
Hello~
I am the poster of.
Today we will be conquering the Eternal aircraft! !
Let’s do our best today too! !
If this article was a good way to kill time for you, nothing would make me happier.
Aircraft Strategy: Eternal issue PRIME
Aircraft Description
A train that came from another world, and apparently belongs to the Columba Chamber of Commerce. Its current appearance is that after it was completely destroyed due to various troubles, it was repaired by a girl with strange powers, and various changes were made to it “without permission”.
“The train is the simplest symbol of speed and power in human industrial civilization.”
is why everyone loves it so much, the girl thought as she remodeled it.
“Then, for those who can’t understand this romance, let’s make it easier to understand.”
Basic information
Affiliated faction: Unknown (Faction technology: Dimensional technology)
Development: Unknown
Aircraft classification: Humanoid mecha (BM), SSS, collaboration aircraft, special,
for close combatBasic status
Durability: 9000 Weight:??? Size:??? Speed:???
frame characteristics
Eternal Armor + Speed & Power
Let’s take a look at the frame effect! !
frame effect
Frame 1: Eternal Armor
- durability increases by 10% and damage received decreases by 40%. Charges once every 4 seconds (can be stacked), and when receiving damage, consumes the charge and releases a blast shock that lasts for 2 seconds. During this effect, nullifies the damage received.
Frame 2: Speed&Power
- Increases final damage dealt by 40%. The final damage dealt by melee attacks increases by 80 points, shocks enemies within range, and deals an additional 50% area damage. increases movement speed by 30% and can move even in stationary space.
frame effect supplement
Eternal Armor
- Shock Blast is treated separately from the weapon section
Speed&Power
- final damage effect calculated after hard shell
- The application range of the additional damage effect is very wide (at least as long as the length of the space to be tested, or more)
Weapon equipment
| Weapon type | Weapon name | Basic damage | attribute rank |
| Long handle fighting | Heavy Hammer | Normal attribute rank 5 | |
| Description 1st melee weapon. If you strengthen this weapon with skills or bullets, various actions will be corrected. The effect of the heavy long handle is activated. | |||
| Fist-type fighting | Tekken | Normal attribute rank 5 | |
| Description The effects of Super Tekken and Energy Absorption Claws are activated. | |||
| Single-shot fighting | Hammer Shock | 600*1 / 3.0 seconds | Explosive attribute rank 5 |
| Explanation Invincible during motion Hammer swinging part Normal fighting 450*1 + 4% collision ratio *1 Shock wave part Explosive fighting 600*n + collision ratio 2% *n + 2% omitted *n | |||
| Special weapon | Blast Shock | 500*1 / 7.0 seconds | Explosive attribute rank 5 |
| Explanation Maximum 19 hits per shot 2% damage per hit Damage decreases as you move away from the center This has no damage nullification effect | |||
| explosive missile | Blast Missile | 150:20 / 12.0 | Explosive attribute rank 5 |
| Explanation Collision rate damage around 2% per hit | |||
| explosive missile | Blast Missile | 150:20 / 12.0 | Explosive attribute rank 5 |
| Explanation Collision rate damage around 2% per hit | |||
Aircraft behavior
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Combo Hammer Attack | Normal fighting 450*3 | 3~4%*3 | 2.0 | ||||
| Note | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Counterattack Technique – Hammer Counter | Normal fighting 250*1 | (Throw)1 | 6.0 | ||||
| Normal fighting 550*16 | Around 3%*16 | ||||||
| Normal fighting 600*4 | |||||||
| Notes Invincible during motion Treated as a short defensive action (throw) 1: Throw counter invalid throw | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Defense – Block L3 | Normal fighting 450*1 | 3~4%*1 | 3.0 | ||||
| Notes Treated as a short defensive action | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Evasion – Side avoidance L1 | Normal fighting 300*6 | Around 2%*6 | 3.0 | ||||
| Notes Treated as a short defensive action | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Operation – Fast Dash | Normal fighting 300*6 | Around 2%*6 | 3.0 | ||||
| Notes Treated as short defensive action | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Special Move – Hammer Crash | Normal fighting 650*15 | 4 Around %*15 | 8.0 | ||||
| Normal fighting 700*4 | |||||||
| Normal fighting 750*6 | Around 4%*6 | ||||||
