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Aircraft Strategy: Getter Holy Dragon

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Today is the getter holy dragon aircraft strategy! !

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If this article was a good way to kill time for you, nothing would make me happier.

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Aircraft Strategy: Getter Holy Dragon

Aircraft Description

An existence talked about in legend – a giant dragon-shaped Getter robot that is said to rule the future Getter world.

The actual situation is completely unknown.

Is this “one of the countless possibilities of branching” born at the end of getter line evolution, or is it the inevitable end that all getters will eventually reach…

No one knows the answer.

Why did a being who was not supposed to appear in this world appear?

No one even knows why.

… But one thing is certain.

This “Getter Dragon” is

It’s just that he’s trying to turn this world into a hell of madness and fear that he rules over.

Basic information

Affiliated faction: Unknown (Faction technology: Dimensional technology)

Development: Unknown

Aircraft classification: Humanoid mecha (BM), SSS, long-range combat, collaboration aircraft

Basic status

Durability: 10000 Weight: ??? Size: ??? Speed: ???

frame characteristics

Crimson cocoon + getter evolution intention

Let’s take a look at the frame effect for

! !

frame effect

Frame: Crimson cocoon

Reduces final damage received by

by 40%. All enemies receive 40% of the damage dealt to the Holy Dragon Demon Shadow and a certain amount of recoil damage (no fatal damage). Also, there is a 40% chance that you will not be able to deal damage. ;After appearing, reduces the durability of all enemies by 10%, reduces the final damage dealt by 10%, and increases the final damage received by 10%;When the durability value falls below 30%, enters a “bound” state for 4 seconds. While tied, actions are locked and durability is continuously restored. Increases the enemy’s action CT speed by 10% every time the knot ends. When attacking, inflicts damage equal to 0.6% of own maximum durability (this effect does not cause fatal damage. Activation interval 0.1 seconds)

frame: getter evolution intention

The final damage dealt by

increases by (maximum durability of own machine *0.7%)%. Every 3.5 seconds, performs a counterattack when attacked, and activates “Flash Blast” every third time. Recovers durability by 10% when counterattack is activated. Performs a judgment on friendly units every second, and if the judgment is successful, restores 4% of durability. Success rate: (20+30 x % lost durability). Gain 1 random buff every 3 seconds for 2 minutes. After 2 minutes, the damage dealt will be doubled.

frame effect supplement

Crimson cocoon

– Seiryu Mage is just Getter Holy Dragon (translation error?)

– When appearing, enemy action CT 10% increase effect is activated instead of maximum durability 10% decrease effect (probably a typo?)

getter evolution intention

– Random enhancement effect is common to Getter series (random from weapon loading, aircraft action CT reduction, weapon multiplier increase, weapon type defense multiplier increase)

Weapon equipment

If you strengthen this weapon with skills and bullets, various actions will be corrected. If you strengthen this weapon with skills or bullets, various actions will be corrected.
Weapon type Weapon name Basic damage Attribute rank
main gun getter beam 1200*10/9.0 Beam Attribute Rank 5
Explanation During the firing motion, there is no invincibility judgment. Forced knockdown on target. 4% damage per hit
shot gun Omnidirectional getter beam 1200*64 / 12.0 Beam Attribute Rank 5
Explanation During the firing motion, there is no invincibility judgment. Forced knockdown on target. 4% damage per hit
Special weapon Getter Evolution Particle 18/7.0 Electromagnetic Attribute Rank 5
Description Electromagnetic special equipment 400+1% damage per shot *6
Single-engine missile Evolutionary Warhead 1 shot / 8.0 Explosive attribute rank 5
Description Explosive missile 1500 + Explosive special weapon 2000 * 6 + 1% ratio * 20 + 1% collision ratio * 20
main gun Getter Helical Beam 1400*14 / 12.0 Electromagnetic attribute rank 5
Description 1st melee weapon.
Special fighting Fang Beam Attribute Rank 5
Description 1st melee weapon.
Special fighting Fang Beam Attribute Rank 5
ExplanationNo noteworthy points
main gun Barrage Getter Beam 800*5/12.0 Beam Attribute Rank 5
Explanation During the firing motion, 2% damage per invincible hit. Fires only when the aircraft has the same name.

