
Hello~
I am the poster of.
Today we are going to walk through the aircraft of Great Mazinkaiser SAGA! !
Let’s do our best today too! !
If this article was a good way to kill time for you, nothing would make me happier
Aircraft Description
A super robot developed by Kenzo Kabuto, the creator of Great Mazinger, in preparation for the end of the world. It is a special machine of the battle pro, Tetsuya Ken.
LikeMazinkaiser, it is made of New Z α alloy, and has the power to surpass gods and even kill demons.
“Now is the time to surpass the great hero and become the great emperor!!!”
Go, great emperor–open the path to a new ending with your will to break through cause and effect!
Basic information
Affiliated faction: Unknown (Faction technology: Dimensional technology)
Development: Unknown
Aircraft classification: Humanoid mecha (BM), SSS, collaboration aircraft,
for close combatBasic status
Durability: 8500 Weight:??? Size:??? Speed:???
frame characteristics
Super Alloy NZα Armor + Great Emperor + Enraged
Let’s take a look at the frame effect for! !
frame effect
Frame 1: Super Alloy NZα Armor
- durability increases by 2000 points. Final damage received is reduced by 35%.
Frame 2: Great Emperor
- Gain 50% SP after the battle begins. When SP is full, final damage dealt increases by 35%, valid until the end of the battle. Nullifies damage that is less than 1.2% of maximum durability. If the final damage value of the attack is higher than 0.8% of the attack target’s maximum durability, additional damage will be given equal to 1.2% of the enemy’s maximum durability.
Frame 3: Encouragement
- Gain 50% SP after the battle starts. When SP is full, final damage dealt increases by 35%, valid until the end of the battle.
- Attack power, attack speed, movement speed, reaction speed of weapon switching and actions increase by 30%
frame effect supplement
Super Alloy NZα Armor
- No special notes
Great Emperor
- final damage 35% increase effect is after hard shell calculation and treated as an aftermarket buff
- The effect of nullifying damage taken by own machine’s maximum durability value less than 1.2% is determined after applying the hard shell and before the final defense correction
- Additional damage effect is determined after applying final defense correction and before applying final damage value increase effect
- Although it says additional damage, it is actually treated as a damage addition effect (instead of individual damage judgment, the damage from the judgment source increases)
Fury
- attack power increase increases weapon type multiplier by 30%
- It says attack speed and movement speed increase, but in reality, the so-called 30% acceleration buff is always applied.
weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| Single-shot fighting | Turbo Smasher Punch | 350*1/ 6.0 | Normal attribute rank 5 |
| Explanation Invincible during firing motion Maximum 5 hits per shot Collision rate damage around 1% per hit Double shot effects not supported | |||
| Single-shot fighting | Turbo Smasher Punch | 350*1/ 6.0 | Normal attribute rank 5 |
| Explanation Invincible during firing motion Maximum 5 hits per shot Collision rate damage around 1% per hit Double shot effects not supported | |||
| shot gun | Great Tornado | 120*30 / 7.5 | Normal attribute rank 4 |
| explanation | is invincible during the firing motion|||
| main gun | Freezing Ray | 200*5 / 5.0 | Freezing Attribute Rank 4 |
| explanation | |||
| main gun | Great Blaster | 300* 15/ 12.0 | Flame Attribute Rank 5 |
| Explanation Invincible during firing motion Collision rate damage around 2% per hit | |||
| explosive missile | Gigant Missile | 500* 3/ 9.0 | Explosive attribute rank 5 |
| explanation | is invincible during the firing motion|||
| Single-shot fighting | Great Boomerang | 500* 3/ 9.0 | Normal attribute rank 4 |
| Explanation Invincible during firing motion Collision rate damage around 2% per hit | |||
| Special weapon | Scramble cutter | 500* 3/ 9.0 | Normal attribute rank 4 |
| Explanation Invincible during firing motion Collision rate damage around 2% per hit | |||
| Single-engine missile | Abdominal giant missile | 1 shot / 12.0 | Explosive attribute rank 5 |
| Description Invincible during the firing motion. Basic firepower Explosive missile 700*7 3% damage per hit*3 | |||
| Sword-type fighting | Shoulder slicer | Normal attribute rank 4 | |
| Description First melee weapon. If you enhance this weapon with skill bullets, various actions will be corrected. | |||
| Sword-type fighting | Shoulder slicer | Normal attribute rank 4 | |
| Explanation No noteworthy points | |||
| Sword-type fighting | Kaiser Sword | Normal attribute rank 5 | |
| Description First melee weapon. If you enhance this weapon with skill bullets, various actions will be corrected. | |||
| Fist-type fighting | Kaiser Knuckle | Normal attribute rank 5 | |
| Explanation | is a fist-type fighting weapon and rank 5, so the effects of energy absorption claw and super iron fist are activated.|||
| Fist-type fighting | Kaiser Knuckle | Normal attribute rank 5 | |
| Explanation No noteworthy points | |||
| Sword-type fighting | Shoulder slicer W | Normal attribute rank 5 | |
| Explanation No noteworthy points | |||
| Fist-type fighting | Great Boomerang | Normal attribute rank 4 | |
| Explanation No noteworthy points | |||
Exclusive ability
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Combo Great Kaiser Knuckle | Normal fighting 300*5 | Around 2%*5 | 2.0 | ||
| explanation | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Counterattack technique – pulse kick | Normal fighting 250*1 | (Throw)1 | 6.0 | ||
