneuver | 1400*12/7.0 | Normal attribute rank 5 |
| explanation | |||
Aircraft behavior
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Combo-Buster Fighting | 1177*5 | n%Number of hits around | 2 seconds | ||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Counterattack Technique – Buster Counterattack | 3297*4/2119*2 | n%Number of hits around | 10 seconds | ||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Defense-Block L3 | n%Number of hits around | 3 seconds | |||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Evasion – Side avoidance L1 | Number of hits around | n% | 3 seconds | ||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Movement – Rush | n%Number of hits around | 3 seconds | |||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Special move-Buster combination attack | 3297*4 | n%Number of hits around | 10 seconds | ||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Super Special Move – Lightning Kick | 5181*2/5652*2 | n%Number of hits around | 12 seconds | ||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Final special move – Inazuma double kick | 4945*2/7065*5 | n%Number of hits around | 16 seconds | ||||||||
| Notes | |||||||||||
*1Damage that becomes a real value based on the durability of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
modified
1st stage
new weapon type released: Buster Cannon, Buster Cannon
armor reinforcement 6941 → 8166
frame release: Buster Machine No. 19
aircraft action release (exclusive ability): Lightning Kick
2nd stage
New weapon types released: Buster Beam, Burning Wall, Evil Kaiser
armor reinforcement: 8166→9800
frame release: control heart
aircraft action release (exclusive ability): Inazuma double kick
Modification priority
1st stage
aircraft behavior release > frame release > armor reinforcement = new weapon type release
2nd stage
Aircraft action release ≧ Frame release > Armor reinforcement ≧ New weapon type release
Aircraft operation (PvP)
Since the main body ofis important, the key is how to disperse the targets to your allies and keep them alive.
Recommended formation ①

Recommended pilot: L’Arc Merc Maar
| Core | ![]() |
Evolution Core |
| Bullet | ![]() ![]() |
① Spiral intention ②EN absorption nail |
| Auxiliary | ![]() |
Shock resistance device |
| Armored | ![]() ![]() |
①Hard shell ②Super large armor |
| painting | ![]() |
Gaia special painting |
| Pet | ![]() |
Galleon |
| Adjutant | ![]() ![]() |
① Treasure of Ascension – Riding Dragon ② Memories of war |
commentary
This is a construction to take advantage of L’Arc’s AS.
Due to Lark’s promise of the origami crane in S4, Lark can use AS a total of 6 times in combination with Nono, so it is compatible with Mr. Kenshu’s secret method of ascension, Noriyū, which is compatible with pilots who have activated AS multiple times since Simon Gurren Lagann.
recommended formation ②

Recommended pilot: Tifas
| Core | ![]() ![]() |
①Active metal core ②Phase transition protection device |
| Bullet | ![]() ![]() |
① Spiral intention ②EN absorption nail |
| Auxiliary | ![]() |
Shock Resistance Device |
| Armored | ![]() |
Super large armor |
| painting | ![]() |
Gaia special painting |
| PET | ![]() ![]() |
① Mizuja ② Umbrella |
| Adjutant | ![]() ![]() |
① Dolls maniac ② Mechanical mimicry |
commentary
It will be a jamming type configuration usingTifas. You can increase your durability with Spiral Will and also steal SP from your opponent, so let’s have him move a lot and interfere with his opponent’s AS and actions.
Aircraft operation (PvE)
It would be a good idea to use it in combination with Nonova Star. Karol and Wangken can produce the same firepower, but if both are assumed to be
135, L’Arc has higher firepower, so those who have L’Arc should use L’Arc on board.
Recommended formation

Recommended pilot: L’Arc Melk Mahr
| Core | ![]() |
Evolution Core |
| Bullet | ![]() |
Zankanto |
| Auxiliary | ![]() |
precision shock absorber |
| Armored | ![]() |
super large armor |
| painting | ![]() |
Anti-corrosion coat |
| PET | ![]() |
Rice shower |
| Adjutant | ![]() |
1 million subscribers |
Finally
Dixneuf was also implemented, but it came without any modification.
If we collaborate again, I’m looking forward to seeing if SAGA will super-modify it…
If you have any opinions, please feel free to use the question box below! ! ! !
https://peing.net/ja/ironsaga_topISAURLZ128ZISAURLZ129Z
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