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Aircraft Strategy: Echo Vasa

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I am the poster of

.

Today we are going to walk through Echovasa’s aircraft! !

Let’s do our best today too! !

If this article was a good way to kill time for you, nothing would make me happier.

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Aircraft Strategy: Echovasa

Aircraft Description

Nicola provided a certain doctor with a large amount of “research cooperation money” and asked him to conduct further research on this mysterious aircraft. In the process, she became fascinated with the design of the aircraft, and couldn’t suppress her burning engineering spirit, and ended up manufacturing her own aircraft that imitated the aircraft.

This newly manufactured aircraft stands out from the original with Nikola’s unique design, and the special equipment it is equipped with can emit powerful energy. If necessary, the devices on both arms can be directly connected to the energy tanks on the back to further increase energy output. In addition, thanks to her design as an energy expert, this imitation aircraft boasts amazing “energy efficiency,” making it possible to sustain long battles even when using energy-consuming weapons.

However, a new question arose in Nicola’s mind: “What kind of energy source did that ‘prototype”s insane surplus energy design use, and what kind of enemy was it designed to fight…?”

Basic information

Affiliated faction: Collaboration (Faction technology: Dimensional technology)

Development: Unknown

Aircraft classification: Humanoid mecha (BM), SSS, long-range combat, collaboration aircraft

Basic status

Durability: 7600 Weight: 89 Size: 6.4×7.6 Speed: 88

frame characteristics

superconducting circuit + ion drive

Let’s take a look at the frame effect for

! !

frame effect

Frame 1: Superconducting circuit

Frame 2: Ion drive

frame effect supplement

superconducting circuit

ion drive

Weapon equipment

is invincible during the firing motion and can be fired at the same time as a weapon with the same name even without double attack skills is invincible during the firing motion and can be fired simultaneously with the same name weapon even without double attack skills that can be fired simultaneously with the same name weapon even without double attack skills that can be fired simultaneously with the same name weapon even without double attack skills deploying a drone that fires 45 electromagnetic secondary guns deploying a drone that fires 45 electromagnetic secondary guns
Weapon type Weapon name Basic damage Attribute rank
main gun Ion Rifle 400*10 / 7.0 seconds Electromagnetic Attribute Rank 5
explanation
main gun Ion Rifle 400*10 / 7.0 seconds Electromagnetic Attribute Rank 5
explanation
explosive missile ion fission missile 3 shots / 5.0 seconds Electromagnetic attribute rank 5
explanation 100 electromagnetic missiles per hit
explosive missile ion fission missile 3 shots/5.0 seconds Electromagnetic Attribute Rank 5
explanation 100 electromagnetic missiles per hit
main gun Ion Jugo Cannon 550*12/10.0 seconds Electromagnetic Attribute Rank 5
explanation There is no invincibility judgment during the firing motion
Special missile Twin Drone 2 shots / 9.0 seconds Electromagnetic Attribute Rank 5
commentary
Special missile Twin Drone 2 shots / 9.0 seconds Electromagnetic Attribute Rank 5
Explanation
Fist-type fighting Aeon Tekken Electromagnetic attribute rank 5
Description First melee weapon. If you strengthen this weapon with skills or bullets, various actions will be compensated, and the effects of Super Tekken and Energy Absorption Claw will be activated.
Fist-type fighting Ion Tekken Electromagnetic attribute rank 5
Explanation No noteworthy points

