トップ攻略

Aircraft strategy: Great Mazinkaiser SAGA

Sponsored links

Hello~

I am the poster of

.

Today we are going to walk through the aircraft of Great Mazinkaiser SAGA! !

Let’s do our best today too! !

If this article was a good way to kill time for you, nothing would make me happier

Aircraft Description

A super robot developed by Kenzo Kabuto, the creator of Great Mazinger, in preparation for the end of the world. It is a special machine of the battle pro, Tetsuya Ken.

Like

Mazinkaiser, it is made of New Z α alloy, and has the power to surpass gods and even kill demons.

“Now is the time to surpass the great hero and become the great emperor!!!”

Go, great emperor–open the path to a new ending with your will to break through cause and effect!

Basic information

Affiliated faction: Unknown (Faction technology: Dimensional technology)

Development: Unknown

Aircraft classification: Humanoid mecha (BM), SSS, collaboration aircraft,

for close combat

Basic status

Durability: 8500 Weight:??? Size:??? Speed:???

frame characteristics

Super Alloy NZα Armor + Great Emperor + Enraged

Let’s take a look at the frame effect for

! !

frame effect

Frame 1: Super Alloy NZα Armor

Frame 2: Great Emperor

Frame 3: Encouragement

frame effect supplement

Super Alloy NZα Armor

Great Emperor

Fury

weapon equipment

is invincible during the firing motion is invincible during the firing motion is a fist-type fighting weapon and rank 5, so the effects of energy absorption claw and super iron fist are activated.
Weapon type Weapon name Basic damage Attribute rank
Single-shot fighting Turbo Smasher Punch 350*1/ 6.0 Normal attribute rank 5
Explanation Invincible during firing motion Maximum 5 hits per shot Collision rate damage around 1% per hit Double shot effects not supported
Single-shot fighting Turbo Smasher Punch 350*1/ 6.0 Normal attribute rank 5
Explanation Invincible during firing motion Maximum 5 hits per shot Collision rate damage around 1% per hit Double shot effects not supported
shot gun Great Tornado 120*30 / 7.5 Normal attribute rank 4
explanation
main gun Freezing Ray 200*5 / 5.0 Freezing Attribute Rank 4
explanation
main gun Great Blaster 300* 15/ 12.0 Flame Attribute Rank 5
Explanation Invincible during firing motion Collision rate damage around 2% per hit
explosive missile Gigant Missile 500* 3/ 9.0 Explosive attribute rank 5
explanation
Single-shot fighting Great Boomerang 500* 3/ 9.0 Normal attribute rank 4
Explanation Invincible during firing motion Collision rate damage around 2% per hit
Special weapon Scramble cutter 500* 3/ 9.0 Normal attribute rank 4
Explanation Invincible during firing motion Collision rate damage around 2% per hit
Single-engine missile Abdominal giant missile 1 shot / 12.0 Explosive attribute rank 5
Description Invincible during the firing motion. Basic firepower Explosive missile 700*7 3% damage per hit*3
Sword-type fighting Shoulder slicer Normal attribute rank 4
Description First melee weapon. If you enhance this weapon with skill bullets, various actions will be corrected.
Sword-type fighting Shoulder slicer Normal attribute rank 4
Explanation No noteworthy points
Sword-type fighting Kaiser Sword Normal attribute rank 5
Description First melee weapon. If you enhance this weapon with skill bullets, various actions will be corrected.
Fist-type fighting Kaiser Knuckle Normal attribute rank 5
Explanation
Fist-type fighting Kaiser Knuckle Normal attribute rank 5
Explanation No noteworthy points
Sword-type fighting Shoulder slicer W Normal attribute rank 5
Explanation No noteworthy points
Fist-type fighting Great Boomerang Normal attribute rank 4
Explanation No noteworthy points