| Normal fighting 500*12 | 2~3%*12 | ||||
| Normal fighting 500*13 | Around 1%*39 | ||||
| Explanation Invincible during motion Treated as a short defensive action (Throw) 1: Throw counter invalid | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Defense – Block L3 | 3.0 | ||||
| Explanation Handling short defensive actions | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Evasion – Side avoidance L1 | 3.0 | ||||
| commentary | handling short defensive actions|||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Movement – Rush | 3.0 | ||||
| Explanation Handling short defensive actions | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Special move – super explosive power attack | Normal fighting 300*1 | (Throw)1 | 8.0 | ||
| Normal fighting 500*12 | Around 3%*12 | ||||
| Normal fighting 300*1 | (Throw)2 | ||||
| Normal fighting 500*11 | 2~3%*11 | ||||
| Normal main gun 400*7 | 2~3%*7 | ||||
| Flame main gun 600*2 | Around 1~2%*6 | ||||
| Explanation Invincible during motion (Throw) 1: Throw with throw counter disabled (Throw) 2: Throw with throw counter disabled | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – God Thunder MAX | Normal main gun 600*9 | 2~3%*9 | 11.0 | ||
| Electromagnetic fighting 500*25 | 1%*25 | (Special) 1 | |||
| Explanation There is no invincibility judgment during the motion (Special) 1: | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – True Scramble Attack | Normal fighting 650*11 | 2~4%*11 | 15.0 | ||
| Electromagnetic fighting 600*12 | 2%*12 | (Take)1 | |||
| Electromagnetic fighting 500*22? | 1%*22? | (Special) 1 | |||
| explanation There is no invincibility judgment during the motion. Some effects made it difficult to see the damage, so I gave up on measuring. (Martial) 1: Scramble cutter firing (Special) 1: | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Kaiser Blade | Normal fighting 700*10 | Around 6%*10 | 19.0 | ||
| Normal main gun 600*9 | Around 4%*9 | (Special) 1 | |||
| Normal fighting 500*1 | (Throw)1 | ||||
| Normal fighting 650*14 | Around 3~4%*14 | ||||
| Normal fighting 800*7? | 6~7%*7? | (special)2 | |||
| Explanation No invincibility during motion (Special) 1: Basic firepower 230 Throws a sword that gives a 1% rate for each hit (Throw) 1: Throw with throw counter invalidation (Special) 2: Gives a forced knockdown effect to the target enemy | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Kaiser Lars | Normal fighting 650*17 | Around 4%*17 | 19.0 | ||
| Normal fighting 700*5 | Around 4%*5 | ||||
| Normal main gun 700*10 | Around 3%*10 | ||||
| Normal fighting 500*1 | (Throw)1 | ||||
| Normal fighting 700*18 | Around 1%*? | ||||
| Explanation No invincibility judgment during motion (Throw) 1: Throw counter invalid throw | |||||
*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
Changes insuper modification
- durability increased by 500 Added
- abdominal giant missile (tentative name as it has not been translated in-game)
- Addition of frame effect “Rage”
- Enhancement of aircraft behavior (Explosive Strike, God Thunder, True Scramble Attack)
- Addition of new aircraft behavior (Kaiser Lars)
Aircraft operation (PvP)
has been strengthened overall, and its performance is now comparable to Mazinger ZERO… However, in the current environment, it is difficult to use the fighting attribute itself against Hirotake and Mazinger ZERO, making it somewhat difficult to use as an attacker. They provide plenty of firepower against enemies other than those two, but in AI-controlled games, it’s difficult to intentionally avoid them. If God Thunder had special attributes like Great Mazinger, it would have been possible to beat Mazinger ZERO…
Recommended organization No1
Recommended pilot: Awakening Ken Tetsuya
| Core | ① Phase change protection device ② Active metal core | |
| Bullet | Super Tekken | |
| Auxiliary | Phantom Jammer | |
| Armored | Super large armor | |
| painting | Anti-corrosion coat | |
| PET | Momo | |
| Adjutant | ①Mind resist ②Obsession |
explanation
Basically, it is based on durability as before the super modification, but in the current environment, Garyu and Lightning Clouds are rampant, so it is a good idea to stock up on Mind Resist or Tenacity as a countermeasure. Even if you attach these resistances, your movement will stop due to control cutting, which does not have any resistance in the first place, but if you have resistance to dizziness and paralysis even in the same standing position, you will be able to use counterattack techniques when you are attacked, which will be a little better.
Aircraft operation (PvE)
Although theMagin Acceleration System is highly suitable, the use of low-performance weapons lowers DPS, and the performance is not very high as a PvE attacker, just like before the super modification. However, it can be used as one of the few high-firepower aircraft with a secondary gun in the Abyss Battle, which did not exist before the super modification. In that case, in order to increase the additional damage, it is a good idea to change the adjutant in the above arena formation to a pacifist or defensive quality that increases durability.
Recommended formation
Recommended pilot: Awakening Linda
| Core | Majin Acceleration System | |
| Bullet | Zankanto | |
| Auxiliary | ① High strength arm ② Anti-cooling device | |
| Armored | Hard Shell | |
| painting | White tiger crest | |
| PET | Bisen | |
| Adjutant | Martial Emperor |
Summary
I can’t help but wishGod Thunder had a special attribute. Or is this also the result of the causality weapon working to prevent Great Mazinkaiser from winning…
If you have any opinions, please feel free to use the question box below! ! ! !