Aircraft behavior

Type – Technique name Basic percentage Collision rate Special mention CD
Combo – Repeated Getter Beam (Take)1 2.0
Notes (Takeshi) 1: Fires 3 magazines of continuous getter beam
Type – Technique name Basic percentage Collision rate Special mention CD
Counterattack Technique – Holy Dragon Roar beam special 850*37 1%*Number of hits Around 2% * Number of hits (Special) 1 (Martial) 1 6.0
Note: No invincibility during motion (Special) 1: Forcibly knockdown enemies within range (Martial) 1: Getter beam firing
Type – Technique name Basic percentage Collision rate Special mention CD
Defense-Block L3 (Take)1 3.0
Notes Short defensive action treatment (Martial Arts) 1: Getter evolution particle firing
Type – Technique name Basic percentage Collision rate Special mention CD
Evasion – Side avoidance L1 (Take)1 3.0
Notes Short defensive action handling (Martial) 1: Evolutionary intention warhead firing
Type – Technique name Basic percentage Collision rate special mention CD
movement – lunge 8.0
Notes Treated as a short defensive action
Type – Technique name Basic percentage Collision rate special mention CD
Special Move – Seiryu Impact Normal special edition 1000*26 2%*Number of hits Number of hits around 2~3% (Special) 1 (Martial) 1 8.0
Note: No invincibility judgment during motion (Special) 1: Forced knockdown on target (Martial) 1: Getter spiral beam firing
Type – Technique name Basic percentage Collision rate special mention CD
Special Move – Banjo Flash beam special 2000*47 2%*Number of hits Around 2% * Number of hits (Special) 1 (Martial) 1 10.0
Note: No invincibility during motion (Special) 1: Forcibly knocks down enemies within range and creates beam special 1000 damage zone (Martial) 1: Fires getter beam in all directions
Type – Technique name Basic percentage Collision rate Special mention CD
Super Special Move – Flash Blast Normal fighting 2000*1 1%*1 Around 6%*1 (Throw)1 15.0
Normal fighting 1500*46 1%*Number of hits Around 6% * Number of hits (Special) 1 (Martial) 1
beam special 3000*21 1%*?
Notes: No invincibility during motion (Throw) 1: Throw with invalid throw counter (Special) 1: Forcibly knock down enemies within range (Martial) 1: Getter evolution particle firing
Type – Technique name Basic percentage Collision rate Special mention CD
Super Special Move – Mukami Yasei Flash beam special 2000*N1 4%*Number of hits Around 4% * Number of hits (Special) 1 20.0
beam special 2200*N2 4%*Number of hits Around 4% * Number of hits
Note: No invincibility during motion. Gives permanent action cancellation resistance to self after activation. N1 contains 3 times of 400 damage with sharp shoot effect during damage. N2 must have at least 40 hits. is 20 Hit or more (difficult to measure as the target is destroyed on the way due to the sharp shot effect) (Special) 1: Continuously inflicts forced knockdown on enemies within the range and creates a damage zone with a beam special attack of 250

*1Damage that is a real value based on the durability of the target. Can only be reduced with the final damage reduction effect.

*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values ​​in this article are measured values ​​for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.

modified

1st stage

New weapon types released: Getter Evolution Particle, Getter Spiral Beam

Armor reinforcement 7083 → 8333

Frame Release: Crimson Cocoon

aircraft action release (exclusive ability): Banjo flash, flash blast

2nd stage

New weapon type released: Omnidirectional getter beam, evolutionary intention warhead

armor reinforcement: 8333→10000

Frame Release: Crimson Cocoon + Getter Evolution Intention

Aircraft action release (exclusive ability): Mukami Yasei Flash

Modification priority

1st stage

Aircraft behavior release > Frame release > Armor reinforcement = New weapon type release

2nd stage

aircraft action release ≧ frame release > new weapon type release ≧ armor reinforcement

Aircraft operation (PvP)

While

Getter Emperor specializes in debuffing enemies, this type also has the ability to support allies. In addition to its support capabilities, it has a high level of firepower, durability, and interfering performance, so it can be seen as a machine of the same rank and quality as the Getter Emperor. If I had to say, the difference is that it’s long-range, shooting, and special weapons.

Recommended formation No1

Recommended pilot: Awakening style Ryoma

Core
① Evolution core
② Majin acceleration system
Bullet Photon controlled bullet
Auxiliary
Shock countermeasure device
Armored Hard Shell
painting
①White tiger crest
②Gaia special painting
PET Pisces
Adjutant Free frame

explanation

The operation of

is almost the same as Getter Emperor, and its strong point is to combine Ryoma, who has high firepower and durability and can forcefully activate the strongest technique, and an evolutionary core to fire the strongest technique frequently. Also, since the melee weapon has a beam attribute, photon controlled bullets can be used.

Recommended formation No2

Recommended pilot: Wataru Hoshibe

Core Long range fire control device
Bullet Photon controlled bullet
Auxiliary
Shock countermeasure device
Armored Hard Shell
painting Gaia special paint
PET Pisces
Adjutant Everyone’s support

commentary

The pattern that does not use

Ryoma is also good with Wataru Hoshibe and Shibarak Kenbe with an evolution core. Recently, machines that can acquire permanent cancellation resistance with the strongest technique have become mainstream, so these two who can use the strongest technique at the beginning or when the durability value decreases are almost cheap tiles.

Aircraft operation (PvE)

Like Getter Emperor, this one also has almost no weapon switching, so its suitability for PvE bosses is several steps lower than top-tier aircraft. (Although it’s a little better since you can use a long-range fire control device). Since it is a machine that mainly uses shooting attributes, it might come in handy if the opponent is resistant to fighting attributes.

Recommended organization

Recommended pilot: Spike

Core long-range fire control device
Bullet Photon controlled bullet
Auxiliary jet propulsion
Armored Super large armor
painting Anti-corrosion coat
PET Formula 7
Adjutant BMThief

Finally

Getter Not only Emperor but also Holy Dragon has been implemented… I wonder how much the getter lineup of this game will increase…

If you have any opinions, please feel free to use the question box below! ! ! !

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