Aircraft behavior

that generates EMP around the enemy that causes paralysis, dizziness, control disconnection, and action load reduction.
Type – Technique name Basic percentage Collision rate Special mention CD
Defense – Defense Strike Electromagnetic fighting 300*3 1.5
Note
Type – Technique name Basic percentage Collision rate Special mention CD
Counterattack Techniques – Rifle Defense Techniques Normal fighting 200*1 (Throw)1 6.0
Electromagnetic special equipment 500*8 Around 2%*8
Electromagnetic special equipment 600*2 Around 2%*2
Notes Invincible during motion (throw) 1: Throw counter invalid throw
Type – Technique name Basic percentage Collision rate Special mention CD
Evasion – Evasion shooting (Take)1 3.0
Notes Treated as a short defensive action (Martial Arts) 1: Fires two ion rifles
Type – Technique name Basic percentage Collision rate Special mention CD
Avoidance – backward avoidance 2.5
Notes Treated as a short defensive action
Type – Technique name Basic percentage Collision rate Special mention CD
Evasion – Evasion shooting B Normal fighting 300*6 Around 2%*6 3.0
Notes Treated as a short defensive action (Martial Arts) 1: Fires two ion rifles
Type – Technique name Basic percentage Collision rate Special mention CD
Special Move – Juai Cannon Limit Output electromagnetic special equipment 650*10 2%*10 (Take)1 10.0
Electromagnetic special equipment 700*16 2%*16
Notes No invincibility judgment during motion (Martial) 1: Ion Juai Cannon firing
Type – Technique name Basic percentage Collision rate Special mention CD
Super Special Move – Ion Blast electromagnetic fighting 750*12 Around 2%*12 (Special) 1 16.0
Electromagnetic fighting 800*6 Around 2%*6
Electromagnetic fighting 850*11 Around 2%*11
Electromagnetic fighting 900*1 Around 2%*1
Note: No invincibility judgment during motion (Special) 1: Gives a forced knockdown to the target (Special) 2: Gives a range forced knockdown
Type – Technique name Basic percentage Collision rate special mention CD
Special Move-Ion Disruption (Special) 1 2.0
Note: No invincibility judgment during motion (Special) 1: Electromagnetic non-integrated damage 2000*6 + 4% rate*6,
Type – Technique name Basic percentage Collision rate Special mention CD
Super Special Move – Ion System Combination Electromagnetic special equipment 800*4 2~3% around*4 (Special) 1 20.0
Electromagnetic fighting900*6 2~3%*6
Electromagnetic special equipment 900*22 Around 2~3%*22 (Take)1
Electromagnetic special equipment 1000*19 Around 2%*19 (Special) 2
Electromagnetic special equipment 800*10 Around 2%*10
Electromagnetic special equipment 1400*2 Around 3%*2
Notes No invincibility judgment during motion (Special) 1: Gives forced knockdown to target (Special) 2: Gives forced knockdown in range (Martial) 1: Fires all weapons except ion rifle

*1Damage that becomes a real value based on the durability of the target. Can only be reduced with the final damage reduction effect.

*2 Percentage damage whose multiplier varies depending on each other’s speed and weight. The values ​​in this article are measured values ​​for “trial” and may vary in actual combat. Can be reduced by normal attribute resistance.

modified

1st stage

New weapon type released: Ion fission missile, twin drone

armor reinforcement: 5383→6333

frame release: superconducting circuit

aircraft action release (exclusive ability): Juai cannon limit output, ion blast

2nd stage

New weapon types released: Ion fission missile, Ion Juai cannon, Twin drone

armor reinforcement: 6333→7500

frame release: superconducting circuit + ion drive

aircraft behavior release (exclusive ability): ion disruption, ion system combination

Modification priority

1st stage

frame release > New weapon type release ≧ Aircraft behavior release > Armor reinforcement

2nd stage

New Weapon Type Release > Frame Release > Armor Enhancement > Aircraft Behavior Release

Aircraft operation (PvP)

A rare aircraft that has a low priority for aircraft action and a high priority for weapon release due to the automatic shooting of the frame effect.

Also, since the collaboration character “Nicola” and this machine are mutually optimized, I would like to use Nikola as much as possible.

The barrage when carrying the

Nikola is simply overwhelming.For example, it is like being in full fire all the time and adding a missile rush when AS is activated. Thanks to its automatic shooting, it is resistant to forced knockdowns that are common in the current environment, and is a shooting machine that can consistently deliver high firepower.

Recommended organization No1

Recommended pilot: Nikola

Core double cooling core
Bullet Ether bullet
Auxiliary Shock countermeasure device
Armored Hard Shell
painting volatile metal painting
PET Pisces
Adjutant mechanical mimicry

explanation

As explained above, Nikola is essentially a pilot dedicated to this machine, so his performance is optimized for this machine.

Since

mutually optimizes each other, even though it is a non-awakened character, it can demonstrate performance that overwhelms the awakened character, so if you have it, Nikola is the only character you can put on it.

Recommended formation No2

Recommended pilot: Awakening Meimi Igarashi

Core Double cooling core
Bullet Ether bullet
Auxiliary Shock countermeasure device
Armored Hard shell
painting Gaia special painting
PET Scorpius
Adjutant “Ki” self-defense

explanation

Although it is inferior to

Nikola, even Awakened Igarashi can bring out its performance to a certain extent. However, since it is a product of compromise, Nikola is basically recommended.

Aircraft operation (PvE)

has a frame that increases electromagnetic damage, so it may be useful as a support role when electromagnetic high-firepower melee aircraft are implemented in the future.

Recommended formation No1

Recommended pilot: Awakening Slokai

Core double cooling core
Bullet Surpass bullet
Auxiliary explosive amplifier
Armored Hard Shell
painting White tiger crest
PET Scorpius
Adjutant Thief’s Eighteenth Number

Summary

Even though it is the same copy aircraft, there is a huge difference from G. Of course, considering the implementation time…

By the way, the armament configuration is more similar to Lord Empress than Vassago.

If you have any opinions, please feel free to use the question box below! ! ! !

https://peing.net/ja/ironsaga_topISAURLZ113ZISAURLZ114Z In

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