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Today we are going to walk through the Great Mazinkaiser aircraft! !
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If this article was a good way to kill time for you, nothing would make me happier.
aircraft strategy: Great Mazinkaiser
Aircraft Description
A super robot developed by Kenzo Kabuto, the creator of Great Mazinger, in preparation for the end of the world. It is a special machine of the battle pro, Tetsuya Ken.
LikeMazinkaiser, it is made of New Z α alloy, and has the power to surpass gods and kill demons.
“Now is the time to surpass the great hero and become the great emperor!!!”
Basic information
Affiliated faction: Unknown (Faction technology: Dimensional technology)
Development: Unknown
Aircraft classification: Humanoid mecha (BM), SSS, collaboration aircraft,
for close combatBasic status
Durability: 8000 Weight:??? Size:??? Speed:???
frame characteristics
Super Alloy NZα Armor + Great Emperor
Let’s take a look at the frame effect for! !
frame effect
Frame 1: Super Alloy NZα Armor
- durability increases by 2000 points. Final damage received is reduced by 35%.
Frame 2: Great Emperor
- Gain 50% SP after the battle begins. When SP is full, final damage dealt increases by 35%, valid until the end of the battle. Nullifies damage that is less than 1.2% of maximum durability. If the final damage value of the attack is higher than 0.8% of the attack target’s maximum durability, additional damage will be given equal to 1.2% of the enemy’s maximum durability.
frame effect supplement
Super Alloy NZα Armor
- No special notes
Great Emperor
- final damage 35% increase effect is after hard shell calculation and treated as an aftermarket buff
- The effect of nullifying the damage taken by own machine’s maximum durability value less than 1.2% is determined after applying the hard shell and before the final defense correction
- Additional damage effect is determined after applying the final defense correction but before applying the final damage value increase effect
- Although it says additional damage, it is actually treated as a damage addition effect (instead of individual damage judgment, the damage from the judgment source increases)
Weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| Single-shot fighting | Turbo Smasher Punch | 350*1/ 6.0 | Normal attribute rank 5 |
| Explanation Invincible during firing motion Maximum 5 hits per shot Collision rate damage around 1% per hit Double shot effects not supported | |||
| Single-shot fighting | Turbo Smasher Punch | 350*1/ 6.0 | Normal attribute rank 5 |
| Explanation Invincible during firing motion Maximum 5 hits per shot Collision rate damage around 1% per hit Double shot effects not supported | |||
| shot gun | Great Tornado | 120*30 / 7.5 | Normal attribute rank 4 |
| explanation | is invincible during the firing motion|||
| main gun | Freezing Ray | 200*5 / 5.0 | Freezing Attribute Rank 4 |
| explanation | |||
| main gun | Great Blaster | 300* 15/ 12.0 | Flame Attribute Rank 5 |
| Explanation Invincible during firing motion Collision rate damage around 2% per hit | |||
| explosive missile | Gigant Missile | 500* 3/ 9.0 | Explosive attribute rank 5 |
| explanation | is invincible during the firing motion|||
| Single-shot fighting | Great Boomerang | 500* 3/ 9.0 | Normal attribute rank 4 |
| Explanation Invincible during firing motion Collision rate damage around 2% per hit | |||
| Special Weapon | Scramble cutter | 500* 3/ 9.0 | Normal attribute rank 4 |
| Explanation: Invincible during firing motion. Collision rate damage around 2% per hit | |||
| Sword-type fighting | Shoulder slicer | Normal attribute rank 4 | |
| Description First melee weapon. If you enhance this weapon with skill bullets, various actions will be corrected. | |||
| Sword-type fighting | Shoulder slicer | Normal attribute rank 4 | |
| Explanation No noteworthy points | |||
| Sword-type fighting | Kaiser Sword | Normal attribute rank 5 | |
| Description 1st melee weapon. If you enhance this weapon with skill bullets, various actions will be corrected. | |||
| Fist-type fighting | Kaiser Knuckle | Normal attribute rank 5 | |
| Explanation | is a fist-type fighting weapon and rank 5, so the effects of energy absorption claw and super iron fist are activated.|||
| Fist-type fighting | Kaiser Knuckle | Normal attribute rank 5 | |
| Explanation No noteworthy points | |||
| Sword-type fighting | Shoulder slicer W | Normal attribute rank 5 | |