| Normal fighting 800*1 | |||||||
| Note: Invincible during motion | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Super Special Move – Eternal Combination | Normal fighting 700*9 | 3~4%*9 | (Take)1 | 11.0 | |||
| Normal fighting 750*3 | |||||||
| Normal fighting 700*14 | 3~4% around*14 | (Special)1(Martial)2 | |||||
| Normal fighting 750*3 | |||||||
| Normal fighting900*9 | Around 3~4%: 9 | ||||||
| Normal fighting950*1 | |||||||
| Notes Invincible during motion (Special) Forced knockdown on 1 target (Martial) 1 blast shock firing (Martial) 2* 2 blast missiles fired, blast shock fired a little later | |||||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | ||
| Super Special Move – Eternal Super Rush! | Normal fighting900*9 | 2~4%*9 | (Special) 1 (Martial) 1 | 15.0 | |||
| Normal fighting900*12 | Around 2%*12 | ||||||
| Normal fighting900*6 | Around 2%*6 | ||||||
| Normal fighting 700*3 | 4~5%*3 | ||||||
| Normal fighting 1000*10 | 4~5%*10 | ||||||
| Notes No invincibility judgment during motion (Special) 1: Forced knockdown on target (Martial) 1: Fires all weapons, only blast missiles Reload 3 times and fire | |||||||
*1Damage that becomes a real value based on the durability of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
modified
1st stage
New weapon type released: Blast Shock
armor reinforcement: 6375→7500
Frame Release: Eternal Armor
Machine action release (exclusive ability): Eternal combination
2nd stage
New weapon type released: Blast missile x 2
armor reinforcement: 7500→9000
frame release: Eternal Armor + Speed & Power
Aircraft action release (exclusive ability): Eternal Super Rush!
Modification priority
1st stage
Aircraft behavior release > Frame release > Armor reinforcement = New weapon type release
2nd stage
Aircraft behavior release ≧ Frame release > New weapon type release ≧ Armor reinforcement
Aircraft operation (PvP)
It has a frame that is between Kasaka and Pisces, where the longer it takes no damage, the more damage nullification time can be stocked.
It is most effective by continuing to move during the invincibility period, but even if you continue to take damage, you can theoretically cut the damage for half the battle time, so it is quite tough. Also, its unique feature is that it can act even in a time-stopped space. Taking advantage of this feature, he can be employed as an attacker in a formation that continuously activates Shingenbu’s time-stopping technique.
Recommended formation No1
Recommended pilot: Awakening Byron
| Core | Super output joint | |
| Bullet | Super Tekken | |
| Auxiliary | Haten drill | |
| Armored | Hard shell | |
| painting | volatile metal painting | |
| PET | Pisces | |
| Adjutant | G Stone |
explanation
A behavioral CT shortened formation with the classic Byron on board. Byron’s skill allows him to convert hits during damage nullification time into recovery, and he can actively increase the number of melee attribute judgments that add damage by a fixed value, so Byron is a better match than Hirotake for this machine.
Byron has time stop resistance as a pre-awakening skill, but by putting it on this machine, it can be incorporated into a time stop formation even if it only has post-awakening skills.
Aircraft operation (PvE)
always has 1.4x + 0.5x follow-up damage (effectively 1.5x firepower correction), so the firepower is essentially always 2.1x, and when comparing individual units, the actual firepower is more than Kagutsuchi. However, according to the theory that anything goes, Kagutsuchi has a wealth of fire attribute enhancements, so the winner goes to Kagutsuchi. Still, it is certainly a powerful enough aircraft, so it can be said to be a powerful aircraft as a VE attacker against bosses. In addition, it has an explosive attribute and scatters follow-up damage over a wide area, making it highly suitable for conquering the abyss.
Recommended organization No1
Recommended pilot: Awakening Linda
| Core | Majin Acceleration System | |
| Bullet | Zankanto | |
| Auxiliary | High strength arm | |
| Armored | Hard Shell | |
| painting | White tiger crest | |
| PET | ① Avaritia ② Final damage enhancement pet | |
| Adjutant | BMThief |
Summary
It is a parody aircraft with a glass cover that transforms with button approval, and has a look that you have seen somewhere.
I would like to remind you that this is an aircraft created in collaboration with our company.
If you have any opinions, please feel free to use the question box below! ! ! !