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Today we are going to walk through Gunbuster’s aircraft! !
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If this article was a good way to kill time for you, nothing would make me happier.
aircraft strategy: Gunbuster
Aircraft Description
Super-light-speed all-purpose large-scale deformable combined machine weapon.
brings together the best of 4th generation spacecraft construction technology and is packed with many powerful weapons. Inside, it is equipped with two large retraction reactors.
capacity is 2 people, and when the “effort” and “guts” of the two pilots become the power of Gunbuster, it will be possible to bring out the power of this strongest mobile weapon of mankind to the maximum!
“One person is just a fire, but two people together become a flame!”
Basic information
Affiliated faction: Unknown (Faction technology
: Dimensional technology)
Development: Unknown
Aircraft classification: Humanoid mecha (BM), SSS, medium-range combat, special, collaboration
Basic status
Durability: 9000 Weight:??? Size:??? Speed:???
frame characteristics
decisive battle weapon + light speed universal combination mechanism
Let’s take a look at the frame effect! !
frame effect
Frame: Decisive weapon
Final damage received is reduced by 40%. Attempts to take a “strong man’s stance” (lasts for 1 second) while the aircraft is not performing any action or is being intercepted. During the stance period, Gunbuster becomes invincible, and during this period, the final damage dealt by Gunbuster will be reduced by 28% for 2 seconds, and the reload time of the aircraft’s actions will be extended by 1 second (activation interval: 2 seconds).
that doubles the final damage reduction effect for a short period of time when receiving damage.Frame: Light speed universal combination mechanism
increases final damage dealt by 40%. Increases by an additional 3% for each weapon or aircraft action. Every 0.1 seconds, additionally reduces the target’s durability when attacking. (This effect does not cause fatal damage.) When SP is full, you will acquire a permanent effect: The final damage dealt by melee attacks will increase by 10% of your unit’s maximum durability. Activation interval: 7 seconds (this interval applies to each enemy)
that accelerates the loading speed of weapons and aircraft actions and continuously restores durability.frame effect explanation
decisive battle weapon
・“Strong man’s stance” is treated as aircraft behavior
・Double final damage reduction period is 2 seconds
Light speed universal combination mechanism
– Durability value restoration is approximately 1.2% per second
– Aircraft behavior is loaded at a fixed value (0.n seconds?) every few frames
/Weapon similarly reloads about 5% every few frames
Weapon equipment
| Weapon type | Weapon name | Basic damage | attribute rank |
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| Description 1st melee weapon. If you strengthen this weapon with skills or bullets, various actions will be corrected. | where the effects of Super Tekken and Energy Absorption Claws are activated.|||
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| ExplanationNo noteworthy points | |||
| Special weapon | Homing Laser | 700*10 / 8.0 seconds | Beam Attribute Rank 5 |
| Explanation During the firing motion, 2% damage per invincible hit | |||
| Special Weapon | Homing Laser | 700*10 / 8.0 seconds | Beam Attribute Rank 5 |
| Explanation During the firing motion, 2% damage per invincible hit | fired at the same time as the weapon with the same name above|||
| Special weapon | Buster Missile | 400*10 / 7.0 seconds | Beam Attribute Rank 5 |
| Explanation During the firing motion, 2% damage per invincible hit | |||
| Special weapon | Buster Missile | 400*10 / 7.0 seconds | Beam Attribute Rank 5 |
| Explanation During the firing motion, 2% damage per invincible hit | fired at the same time as the weapon with the same name above|||
| Special weapon | homing laser salvo | 1400*1 / 10.0 seconds | Beam Attribute Rank 5 |
| Explanation During the firing motion, invincibility 2% damage for each hit Maximum of 13 hits per firing | |||
| Special weapon | Buster Beam | 700*1 / 10.0 seconds | Beam Attribute Rank 5 |
| Explanation During the firing motion, 2% damage per invincible hit | |||
| Single-shot fighting | Inertial Canceller | 0*1 / 10.0 seconds | Normal attribute rank 5 |
| Description Durable shooting barrier | |||
| Sword-type fighting | Buster Tomahawk | Normal attribute rank 5 | |
| ExplanationNo noteworthy points | |||
| Sword-type fighting | Buster Tomahawk | Normal attribute rank 5 | |
| ExplanationNo noteworthy points | |||
| Sword-type fighting | Buster Bat | Normal attribute rank 5 | |
| ExplanationNo noteworthy points | |||
Aircraft behavior
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | |
| Combo – Martial Arts | Normal fighting 400*3 | Around 3%*3 | 2.0 | |||
| Notes | ||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | |
| Counterattack Technique – Buster Home Run | Normal fighting 650*12 | Around 2%*12 | (special) | 10.0 | ||
| Normal fighting 700*4 | Around 2%*4 | |||||
| Normal fighting 1000*6 | ||||||
| Normal special edition 500*8 | Around 2%*8 | |||||
| electromagnetic main gun 600*1 | 2%*1 | |||||
