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Today we are going to walk through Gaofigar SAGA’s aircraft! !
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If this article was a good way to kill time for you, nothing would make me happier.
aircraft strategy: Gaofigar SAGA
Basic information
Affiliation: Dimensional Observation Center (Faction Technology: Dimensional Technology)
development: Dimensional Observation Center
Aircraft classification: Humanoid mech (BM), SSS, collaboration aircraft,
for close combatBasic status
Durability: (Before super modification) 7000 (After super modification) 7500 Weight:??? Size:??? Speed:???
frame characteristics
high speed fusion + high speed module
Let’s take a look at the frame effect for! !
frame effect
Frame 1: Fast Fusion
- Increases reaction speed of weapon switching and actions by 20%. Final damage received is reduced by 30%. If the final damage received is 40Pt or more, the final damage received will be further reduced by 1Pt for each 1Pt of G Stone energy charge. Even if you activate the damage reduction effect of G stone energy, the final damage received will not be less than 40 points
Frame 2: High Speed Module
- G stone energy charge increases by 30 points. The final damage dealt by your aircraft increases by 30%. Increases loading speed of aircraft actions by 10%.
frame effect supplement
Fast Fusion
- fixed value reduction effect is calculated after applying all other final damage reduction effects.
High Speed Module
- final damage increase effect is applied after hard shell calculation.
Weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| Description 1st melee weapon. By strengthening this weapon with skills and parts, various actions will be compensated. Since it is rank 5 and a fist-type melee weapon, the effects of Super Iron Fist and Energy Absorption Claws are activated. | |||
| Sword-type fighting | Dividing Driver | Normal attribute rank 5 | |
| Description 2nd melee weapon. A skill that requires a sword-type weapon is activated. | |||
| Single-shot fighting | Gordion Magnum | 600*1/ 6.0 | Normal attribute rank 5 |
| Description Invincible during the firing motion. Hit up to 6. Collision rate damage around 2% for each hit | |||
| Single-shot fighting | Protective Shade | 0*1 / 10.0 | Beam Attribute Rank 5 |
| Explanation: Invincible during the firing motion. | deploys a durable barrier that prevents shooting attribute damage by a certain number.|||
| Long handle fighting | Gordion Hammer | Normal attribute rank 5 | |
| Explanation Since it is a long-handled melee weapon, the effect of the heavy long-handled weapon is activated, but since it is not the primary weapon, it does not apply corrections to actions | |||
| Sword-type fighting | Gordion Hammer (Pile) | Normal attribute rank 4 | |
| explanation No special mention | |||
exclusive ability
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Combo Martial Arts | Normal fighting 400*4 | Around 2%*3 | 2.0 | ||
| Note | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Defense – Block L3 | 3.0 | ||||
| Notes Treated as short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Evasion – Side avoidance L1 | 3.0 | ||||
| Notes Treated as a short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| operation – high speed forward | 3.0 | ||||
| Notes Treated as short defensive action | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Counterattack Technique – Drill Knee | Normal fighting 250*1 | (Throw)1 | 6.0 | ||
| Normal fighting 500*6 | Around 3%*6 | ||||
| Normal fighting 500*5 | Around 2%*5 | ||||
| Notes Treated as a short defensive action. Invincible during motion. (Throw) 1: Throw counter invalid | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Special Move – Space Distortion | Normal fighting 600*10 | Around 2%*10 | 9.0 | ||
| beam special 300*14 | Around 1%*14 | ||||
| Normal fighting 600*12 | Around 2%*12 | ||||
| Normal fighting 600*18 | Around 2%*18 | ||||
| Normal fighting 600*9 | Around 2%*9 | ||||
| Notes Invincible while in motion. | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Combination | Normal fighting 600*16 | 2~3%*16 | (Special) 1 | 11.0 | |
| Normal fighting 600*20 | Around 2~3%*20 | ||||
| Normal fighting 600*1 | (Throw)1 | ||||
| Normal fighting 600*16 | 2~3%*16 | ||||
| Normal fighting 700*1 | 2~3%*1 | ||||
| Notes Invincible during motion (Special) 1 Motion acceleration buff (Throw) 1: Throw counter invalid throw | |||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD |
| Super Special Move – Hell and Heaven | Normal fighting 400*1 | (Throw)1 | 15.0 | ||
| Normal fighting 700*6 | Around 2%*6 | ||||
| Normal fighting 700*16 | Around 1%*20~? | (Special) 1 | |||
| Remarks No judgment during motion. (Throw) 1: Throw counter invalid (Special) 1: 8% recovery buff | |||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD |
| Super Special Move – Goldion Hammer | Normal fighting 250*1 | (Throw)1 | 17.0 | ||
| Normal fighting 700*10 | 2~3%*5 | ||||
| Normal fighting 600*6 | 2~3%*6 | ||||
| Normal fighting 600*12 | 2~3%*6 | ||||
| Note: Invincible during motion. It glows gold during the motion, but it is not treated as G mode (Throw) 1: Throw with invalid throw counter | |||||
*1Damage that becomes a real value based on the durability value of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
Modification Priority
1st stage
Aircraft behavior release > Frame release > Armor reinforcement = New weapon type release
2nd stage
aircraft action release ≧ Frame release > New weapon type release > Armor reinforcement
Aircraft operation (PvP)
Performance that feels like a powered up GaoGaiGar. It would be better to leave the pilot as GaoGaiGar, as well as GaoGaiGar. However, with the addition of combinations, there are many cases where the aircraft action is longer. Therefore, it would be a good idea to increase the firepower by accelerating the motion with Warlord (it would be even better if Scorpius is also available). Even here, it is still better to immediately activate the active skill at the beginning, so in that case, we recommend supplementing it by giving encouragement to other pilots.
Recommended formation No1
Recommended pilot: Shishio Gai
| Core | Super output joint | |
| Bullet | Energy Absorption Claw | |
| Auxiliary | suspension system | |
| Armored | Hard shell | |
| painting | White tiger crest | |
| PET | Scorpius | |
| Adjutant | Martial Emperor |
explanation
As explained above.
Aircraft operation (PvE)
Normally, GaoGaiGar is on par with Dante and Rebellio, but this purely enhanced version goes even further. I would say it’s roughly 1.3 to 1.4 times that of Dante. Although it cannot compete with Genesic GaoGaiGar, it has the advantage of throwing a lot, so this may be a better choice for bosses who can easily deal damage by stopping movement with throws.
Recommended organization
Recommended pilot: Awakening Linda
| Core | Majin Acceleration System | |
| Bullet | Zankanto | |
| Auxiliary | High strength arm | |
| Armored | Hard Shell | |
| painting | White tiger crest | |
| PET | Bisen | |
| Adjutant | Martial Emperor |
Summary
To be honest, it is clearly inferior to Genesic Gaogaigar. If you are unsure which one to draw, we recommend drawing Genesic Gaogaigar.
If you have any opinions, please feel free to use the question box below! ! ! !
https://peing.net/ja/ironsaga_topISAURLZ100ZISAURLZ101Z
In !