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Today we are going to walk through the King Jadeer aircraft! !
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Aircraft Strategy: King Jadeer
Basic information
Affiliation: Dimensional Observation Center (Faction Technology: Dimensional Technology)
development: Dimensional Observation Center
Aircraft classification: Humanoid mecha (BM), SSS, collaboration aircraft,
for long-distance combatBasic status
Durability: 9000 Weight:??? Size:??? Speed:???
frame characteristics
J Fusion + J Arc
Let’s take a look at the frame effect for! !
frame effect
Frame 1: J Fusion
- Final damage received is reduced by 30%. Damage from the direction the gun barrel or upper body is facing is reduced by 35%. Stackable
Frame 2: J Arc
- Increases the maximum durability and attack power of own machine by 25%. which increases the final damage dealt by 25%
frame effect supplement
J Fusion
- No special points. as written
J Arc
- Final damage increase effect is applied after hard shell calculation
Weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| Description 1st melee weapon. By strengthening this weapon with skills and parts, various actions will be compensated. Since it is rank 5 and a fist-type melee weapon, the effects of Super Iron Fist and Energy Absorption Claws are activated. | |||
| Fist-type fighting | Jake Orth | Normal attribute rank 5 | |
| Explanation No special points | |||
| Special weapon | anti-meson cannon | 250*10/10.0 | Beam Attribute Rank 5 |
| Description Invincible during the firing motion. Note that it is similar to the beam fired by maser cannon salvo and maser cannon volley, but it is different. | The above two beams are corrected not by this weapon but by the fighting weapon (Tekken).|||
| Special weapon | anti-meson gun | 250*10/10.0 | Beam Attribute Rank 5 |
| Explanation Same as above | that can be fired simultaneously with the same name weapon above even without double attack skills|||
| explosive missile | ES missile | 5 shots / 7.0 | Normal attribute rank 5 |
| Explanation: Invincible during the firing motion. Basic damage: Normal missile 150 + Explosive missile 400 (per shot) 1%*3 damage occurs when hit | |||
| explosive missile | ES missile | 5 shots / 7.0 | Normal attribute rank 5 |
| explanation Same as above | that can be fired simultaneously with the weapon with the same name as above even without double attack skills|||
| Single-shot fighting | Generating Armor | 0*1 / 10.0 | Beam Attribute Rank 5 |
| Explanation: Invincible during the firing motion. | deploys a durable barrier that prevents a certain number of shooting attribute damage.|||
exclusive ability
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Combo Martial Arts | Normal fighting 300*4 | Around 2%*4 | 2.0 | ||
| Note | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Counterattack Technique – Maser salvo | beam main gun 500*17 | 2%*17 | 6.0 | ||
| Note: There is no invincibility judgment during motion. Treated as a short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Defense – Block L3 | 3.0 | ||||
| Notes Treated as a short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Evasion – Side avoidance L1 | 3.0 | ||||
| Notes Treated as short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Avoidance – backward avoidance | (Take)1 | 3.0 | |||
| Notes Treated as a short defensive action (Martial) 1: Uses 2 anti-meson cannons | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Special move – Maser cannon rapid fire | beam main gun 500*12 | 2%*12 | 7.0 | ||
| beam main gun 500*13 | 2%*13 | ||||
| Note: No invincibility judgment during motion | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move-Jay Phoenix | Flame Special 600*18 | Around 2%*18 | 10.0 | ||
| Notes There is no invincibility detection during motion | whose hit detection is quite different from the effect|||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super special move – combination | Normal fighting 600*15 | Around 2%*15 | 16.0 | ||
| beam main gun 700*27 | 2%*27 | (Take)1 | |||
| Notes The fighting part is invincible, the shooting part is invincible (Martial) 1: Use 2 anti-meson cannons and 2 ES missiles while reloading at high speed | |||||
*1Damage that becomes a real value based on the durability of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
Modification priority
1st stage
Aircraft behavior release ≧ Frame release > Armor reinforcement = New weapon type release
2nd stage
Aircraft behavior release ≧ Frame release ≧ New weapon type release > Armor reinforcement
Aircraft operation (PvP)
It is a machine that pursues the strength of simplicity to the utmost, and although it does not have a special frame or behavior, its basic performance is extremely high.
‘s basic performance is comparable to recent paid aircraft, and even if Meruru is used as an irregular tank instead of Bahamut, it can be used just as well as when using Bahamut. This is one of the targets for non-paying players, so don’t miss out on getting it.
Recommended formation No1
Recommended pilot: Awakening Merle
| Core | Active Metal Core | |
| Bullet | Super Tekken | |
| Auxiliary | ① Emergency separation device ② Super alloy Σ Shoulder armor | |
| Armored | Hard Shell | |
| painting | Disguise coat | |
| PET | ①Wirgo ②Iron shell | |
| Adjutant | love |
explanation
Construction for using King Jader to operate Meruru’s irregular tank, which is currently mainstream in the upper range. Meruru collects all the targets when he takes action, so he uses his camouflage coat to peel off the targets while doing so, which confuses the enemy and ultimately lowers the enemy’s DSP.
Recommended formation (2vs2)
Recommended pilot: Soldato J
| Core | Majin Acceleration System | |
| Bullet | Strong energy absorption bullet | |
| Auxiliary | suspension system | |
| Armored | Hard shell | |
| painting | sloped armor | |
| Pet | Scorpius | |
| Adjutant | Power |
commentary
Built to carry Soldato J, the original pilot of. Fortunately, Soldat J has the best skills for 2v2 Zenith Wars, so he can be expected to do well there.
Aircraft operation (PvE)
InPvE, it has about 70% of the firepower of the Marshall, which is the top long-range aircraft. This also has sufficient firepower as a distributed aircraft.
Recommended formation
Recommended pilot: Awakening Sharo
| Core | Majin acceleration system | |
| Bullet | Zankanto | |
| Auxiliary | anti-cooler | |
| Armored | Hard Shell | |
| painting | White tiger crest | |
| PET | Fireworks Rabbit | |
| Adjutant | Cooperative tactics |
Summary
The distribution of this collaboration is extremely excellent for both the aircraft and the pilot. If you are just starting out, it can be an incredible force, so in some cases, it may be better to buy stamina recovery pills and prioritize collecting the aircraft and pilots distributed during the event stage laps, rather than using diamonds for gacha.
If you have any opinions, please feel free to use the question box below! ! ! !
https://peing.net/ja/ironsaga_topISAURLZ139ZISAURLZ140Z
In !