| electromagnetic special equipment 700*10 | 2%*10 | |||||
| Note: Invincible during motion (special) 1: Gives forced knockdown to target | ||||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | |
| Defense – Block L3 | 3.0 | |||||
| Notes Treated as short defensive action | ||||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | |
| Defense – Side Evasion L1 | 3.0 | |||||
| Notes Treated as a short defensive action | ||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | |
| Operation – Rush | 3.0 | |||||
| Notes Treated as short defensive action | ||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | |
| Special Move – Buster Colledar | Normal fighting 200*1 | (Throw)1 | 13.0 | |||
| Electromagnetic fighting 800*4 | ||||||
| Electromagnetic fighting 1000*9 | ||||||
| Electromagnetic fighting900*9 | ||||||
| Note: Invincible during motion (throw) 1: Throw counter invalid throw | ||||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | |
| Special Move-Inazuma Kick | Normal fighting 800*4 | Around 2%*4 | 16.0 | |||
| Normal fighting 200*1 | (Throw)1 | |||||
| explosive fighting 900*13 | Around 3%*13 | |||||
| explosive fighting 1200*5 | Around 3%*5 | |||||
| Note: Invincible during motion (throw) 1: Throw counter invalid throw | ||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | |
| Super Special Move – Double Buster Colleder | Normal fighting 1000*3 | Around 2%*3 | (Special) 1 | 20.0 | ||
| Normal fighting 1200*7 | Around 2%*7 | |||||
| Electromagnetic fighting 1400*6 | Around 2%*6 | |||||
| Electromagnetic fighting 1600*20 | Around 2%*20 | |||||
| Electromagnetic fighting 1800*4 | Around 2%*4 | |||||
| Notes: No invincibility during motion (special) 1: Force knockdown to enemies within range | ||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | |
| Super Special Move – Super Lightning Kick | Normal fighting 1400*5 | Around 3%*5 | (Special) 1 | 25.0 | ||
| Explosive Fighting 1500*? | ? | (Special) 2 | ||||
| Explosive Fighting 4500*? | ? | (special)3 | ||||
| Explosive Fighting 1500*? | ? | (Special) 4 | ||||
| Explosive Fighting 1600*? | ? | (Special) 5 | ||||
| Explosive Fighting 1800*? | ? | (Special) 7 | ||||
| Explosive Fighting 2000*? | ? | (Special) 8 | ||||
| Note: No invincibility during motion (Special) 1: Gives forced knockdown to enemies within range (Special) 2~8: Aims and attacks all enemies on the screen while giving forced knockdown to enemies within range and scattering small explosions of beam special 600. Behavior similar to Alser’s pre-awakening AS. The activation time varies depending on the number and position of enemies, so the number of hits may also vary. | ||||||
*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
modification priority
1st stage
Aircraft behavior release > Frame release > Armor reinforcement = New weapon type release
2nd stage
Aircraft action release > Frame release > Armor reinforcement > New weapon type release
Aircraft operation (PvP)
is a medium-range aircraft, and its action CT is long overall, probably because it takes advantage of its hyperdimensional core. Collaboration pilot Noriko can use a skill with the same effect as Energized Core, and can use Super Lightning Kick when using active skills or when durability is low, so they are very compatible. Noriko is an essential pilot in order to maximize the firepower of this machine.
Recommended organization No1
Recommended pilot: Noriko Takaya
| Core | Hyperdimensional Core | |
| Bullet | precision wide range beam sword | |
| Auxiliary | precision shock absorber | |
| Armored | ①Heavy armor ②Super large armor ③Heimdall armor | |
| painting | Gaia special painting | |
| PET | Free frame | |
| Adjutant | Unfulfilled vow |
explanation
An original reproduction configuration that carries twocollaboration pilots. These two are simply strong because they have been established as a high-level designer combo. It has elements that are a combination of Grandeur and Mazinger ZERO, which were implemented in the past, such as an AS that can immediately use the strongest move, Super Lightning Kick, when the durability is low, an adjutant effect that can increase the AS twice, a part that increases the durability value by relying on the toughness effect acquired when the durability is low, and a flame effect that increases firepower.
The super lightning kick released by it boasts the strongest instantaneous firepower in the current environment, and can sometimes destroy multiple half-baked aircraft with one shot.
Aircraft operation (PvE)
Gunbuster has high firepower, and Noriko has a skill composition suitable for PvE, so it is also very suitable for PvE. This is good news for players who started after the Cowboy Bebop collaboration, as they can play an active role as the main attacker without using the spikes that were only available in past collaborations.
Recommended pilot: Noriko Takaya
| Core | Majin Acceleration System | |
| Bullet | Super Tekken | |
| Auxiliary | Jet Propulsion Machine | |
| Armored | Light Armor | |
| painting | Gold Coat | |
| PET | Formula 7 | |
| Adjutant | Unleashed supernatural powers |
Finally
The effect ofSuper Lightning Kick was so great that it was difficult to verify the damage. Effect reduction setting (ry
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