| Explanation No noteworthy points | |||
| Fist-type fighting | Great Boomerang | Normal attribute rank 4 | |
| Explanation No noteworthy points | |||
exclusive ability
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Combo Great Kaiser Knuckle | Normal fighting 300*5 | Around 2%*5 | 2.0 | ||
| Explanation | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Counterattack technique – pulse kick | Normal fighting 250*1 | (Throw)1 | 6.0 | ||
| Normal fighting 500*12 | 2~3%*12 | ||||
| Normal fighting 500*13 | Around 1%*39 | ||||
| Explanation Invincible during motion Treated as a short defensive action (Throw) 1: Throw with invalid throw counter | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Defense – Block L3 | 3.0 | ||||
| Explanation Handling short defensive actions | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Evasion – Side avoidance L1 | 3.0 | ||||
| Explanation Handling short defensive actions | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Movement – Rush | 3.0 | ||||
| Explanation Handling short defensive actions | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Special move – Explosive power attack | Normal fighting 300*1 | (Throw)1 | 8.0 | ||
| Normal fighting 500*11 | 2~3%*11 | ||||
| Normal main gun 400*7 | 2~3%*7 | ||||
| Flame gun 600*2 | 1~2%*6 | ||||
| Explanation Invincible during motion (throw) 1: Throw counter invalid | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Super Special Move – God Thunder | Normal main gun 600*9 | Around 2~3%*9 | 11.0 | ||
| Electromagnetic fighting 500*25 | 1%*25 | (Special) 1 | |||
| Explanation There is no invincibility judgment during the motion (Special) 1: The main body motion ends when the hit judgment starts to occur. Therefore, the additional multiplier of Super Tekken does not apply to | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Super Special Move – True Scramble Attack | Normal fighting 650*11 | 2~4%*11 | 15.0 | ||
| Electromagnetic fighting 600*12 | 2%*12 | (Take)1 | |||
| Electromagnetic fighting 500*22? | 1%*22? | (Special) 1 | |||
| Explanation There is no invincibility judgment during the motion. Some effects made it difficult to see the damage, so I gave up on measuring. (Martial) 1: Scramble cutter firing (Special) 1: The main body motion ends midway. Therefore, the additional magnification of Super Tekken does not apply after the motion ends | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Kaiser Blade | Normal fighting 700*10 | Around 6%*10 | 19.0 | ||
| Normal main gun 600*9 | Around 4%*9 | (Special) 1 | |||
| Normal fighting 500*1 | (Throw)1 | ||||
| Normal fighting 650*14 | Around 3~4%*14 | ||||
| Normal fighting 800*7? | 6~7%*7? | Normal fighting 800*7? Around 6~7%*7? (Special) 2 | |||
| Explanation No invincibility during motion (Special) 1: Basic firepower 230 Throws a sword that gives a 1% rate per hit (Throw) 1: Throw with throw counter invalidation (Special) 2: Gives a forced knockdown effect to the target enemy | |||||
*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
modified
1st stage
New weapon types released: Great Tornado, Freeze Ray
armor reinforcement: 5666→6666
frame release: superalloy NZα armor
aircraft action release (exclusive ability): God Thunder
2nd stage
New weapon types released: Gigant missile, scramble cutter
armor reinforcement: 6666→8000
frame release: Superalloy NZα armor + great emperor
aircraft action release (exclusive ability): True scramble attack, Kaiser blade
Modification priority
1st stage
Aircraft behavior release > Frame release > Armor reinforcement = New weapon type release
2nd stage
Aircraft behavior release ≧ Frame release > New weapon type release ≧ Armor reinforcement
Aircraft operation (PvP)
When the damage inflicted on the enemy exceeds 0.8% of the enemy’s maximum durability, the damage is added depending on the maximum durability of the own aircraft, and after 100% SP, the added value is multiplied by 1.35, which is a fairly powerful frame effect…Currently, as a virtual enemy It is assumed that Saiten has a frame effect that reduces final damage by 70% other than ice and beams, and if Awakened Leia’s Aurora Barrier is applied to it, the damage after hard shell final defense correction will be less than 0.8%, so the damage will not increase against Saiten. Therefore, it may be better to think of the additional damage effect as a lucky bonus once it is activated. Or maybe one way would be to divide it into a machine for the opponent who has a lot of machines with low final defense correction.