Exclusive ability

handling short defensive actions
Type – Technique name Basic percentage Collision rate Special mention CD
Combo Great Kaiser Knuckle Normal fighting 300*5 Around 2%*5 2.0
explanation
Type – Technique name Basic percentage Collision rate Special mention CD
Counterattack technique – pulse kick Normal fighting 250*1 (Throw)1 6.0
Normal fighting 500*12 2~3%*12
Normal fighting 500*13 Around 1%*39
Explanation Invincible during motion Treated as a short defensive action (Throw) 1: Throw counter invalid
Type – Technique name Basic percentage Collision rate Special mention CD
Defense – Block L3 3.0
Explanation Handling short defensive actions
Type – Technique name Basic percentage Collision rate special mention CD
Evasion – Side avoidance L1 3.0
commentary
Type – Technique name Basic percentage Collision rate special mention CD
Movement – Rush 3.0
Explanation Handling short defensive actions
Type – Technique name Basic percentage Collision rate special mention CD
Special move – super explosive power attack Normal fighting 300*1 (Throw)1 8.0
Normal fighting 500*12 Around 3%*12
Normal fighting 300*1 (Throw)2
Normal fighting 500*11 2~3%*11
Normal main gun 400*7 2~3%*7
Flame main gun 600*2 Around 1~2%*6
Explanation Invincible during motion (Throw) 1: Throw with throw counter disabled (Throw) 2: Throw with throw counter disabled
Type – Technique name Basic percentage Collision rate Special mention CD
Super Special Move – God Thunder MAX Normal main gun 600*9 2~3%*9 11.0
Electromagnetic fighting 500*25 1%*25 (Special) 1
Explanation There is no invincibility judgment during the motion (Special) 1:When the hit judgment starts to occur, the main body motion ends. Therefore, the additional multiplier of Super Tekken does not apply It seems that the weapon type multiplier itself does not apply in the first place. defect? Super modified to strengthen the electromagnetic special attack 1000 electric shock to scatter around when the electromagnetic fighting part is hit.However, the electric shock body does not hit the aircraft hit
Type – Technique name Basic percentage Collision rate Special mention CD
Super Special Move – True Scramble Attack Normal fighting 650*11 2~4%*11 15.0
Electromagnetic fighting 600*12 2%*12 (Take)1
Electromagnetic fighting 500*22? 1%*22? (Special) 1
explanation There is no invincibility judgment during the motion. Some effects made it difficult to see the damage, so I gave up on measuring. (Martial) 1: Scramble cutter firing (Special) 1: The main body motion ends in the middle. Therefore, after the motion ends, the additional multiplier of Super Tekken does not apply It seems that the weapon type multiplier itself does not apply in the first place. defect? Super modified to strengthen the electric shock of electromagnetic special 1000 to scatter around when the electromagnetic fighting part is hit. However, the electric shock body does not hit the aircraft that is hit
Type – Technique name Basic percentage Collision rate Special mention CD
Super Special Move – Kaiser Blade Normal fighting 700*10 Around 6%*10 19.0
Normal main gun 600*9 Around 4%*9 (Special) 1
Normal fighting 500*1 (Throw)1
Normal fighting 650*14 Around 3~4%*14
Normal fighting 800*7? 6~7%*7? (special)2
Explanation No invincibility during motion (Special) 1: Basic firepower 230 Throws a sword that gives a 1% rate for each hit (Throw) 1: Throw with throw counter invalidation (Special) 2: Gives a forced knockdown effect to the target enemy
Type – Technique name Basic percentage Collision rate Special mention CD
Super Special Move – Kaiser Lars Normal fighting 650*17 Around 4%*17 19.0
Normal fighting 700*5 Around 4%*5
Normal main gun 700*10 Around 3%*10
Normal fighting 500*1 (Throw)1
Normal fighting 700*18 Around 1%*?
Explanation No invincibility judgment during motion (Throw) 1: Throw counter invalid throw

*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.

*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values ​​in this article are measured values ​​for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.

Changes in

super modification

Sponsored links

Aircraft operation (PvP)

has been strengthened overall, and its performance is now comparable to Mazinger ZERO… However, in the current environment, it is difficult to use the fighting attribute itself against Hirotake and Mazinger ZERO, making it somewhat difficult to use as an attacker. They provide plenty of firepower against enemies other than those two, but in AI-controlled games, it’s difficult to intentionally avoid them. If God Thunder had special attributes like Great Mazinger, it would have been possible to beat Mazinger ZERO…

Recommended organization No1

Recommended pilot: Awakening Ken Tetsuya

Core
① Phase change protection device
② Active metal core
Bullet Super Tekken
Auxiliary Phantom Jammer
Armored Super large armor
painting Anti-corrosion coat
PET Momo
Adjutant
①Mind resist
②Obsession

explanation

Basically, it is based on durability as before the super modification, but in the current environment, Garyu and Lightning Clouds are rampant, so it is a good idea to stock up on Mind Resist or Tenacity as a countermeasure. Even if you attach these resistances, your movement will stop due to control cutting, which does not have any resistance in the first place, but if you have resistance to dizziness and paralysis even in the same standing position, you will be able to use counterattack techniques when you are attacked, which will be a little better.

Aircraft operation (PvE)

Although the

Magin Acceleration System is highly suitable, the use of low-performance weapons lowers DPS, and the performance is not very high as a PvE attacker, just like before the super modification. However, it can be used as one of the few high-firepower aircraft with a secondary gun in the Abyss Battle, which did not exist before the super modification. In that case, in order to increase the additional damage, it is a good idea to change the adjutant in the above arena formation to a pacifist or defensive quality that increases durability.

Recommended formation

Recommended pilot: Awakening Linda

Core Majin Acceleration System
Bullet Zankanto
Auxiliary
① High strength arm
② Anti-cooling device
Armored Hard Shell
painting White tiger crest
PET Bisen
Adjutant Martial Emperor

Summary

I can’t help but wish

God Thunder had a special attribute. Or is this also the result of the causality weapon working to prevent Great Mazinkaiser from winning…

If you have any opinions, please feel free to use the question box below! ! ! !

https://peing.net/ja/ironsaga_topISAURLZ94ZISAURLZ95Z At

!

Exit mobile version