Aircraft Strategy: Echo Vasa

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Hello~
I am the poster of.
Today we are going to walk through Echovasa’s aircraft! !
Let’s do our best today too! !
If this article was a good way to kill time for you, nothing would make me happier.
Aircraft Strategy: Echovasa
Aircraft Description
Nicola provided a certain doctor with a large amount of “research cooperation money” and asked him to conduct further research on this mysterious aircraft. In the process, she became fascinated with the design of the aircraft, and couldn’t suppress her burning engineering spirit, and ended up manufacturing her own aircraft that imitated the aircraft.
This newly manufactured aircraft stands out from the original with Nikola’s unique design, and the special equipment it is equipped with can emit powerful energy. If necessary, the devices on both arms can be directly connected to the energy tanks on the back to further increase energy output. In addition, thanks to her design as an energy expert, this imitation aircraft boasts amazing “energy efficiency,” making it possible to sustain long battles even when using energy-consuming weapons.
However, a new question arose in Nicola’s mind: “What kind of energy source did that ‘prototype”s insane surplus energy design use, and what kind of enemy was it designed to fight…?”

Basic information
Affiliated faction: Collaboration (Faction technology: Dimensional technology)
Development: Unknown
Aircraft classification: Humanoid mecha (BM), SSS, long-range combat, collaboration aircraft
Basic status
Durability: 7600 Weight: 89 Size: 6.4×7.6 Speed: 88
frame characteristics
superconducting circuit + ion drive
Let’s take a look at the frame effect for! !
frame effect
Frame 1: Superconducting circuit
- Final damage received is reduced by 40%. If your aircraft is not active, attempt to fire with any available weapon within 1 second. During this time, you will be invincible. Activation interval: 3 seconds
Frame 2: Ion drive
- Increases final damage dealt by 40%. Once every 0.5 seconds, your machine’s electromagnetic attack reduces the opponent’s durability by 2% of their maximum durability. (This effect does not cause fatal damage.), then releases an electromagnetic chain. Targets with reduced durability receive 25% more electromagnetic damage for 5 seconds. whose movement speed increases by 30% and can move even in static space.
frame effect supplement
superconducting circuit
- Auto firing is treated as normal armed firing, not as an action
ion drive
- Final damage increase effect and electromagnetic damage increase effect are calculated after hard shell
- electromagnetic chain takes 1500 + 2% damage per electromagnetic special attack
Weapon equipment
| Weapon type | Weapon name | Basic damage | Attribute rank |
| main gun | Ion Rifle | 400*10 / 7.0 seconds | Electromagnetic Attribute Rank 5 |
| explanation | is invincible during the firing motion and can be fired at the same time as a weapon with the same name even without double attack skills|||
| main gun | Ion Rifle | 400*10 / 7.0 seconds | Electromagnetic Attribute Rank 5 |
| explanation | is invincible during the firing motion and can be fired simultaneously with the same name weapon even without double attack skills|||
| explosive missile | ion fission missile | 3 shots / 5.0 seconds | Electromagnetic attribute rank 5 |
| explanation 100 electromagnetic missiles per hit | that can be fired simultaneously with the same name weapon even without double attack skills|||
| explosive missile | ion fission missile | 3 shots/5.0 seconds | Electromagnetic Attribute Rank 5 |
| explanation 100 electromagnetic missiles per hit | that can be fired simultaneously with the same name weapon even without double attack skills|||
| main gun | Ion Jugo Cannon | 550*12/10.0 seconds | Electromagnetic Attribute Rank 5 |
| explanation There is no invincibility judgment during the firing motion | |||
| Special missile | Twin Drone | 2 shots / 9.0 seconds | Electromagnetic Attribute Rank 5 |
| commentary | deploying a drone that fires 45 electromagnetic secondary guns|||
| Special missile | Twin Drone | 2 shots / 9.0 seconds | Electromagnetic Attribute Rank 5 |
| Explanation | deploying a drone that fires 45 electromagnetic secondary guns|||
| Fist-type fighting | Aeon Tekken | Electromagnetic attribute rank 5 | |
| Description First melee weapon. If you strengthen this weapon with skills or bullets, various actions will be compensated, and the effects of Super Tekken and Energy Absorption Claw will be activated. | |||
| Fist-type fighting | Ion Tekken | Electromagnetic attribute rank 5 | |
| Explanation No noteworthy points | |||
Aircraft behavior
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Defense – Defense Strike | Electromagnetic fighting 300*3 | 1.5 | |||||
| Note | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Counterattack Techniques – Rifle Defense Techniques | Normal fighting 200*1 | (Throw)1 | 6.0 | ||||
| Electromagnetic special equipment 500*8 | Around 2%*8 | ||||||
| Electromagnetic special equipment 600*2 | Around 2%*2 | ||||||
| Notes Invincible during motion (throw) 1: Throw counter invalid throw | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Evasion – Evasion shooting | (Take)1 | 3.0 | |||||
| Notes Treated as a short defensive action (Martial Arts) 1: Fires two ion rifles | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Avoidance – backward avoidance | 2.5 | ||||||
| Notes Treated as a short defensive action | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Evasion – Evasion shooting B | Normal fighting 300*6 | Around 2%*6 | 3.0 | ||||
| Notes Treated as a short defensive action (Martial Arts) 1: Fires two ion rifles | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Special Move – Juai Cannon Limit Output | electromagnetic special equipment 650*10 | 2%*10 | (Take)1 | 10.0 | |||
| Electromagnetic special equipment 700*16 | 2%*16 | ||||||
| Notes No invincibility judgment during motion (Martial) 1: Ion Juai Cannon firing | |||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Super Special Move – Ion Blast | electromagnetic fighting 750*12 | Around 2%*12 | (Special) 1 | 16.0 | |||
| Electromagnetic fighting 800*6 | Around 2%*6 | ||||||
| Electromagnetic fighting 850*11 | Around 2%*11 | ||||||
| Electromagnetic fighting 900*1 | Around 2%*1 | ||||||
| Note: No invincibility judgment during motion (Special) 1: Gives a forced knockdown to the target (Special) 2: Gives a range forced knockdown | |||||||
| Type – Technique name | Basic | percentage | Collision rate | special mention | CD | ||
| Special Move-Ion Disruption | (Special) 1 | 2.0 | |||||
| Note: No invincibility judgment during motion (Special) 1: Electromagnetic non-integrated damage 2000*6 + 4% rate*6, | that generates EMP around the enemy that causes paralysis, dizziness, control disconnection, and action load reduction.|||||||
| Type – Technique name | Basic | percentage | Collision rate | Special mention | CD | ||
| Super Special Move – Ion System Combination | Electromagnetic special equipment 800*4 | 2~3% around*4 | (Special) 1 | 20.0 | |||
| Electromagnetic fighting900*6 | 2~3%*6 | ||||||
| Electromagnetic special equipment 900*22 | Around 2~3%*22 | (Take)1 | |||||
| Electromagnetic special equipment 1000*19 | Around 2%*19 | (Special) 2 | |||||
| Electromagnetic special equipment 800*10 | Around 2%*10 | ||||||
| Electromagnetic special equipment 1400*2 | Around 3%*2 | ||||||
| Notes No invincibility judgment during motion (Special) 1: Gives forced knockdown to target (Special) 2: Gives forced knockdown in range (Martial) 1: Fires all weapons except ion rifle | |||||||
*1Damage that becomes a real value based on the durability of the target. Can only be reduced with the final damage reduction effect.
*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values in this article are measured values for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.
modified
1st stage
New weapon type released: Ion fission missile, twin drone
armor reinforcement: 5383→6333
frame release: superconducting circuit
aircraft action release (exclusive ability): Juai cannon limit output, ion blast
2nd stage
New weapon types released: Ion fission missile, Ion Juai cannon, Twin drone
armor reinforcement: 6333→7500
frame release: superconducting circuit + ion drive
aircraft behavior release (exclusive ability): ion disruption, ion system combination
Modification priority
1st stage
frame release > New weapon type release ≧ Aircraft behavior release > Armor reinforcement
2nd stage
New Weapon Type Release > Frame Release > Armor Enhancement > Aircraft Behavior Release
Aircraft operation (PvP)
A rare aircraft that has a low priority for aircraft action and a high priority for weapon release due to the automatic shooting of the frame effect.
Also, since the collaboration character “Nicola” and this machine are mutually optimized, I would like to use Nikola as much as possible.
The barrage when carrying theNikola is simply overwhelming.For example, it is like being in full fire all the time and adding a missile rush when AS is activated. Thanks to its automatic shooting, it is resistant to forced knockdowns that are common in the current environment, and is a shooting machine that can consistently deliver high firepower.
Recommended organization No1

