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Today we will be introducing Gunbuster SAGA!
So let’s get on with it.
If this article was a good way to kill time for you, nothing would make me happier.
aircraft strategy: Gunbuster SAGA
Aircraft Description
Ultra-high-speed all-purpose large-scale deformable combined machine weapon.
combines the framework of 4th generation spacecraft construction technology, is equipped with a large number of powerful weapons, and has two large degeneracy reactors inside.
A gunbuster that unites the “effort” and “guts” of two pilots and shows the will of “fire.”
No matter how much time passes, I will always return to my hometown with the girls.
Basic information
Affiliated faction: Unknown (Faction technology: Dimensional technology)
development: unknown
Aircraft classification: Humanoid mecha (BM), SSS, close combat, collaboration
Basic status
Durability: 10500 Weight:? ? ? size:? ? ? Speed:? ? ?
frame effect
Frame: Battle Weapon
durability +18%, maximum damage received is 30%, and has a 50% chance to negate damage and restore own durability; When the user is not acting, attempts to take the “Strong Man’s Stance” (lasts for 1 second. Becomes invincible while in effect. At the same time, all units targeting Gunbuster will receive -28% of the final damage dealt for 2 seconds, and their action CT will be extended by 1 second. Activation interval: 2 seconds).
activates “Super Lightning Kick” whenever receiving more than 30% damage from an enemy.Frame: Light speed universal combination mechanism
Attack power +5% for each weapon and machine action; Final damage dealt + (own maximum durability *0.7% + appearance attack power *30)%; Once every 0.1 seconds, when attacking, additionally reduces the target’s durability by 0.7% of the own machine’s maximum durability (does not cause fatal damage); When SP is full, you will acquire a permanent effect: the final damage dealt by melee attacks will increase by 10% of your unit’s maximum durability. (Activation interval: 5 seconds. This interval applies per enemy).
that accelerates the loading speed of weapons and aircraft actions and continuously restores durability values.Weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| explanation | |||
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| explanation | |||
| Special weapon | Homing Laser | 700*10/8.0 | Beam Attribute Rank 5 |
| Description | |||
| Special weapon | Homing Laser | 700*10/8.0 | Beam Attribute Rank 5 |
| Explanation | |||
| Special weapon | Buster Missile | 400*10/7.0 | Beam Attribute Rank 5 |
| explanation | |||
| Special weapon | Buster Missile | 400*10/7.0 | Beam Attribute Rank 5 |
| explanation | |||
| Special weapon | homing laser salvo | 1400*1/10.0 | Beam Attribute Rank 5 |
| main gun | Buster Beam | 700*10/7.0 | Beam Attribute Rank 5 |
| explanation | |||
| Single-shot fighting | Inertial Canceller | 0*1/10.0 seconds | Normal attribute rank 5 |
| explanation | |||
| Sword-type fighting | Buster Tomahawk | Normal attribute rank 5 | |
| explanation | |||
| Sword-type fighting | Buster Tomahawk | Normal attribute rank 5 | |
| explanation | |||
| Sword-type fighting | Buster Bat | Normal attribute rank 5 | |
| Explanation | |||
Aircraft behavior
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Combo – Martial Arts | n%Number of hits around | 2 seconds | |||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Counterattack Technique – Buster Home Run | n%Number of hits around | 6 seconds | |||||||||
| Note | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | ||||||
| Defense-Block L3 | n%Number of hits around | 3 seconds | |||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Evasion – Side avoidance L1 | n%Number of hits around | 3 seconds | |||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Movement – Rush | n%Number of hits around | 3 seconds | |||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Special Move-Buster Hammer Punch | n%Number of hits around | 8 seconds | |||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||||||
| Special Move-Inazuma Kick | n%Number of hits around | 10 seconds | |||||||||
| Note | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | ||||||
| Super Special Move – Double Buster Hammer Punch | Number of hits around | n% | 12 seconds | ||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | ||||||
| Super Special Move-Super Lightning Kick | Number of hits around | n% | 15 seconds | ||||||||
| Notes | |||||||||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | ||||||
| Final Special Move – Degeneration Furnace | Number of hits around | n% | 18 seconds | ||||||||
| Notes | |||||||||||
*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
modified
1st stage
New weapon type released:
Armor reinforcement **** → ****
frame release:
aircraft action release (exclusive ability):
2nd stage
New weapon type released:
armor reinforcement: ****→****
frame release:
aircraft action release (exclusive ability):
Modification priority
1st stage
Aircraft behavior release > Frame release > Armor reinforcement = New weapon type release
2nd stage
Aircraft action release ≧ Frame release > Armor reinforcement ≧ New weapon type release
Aircraft operation (PvP)
The sluggish motion before the super modification remains the same, but the stiffness has increased compared to before, so make good use of Kazumi’s secondary pipe and disrupt the scene a lot.
Recommended formation
Recommended pilot: Nyarlathotep
| Core | Evolution Core | |
| Bullet | Secret Weapon | |
| Auxiliary | Shock Resistance Device | |
| Armored | Hard Shell | |
| painting | Gaia special painting | |
| Pet | Galleon | |
| Adjutant | Unfulfilled vow |
explanation
It will be a sabotage type construction usingGoddess Paradise collaboration pilot Nyarlathotep, also known as Nyaru. The effect of Unfulfilled Vow increases the number of AS activations by three times, so you can fire AS a total of four times.
In the current environment, confusion is a pretty troublesome status ailment, so it will be much easier to defeat your opponent.
recommended formation ②
Recommended pilot: Utsugi Mikoto
| Core | Reinforced Charge Core | |
| Bullet | Spiral intention | |
| Auxiliary | Precision shock absorber | |
| Armored | Super large armor | |
| painting | Gaia special painting | |
| Pet | uija | |
| Adjutant | Unfulfilled vow |
explanation
It is based on the structure of an unsinkable ship specializing in durability, adopting the life of the GaoGaiGar collaboration pilot. Although it is solid, it is essential to activate
AS in order to become an unsinkable ship, so it is important to keep it alive until it activates.
Aircraft operation (PvE)
Super Inazuma Kick is stronger than Degenerate Reactor, so it would be best to use Noriko as an attacker.
Recommended organization
Recommended pilot: Noriko Takaya
| Core | Evolution Core | |
| Bullet | Zankanto | |
| Auxiliary | precision shock absorber | |
| Armored | super large armor | |
| painting | Anti-corrosion coat | |
| PET | Rice shower | |
| Adjutant | Unfulfilled vow |
Finally
You may be wondering why not much has changed when it comes to parts composition.
Readers who read the article may feel that I, the author, am not cutting corners.
, but in the current environment there is no freedom in parts configuration like in the past…
Inflation is the fate of social games.
There is no way to avoid fixation of parts and characters due to inflation unless there is a special case. Or rather, it’s impossible.
If you have any opinions, please feel free to use the question box below! ! ! !
https://peing.net/ja/ironsaga_topISAURLZ134ZISAURLZ135Z
In !