Also, you can get 50% SP at the opening, so if you combine it with the Byakko Crest, you can activate AS at the opening. If you take advantage of this, it becomes possible to operate other than attackers. Although it is not as good as the top meta machines for each role, it can be used in a wide range of ways, and it can be said to be a true “hero” machine.
Recommended formation No1
Recommended pilot: Awakening Byron
| Core | hydraulic joint | |
| Bullet | Energy Absorption Claw | |
| Auxiliary | Phantom Jammer | |
| Armored | Resonant Armor | |
| painting | provocation coat | |
| PET | GM01 | |
| Adjutant | love |
explanation
Configuration using current top tier Byron. As mentioned above, there are many cases in which the additional damage frame effect cannot be activated, so it is better to increase the rotation rate of the super special move to produce more stable firepower than to create a specialized configuration that increases Soira’s additional damage.
Recommended formation No2
Recommended pilot: Awakening Merle
| Core | phase transition protection device | |
| Bullet | Strong energy absorption bullet | |
| Auxiliary | Shock countermeasure device | |
| Armored | Resonant Armor | |
| painting | White tiger crest | |
| PET | ①Iron shell ②Kankel | |
| Adjutant | ①Love ②Stop it, brother! |
commentary
‘s main job is an attacker, but if you take advantage of the fact that you can immediately activate AS at the beginning, you can use it as a tank with Merle on board. However, the current use of Meruru is mainly as a hindrance, where Meruru’s own provocation effect activates the target effects of Bahamut and the like, so the hindrance effect is lower than that. If those aircraft are not available, it may be worth considering.
Recommended formation No3
Recommended pilot: Shishio Gai
| Core | phase transition protection device | |
| Bullet | Hyper Beam Sword | |
| Auxiliary | Shock countermeasure device | |
| Armored | Resonant Armor | |
| painting | White tiger crest | |
| PET | Pisces | |
| Adjutant | Martial Emperor |
explanation
Similar toconfiguration example 2, this configuration takes advantage of the ease of activating opening AS. By activating the opening AS with Gai, who was fierce in the November environment, it is a configuration that activates Kaiser Blade with a large amount of various damage increases at the opening. If Aurora Barrier is not on at the beginning, it can deal additional damage to Saiten (if there is no final defense correction other than Saiten Frame), so it may be able to be used effectively in a quick attack formation.
Regular pilot
Regular pilot: Awakening Ken Tetsuya
| Core | ① Phase change protection device ② Active metal core | |
| Bullet | Hyper Beam Sword | |
| Auxiliary | Shock countermeasure device | |
| Armored | Resonant Armor | |
| painting | White tiger crest | |
| PET | Pisces | |
| Adjutant | Fudou Nyozan |
explanation
Since Awakening has been implemented inKen Tetsuya, it can be operated at a level that can be used by regular pilots to some extent. However, for the reasons mentioned above, it often doesn’t perform well in high-end arenas, so it would be a good idea to use it against formations that don’t have Saiten in Zenith Wars.
Aircraft operation (PvE)
Due to its high suitability for theMagin Acceleration System, it looks strong at first glance, but in PvE, the use of low-performance weapons is even more deadly than in PvP, so its actual performance is second-tier, below the old PvE top machines Dante and Revelio. If you have the current top GaoGaiGar series aircraft, your main role will be in 2nd army or below in dimensional operations.
Recommended organization
Recommended pilot: Awakening Linda
| Core | Majin Acceleration System | |
| Bullet | Zankanto | |
| Auxiliary | ① High strength arm ② Anti-cooling device | |
| Armored | Hard Shell | |
| painting | White tiger crest | |
| PET | Bisen | |
| Adjutant | Martial Emperor |
Summary
Depending on how theis used, it can be of a certain level as both an attacker and a tank, but it feels a little lacking in dexterity. It may be a little unsatisfactory for users who already have top-class aircraft such as attackers and tanks, but if they don’t have them, it will be a strong option.
If you have any opinions, please feel free to use the question box below! ! ! !
https://peing.net/ja/ironsaga_topISAURLZ175ZISAURLZ176Z
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