Recommended pilot: Nikola
| Core | ![]() |
double cooling core |
| Bullet | ![]() |
Ether bullet |
| Auxiliary | ![]() |
Shock countermeasure device |
| Armored | ![]() |
Hard Shell |
| painting | ![]() |
volatile metal painting |
| PET | ![]() |
Pisces |
| Adjutant | ![]() |
mechanical mimicry |
explanation
As explained above, Nikola is essentially a pilot dedicated to this machine, so his performance is optimized for this machine.
Sincemutually optimizes each other, even though it is a non-awakened character, it can demonstrate performance that overwhelms the awakened character, so if you have it, Nikola is the only character you can put on it.
Recommended formation No2

Recommended pilot: Awakening Meimi Igarashi
| Core | ![]() |
Double cooling core |
| Bullet | ![]() |
Ether bullet |
| Auxiliary | ![]() |
Shock countermeasure device |
| Armored | ![]() |
Hard shell |
| painting | ![]() |
Gaia special painting |
| PET | ![]() |
Scorpius |
| Adjutant | “Ki” self-defense |
explanation
Although it is inferior toNikola, even Awakened Igarashi can bring out its performance to a certain extent. However, since it is a product of compromise, Nikola is basically recommended.
Aircraft operation (PvE)
has a frame that increases electromagnetic damage, so it may be useful as a support role when electromagnetic high-firepower melee aircraft are implemented in the future.
Recommended formation No1

Recommended pilot: Awakening Slokai
| Core | ![]() |
double cooling core |
| Bullet | ![]() |
Surpass bullet |
| Auxiliary | ![]() |
explosive amplifier |
| Armored | ![]() |
Hard Shell |
| painting | ![]() |
White tiger crest |
| PET | ![]() |
Scorpius |
| Adjutant | ![]() |
Thief’s Eighteenth Number |
Summary
Even though it is the same copy aircraft, there is a huge difference from G. Of course, considering the implementation time…
By the way, the armament configuration is more similar to Lord Empress than Vassago.
If you have any opinions, please feel free to use the question box below! ! ! !
https://peing.net/ja/ironsaga_topISAURLZ113ZISAURLZ114Z
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