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Today is the getter holy dragon aircraft strategy! !
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If this article was a good way to kill time for you, nothing would make me happier.
Aircraft Strategy: Getter Holy Dragon
Aircraft Description
An existence talked about in legend – a giant dragon-shaped Getter robot that is said to rule the future Getter world.
The actual situation is completely unknown.
Is this “one of the countless possibilities of branching” born at the end of getter line evolution, or is it the inevitable end that all getters will eventually reach…
No one knows the answer.
Why did a being who was not supposed to appear in this world appear?
No one even knows why.
… But one thing is certain.
This “Getter Dragon” is
It’s just that he’s trying to turn this world into a hell of madness and fear that he rules over.
Basic information
Affiliated faction: Unknown (Faction technology: Dimensional technology)
Development: Unknown
Aircraft classification: Humanoid mecha (BM), SSS, long-range combat, collaboration aircraft
Basic status
Durability: 10000 Weight: ??? Size: ??? Speed: ???
frame characteristics
Crimson cocoon + getter evolution intention
Let’s take a look at the frame effect for! !
frame effect
Frame: Crimson cocoon
Reduces final damage received byby 40%. All enemies receive 40% of the damage dealt to the Holy Dragon Demon Shadow and a certain amount of recoil damage (no fatal damage). Also, there is a 40% chance that you will not be able to deal damage. ;After appearing, reduces the durability of all enemies by 10%, reduces the final damage dealt by 10%, and increases the final damage received by 10%;When the durability value falls below 30%, enters a “bound” state for 4 seconds. While tied, actions are locked and durability is continuously restored. Increases the enemy’s action CT speed by 10% every time the knot ends. When attacking, inflicts damage equal to 0.6% of own maximum durability (this effect does not cause fatal damage. Activation interval 0.1 seconds)
frame: getter evolution intention
The final damage dealt byincreases by (maximum durability of own machine *0.7%)%. Every 3.5 seconds, performs a counterattack when attacked, and activates “Flash Blast” every third time. Recovers durability by 10% when counterattack is activated. Performs a judgment on friendly units every second, and if the judgment is successful, restores 4% of durability. Success rate: (20+30 x % lost durability). Gain 1 random buff every 3 seconds for 2 minutes. After 2 minutes, the damage dealt will be doubled.
frame effect supplement
Crimson cocoon
– Seiryu Mage is just Getter Holy Dragon (translation error?)
– When appearing, enemy action CT 10% increase effect is activated instead of maximum durability 10% decrease effect (probably a typo?)
getter evolution intention
– Random enhancement effect is common to Getter series (random from weapon loading, aircraft action CT reduction, weapon multiplier increase, weapon type defense multiplier increase)
Weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| main gun | getter beam | 1200*10/9.0 | Beam Attribute Rank 5 |
| Explanation During the firing motion, there is no invincibility judgment. Forced knockdown on target. 4% damage per hit | |||
| shot gun | Omnidirectional getter beam | 1200*64 / 12.0 | Beam Attribute Rank 5 |
| Explanation During the firing motion, there is no invincibility judgment. Forced knockdown on target. 4% damage per hit | |||
| Special weapon | Getter Evolution Particle | 18/7.0 | Electromagnetic Attribute Rank 5 |
| Description Electromagnetic special equipment 400+1% damage per shot *6 | |||
| Single-engine missile | Evolutionary Warhead | 1 shot / 8.0 | Explosive attribute rank 5 |
| Description Explosive missile 1500 + Explosive special weapon 2000 * 6 + 1% ratio * 20 + 1% collision ratio * 20 | |||
| main gun | Getter Helical Beam | 1400*14 / 12.0 | Electromagnetic attribute rank 5 |
| Description 1st melee weapon. | If you strengthen this weapon with skills and bullets, various actions will be corrected.|||
| Special fighting | Fang | Beam Attribute Rank 5 | |
| Description 1st melee weapon. | If you strengthen this weapon with skills or bullets, various actions will be corrected.|||
| Special fighting | Fang | Beam Attribute Rank 5 | |
| ExplanationNo noteworthy points | |||
| main gun | Barrage Getter Beam | 800*5/12.0 | Beam Attribute Rank 5 |
| Explanation During the firing motion, 2% damage per invincible hit. Fires only when the aircraft has the same name. | |||
Aircraft behavior
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Combo – Repeated Getter Beam | (Take)1 | 2.0 | |||
| Notes (Takeshi) 1: Fires 3 magazines of continuous getter beam | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Counterattack Technique – Holy Dragon Roar | beam special 850*37 | 1%*Number of hits | Around 2% * Number of hits | (Special) 1 (Martial) 1 | 6.0 |
| Note: No invincibility during motion (Special) 1: Forcibly knockdown enemies within range (Martial) 1: Getter beam firing | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Defense-Block L3 | (Take)1 | 3.0 | |||
| Notes Short defensive action treatment (Martial Arts) 1: Getter evolution particle firing | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Evasion – Side avoidance L1 | (Take)1 | 3.0 | |||
| Notes Short defensive action handling (Martial) 1: Evolutionary intention warhead firing | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| movement – lunge | 8.0 | ||||
| Notes Treated as a short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Special Move – Seiryu Impact | Normal special edition 1000*26 | 2%*Number of hits | Number of hits around 2~3% | (Special) 1 (Martial) 1 | 8.0 |
| Note: No invincibility judgment during motion (Special) 1: Forced knockdown on target (Martial) 1: Getter spiral beam firing | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Special Move – Banjo Flash | beam special 2000*47 | 2%*Number of hits | Around 2% * Number of hits | (Special) 1 (Martial) 1 | 10.0 |
| Note: No invincibility during motion (Special) 1: Forcibly knocks down enemies within range and creates beam special 1000 damage zone (Martial) 1: Fires getter beam in all directions | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Flash Blast | Normal fighting 2000*1 | 1%*1 | Around 6%*1 | (Throw)1 | 15.0 |
| Normal fighting 1500*46 | 1%*Number of hits | Around 6% * Number of hits | (Special) 1 (Martial) 1 | ||
| beam special 3000*21 | 1%*? | ||||
| Notes: No invincibility during motion (Throw) 1: Throw with invalid throw counter (Special) 1: Forcibly knock down enemies within range (Martial) 1: Getter evolution particle firing | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Mukami Yasei Flash | beam special 2000*N1 | 4%*Number of hits | Around 4% * Number of hits | (Special) 1 | 20.0 |
| beam special 2200*N2 | 4%*Number of hits | Around 4% * Number of hits | |||
| Note: No invincibility during motion. Gives permanent action cancellation resistance to self after activation. N1 contains 3 times of 400 damage with sharp shoot effect during damage. N2 must have at least 40 hits. is 20 Hit or more (difficult to measure as the target is destroyed on the way due to the sharp shot effect) (Special) 1: Continuously inflicts forced knockdown on enemies within the range and creates a damage zone with a beam special attack of 250 | |||||
*1Damage that is a real value based on the durability of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
modified
1st stage
New weapon types released: Getter Evolution Particle, Getter Spiral Beam
Armor reinforcement 7083 → 8333
Frame Release: Crimson Cocoon
aircraft action release (exclusive ability): Banjo flash, flash blast
2nd stage
New weapon type released: Omnidirectional getter beam, evolutionary intention warhead
armor reinforcement: 8333→10000
Frame Release: Crimson Cocoon + Getter Evolution Intention
Aircraft action release (exclusive ability): Mukami Yasei Flash
Modification priority
1st stage
Aircraft behavior release > Frame release > Armor reinforcement = New weapon type release
2nd stage
aircraft action release ≧ frame release > new weapon type release ≧ armor reinforcement
Aircraft operation (PvP)
WhileGetter Emperor specializes in debuffing enemies, this type also has the ability to support allies. In addition to its support capabilities, it has a high level of firepower, durability, and interfering performance, so it can be seen as a machine of the same rank and quality as the Getter Emperor. If I had to say, the difference is that it’s long-range, shooting, and special weapons.
Recommended formation No1
Recommended pilot: Awakening style Ryoma
| Core | ① Evolution core ② Majin acceleration system | |
| Bullet | Photon controlled bullet | |
| Auxiliary | Shock countermeasure device | |
| Armored | Hard Shell | |
| painting | ①White tiger crest ②Gaia special painting | |
| PET | Pisces | |
| Adjutant | Free frame |
explanation
The operation ofis almost the same as Getter Emperor, and its strong point is to combine Ryoma, who has high firepower and durability and can forcefully activate the strongest technique, and an evolutionary core to fire the strongest technique frequently. Also, since the melee weapon has a beam attribute, photon controlled bullets can be used.
Recommended formation No2
Recommended pilot: Wataru Hoshibe
| Core | Long range fire control device | |
| Bullet | Photon controlled bullet | |
| Auxiliary | Shock countermeasure device | |
| Armored | Hard Shell | |
| painting | Gaia special paint | |
| PET | Pisces | |
| Adjutant | Everyone’s support |
commentary
The pattern that does not useRyoma is also good with Wataru Hoshibe and Shibarak Kenbe with an evolution core. Recently, machines that can acquire permanent cancellation resistance with the strongest technique have become mainstream, so these two who can use the strongest technique at the beginning or when the durability value decreases are almost cheap tiles.
Aircraft operation (PvE)
Like Getter Emperor, this one also has almost no weapon switching, so its suitability for PvE bosses is several steps lower than top-tier aircraft. (Although it’s a little better since you can use a long-range fire control device). Since it is a machine that mainly uses shooting attributes, it might come in handy if the opponent is resistant to fighting attributes.
Recommended organization
Recommended pilot: Spike
| Core | long-range fire control device | |
| Bullet | Photon controlled bullet | |
| Auxiliary | jet propulsion | |
| Armored | Super large armor | |
| painting | Anti-corrosion coat | |
| PET | Formula 7 | |
| Adjutant | BMThief |
Finally
Getter Not only Emperor but also Holy Dragon has been implemented… I wonder how much the getter lineup of this game will increase…
If you have any opinions, please feel free to use the question box below! ! ! !
https://peing.net/ja/ironsaga_topISAURLZ165ZISAURLZ166Z
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